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Found 6 results

  1. Hi there! Just working on something for a calming app. I want the user to be able to choose how many breaths they'd like to take, then be walked through an animation that symbolizes each breath. After the animation is finished it should fade off the screen and go back to the section where they can choose how many breaths they'd like to take, starting the page over again essentially. The button that the user clicks is the value that my breatheAnimation will use to repeat. Right now I'm running each timeline separately when the button is clicked, leaving me to need a 4 second delay on my breatheAnimation (not ideal). I was previously attempting to do some kind of onComplete(), isActive stuff, buuut I didn't really know how to go about it with each timeline. Nesting the animations in functions also proved tricky as I wasn't able to use my updated breatheSelect value, it only took the 0 that the breatheSelect value is upon page load. Right now I have the animationRestart timeline commented out as it will simply run as soon as the button is clicked, even when it does run I can't actually start all of the animations again by clicking one of my options. I'm assuming this means I need to reset my timelines back to paused, but I'm not really sure. Thankful for the help in advance! Hope I've provided enough details.
  2. TLDR: In iOS 11, if using scrollTo plugin for the window while an input is focused, it thinks the bottom of the mobile keyboard is the bottom of the viewport rather than the top of the keyboard, thus hiding any inputs located at the very bottom of a page. Any Greensock fixes? I discovered this error due to iOS's 3rd-party keyboards not accounting for the input selector bar on top of the mobile keyboard when determining the bottom of the viewport while an input is focused located at the bottom of the window, thus blocking the view of the input. What seems to be happening is if the window element is moved using scrollTo while an input is focused at the very bottom of the window, the correct positioning is not scrolled to. This is the case mainly for values that exceed the height of the window, and subsequently effects using the scrollTo Plugin when using scrollTo:"max" I know you all can't fix the iOS issue, but since its affecting the plugin, is there any workaround to account for when an input is selected such as a chat entry box at the bottom of the screen, and have the plugin scroll to the bottom of the screen properly? I've included a codepen, but only works in debug mode since there was already an issue you all found with scrolling in iOS in iframes. Thanks! https://s.codepen.io/tallwhitey/debug/gozWWQ/VGrWNnabZVaM
  3. I created floating input labels, however, I don't think the way I wrote the code is the best way and seems redundant. For example I'm targeting the same elements more then once in different functions and using 3 different timelines, two of which are the reverse of the other, can anyone suggest a better way of writing this so its more modular? Thanks!
  4. Hi, guys! I'd like to share with you a feature that I made for my site recently: http://codepen.io/nordskill/pen/qqMMrL It is an animated progress bar that visualizes the amount of symbols you've entered. The script automatically shows the bar for all the fields that contain maxlength attribute. Just an example of usage:
  5. Hi, recently in one of my projects I noticed a bug when creating a full-page draggable element with a form input field. On Android (HTC ONE X, Nexus 5 tested) default browser behaviour is to focus on the form field, when your whole page is a draggable container it fails to do so and causes strange behaviour. I tried recreating this in my Codepen. Steps to follow: - Scroll down - Click the input field Expected bug behaviour: - Focus is not on form field Devices tested: - HTC ONE X - Nexus 5 Since codepen zooms in, you can zoom out by pinching on the footer (You will see that the focus is not on the field) Greetings, Martijn EDIT: Accidentally overwrote the codepen, here's the original one http://codepen.io/MartijnWelker/pen/YXWJQg
  6. I tested out the loaderMax software but I wasn't able to continue using it because input text on the loaded swf couldn't seem to get focus. Everything else seemed to work as expected. Is this a bug or am I missing something? Apoligies if this was asked before but I couldn't find it while searching. Thank you
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