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  1. "What was that method name again?" "Is the 2nd parameter supposed to be a number or a boolean?" Even seasoned GSAP users need reminders with such a rich API. The GSAP cheatsheet is a big help, but auto-completion and code hinting right in your editor can really boost your productivity. Here's how: This is all made possible by TypeScript declaration files which describe the GSAP methods and properties that are available and the data types they expect. We recommend that you use Visual Studio Code (VS Code) or WebStorm as they were the easiest editors to get it working in of the editors that we tried. If you're using modules... It's super simple to get auto-completion and hinting working in a modules environment: Install GSAP (via npm, yarn, whatever). For more information about how to do that, check out the module installation video. Import GSAP into your file(s). For more information about how to do that, see the GSAP Install Helper. That's it! In editors that support TypeScript declarations auto-completion and hinting should work automatically. If you're using plain JS files... Enabling auto-completion and hinting with regular JS files (in editors that support it) takes a few more steps: Make sure you're logged into GreenSock.com. Download the GSAP ZIP file from the GreenSock homepage or your account dashboard. Open up the ZIP file. Open up the "npm-install-this" directory. Open up the .tgz file inside of that directory. Copy the /types directory. Paste the /types directory into your project's root directory. Create an empty jsconfig.json file in your project's root directory. This will cause your editor to look for TypeScript declaration files. Sometimes it's necessary to restart your editor before it starts working. That's it! In editors that support TypeScript declarations auto-completion and hinting should work at this point. Some editors may require that you add support for TypeScript through third party packages. For example there's a TypeScript package for Sublime and one for Atom. You may need to install an additional package like these to get auto-completion and hinting working with GSAP in your editor. That's why we recommend Visual Studio Code (VS Code) or WebStorm. Before GSAP 3, GSAP didn’t have official Typescript declaration files so people commonly used ones from DefinitelyTyped also known as @types. Now that GSAP 3 does have official Typescript declaration files, you should NOT use the @types declarations. They are old and will not work with GSAP 3. If you find errors in the Typescript declaration files, find that some method is missing, or doesn’t have a good description, please let us know! You can create a post in the GreenSock forums or you can create an issue on GitHub. As always, if you have questions feel free to post in our forums.
  2. Have you ever been in a situation with GSAP where you needed a higher level of control over conflicting tweens? If you’re just creating linear, self-playing animations like banner ads, chances are the default overwrite mode of false will work just fine for you. However, in cases where you are creating tweens dynamically based on user interaction or random events you may need finer control over how conflicts are resolved. Overwriting refers to how GSAP handles conflicts between multiple tweens on the same properties of the same targets at the same time. The video below explains GSAP’s overwrite modes and provides visual examples of how they work. Want to master GSAP? Enroll in CreativeCodingClub.com and unlock 5 premium GreenSock courses with over 90 lessons. New lessons like this one are added weekly to keep your learning fresh. GSAP’s 3 Overwrite Modes false (default): No overwriting occurs and multiple tweens can try to animate the same properties of the same target at the same time. One way to think of it is that the tweens remain "fighting each other" until one ends. true: Any existing tweens that are animating the same target (regardless of which properties are being animated) will be killed immediately. "auto": Only the conflicting parts of an existing tween will be killed. If tween1 animates the x and rotation properties of a target and then tween2 starts animating only the x property of the same targets and overwrite: "auto" is set on the second tween, then the rotation part of tween1 will remain but the x part of it will be killed. Setting Overwrite Modes // Set overwrite on a tween gsap.to(".line", { x: 200, overwrite: true }); // Set overwrite globally for all tweens gsap.defaults({ overwrite: true }); // Set overwrite for all tweens in a timeline const tl = gsap.timeline({ defaults: { overwrite: true } }); Below is the demo used in the video. Open it in a new tab to experiment with the different overwrite modes See the Pen overwrite demo by SnorklTV(@snorkltv) on CodePen. Hopefully this article helps you better understand how much control GSAP gives you. Overwrite modes are one of those features that you may not need that often, but when you do, they can save you hours of trouble writing your own solution. For more tips like this and loads of deep-dive videos designed to help you quickly master GSAP, check out CreativeCodingClub.com. You’re going to love it.
  3. This is a guest post from one of the best teachers of GSAP, Carl Schooff, also known as SnorklTV. If you're new to GSAP or just looking to learn about the GSAP 3 syntax, his video courses are second to none! I can't tell you how many hundred's of questions I've seen in the GreenSock forums about controlling GSAP animations on scroll. I'm so happy there is finally a genuine GreenSock tool to power the future of scroll-driven animations. Before I get into the specifics, it's worth a moment of time to honor those that got us here. A short history of Scroll-driven Animations John Polacek paved the way in 2013 with Superscrollorama, a jQuery plugin that used GSAP under the hood. Many amazing sites were created with this highly-acclaimed, ground-breaking, and trend-setting tool. In 2014 Jan Paepke took the reins and did a complete re-write and SuperScrollarama became ScrollMagic. ScrollMagic was hugely successful as it offered a slew of new features. Excellent demo files made the tool easy for beginners to understand. Awards sites exploded with many clever effects made with the ScrollMagic and GSAP combo. However, as with many solo-led open source projects, it's popularity created a hefty support burden that couldn't be managed. As issues went unanswered in the ScrollMagic repo, more users found their way to the GreenSock forums asking for support on a product GreenSock didn't create or have any way of fixing. ScrollTrigger is born On June 1st, 2020, GreenSock released ScrollTrigger to a sold out audience via a historic YouTube Premiere. ScrollTrigger was built with a totally fresh perspective on how GreenSock animations should be controlled via scroll. Not only does the API offer more features than it's predecessors, but it has a strong focus on performance which really shines in this "mobile-first" world. And as you can expect with any GreenSock product support is phenomenal. For a full list of features, you'll need to check out GreenSock's ScrollTrigger API Docs, but my job here is to get you up and running quickly... so let's go! Watch the Video This video is from my course GSAP 3 Express. I've got over 6 hours of training and loads of exclusive demos to help you master the GreenSock Animation Platform from the ground up at creativeCodingClub.com As always, I load my videos up with info so that I don't have to write a ton of stuff, but here are some key points. Get ScrollTrigger and GSAP ScrollTrigger is hosted on a CDN along with GSAP. Just use the script tags below to load it into your page. <script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/ScrollTrigger.min.js"></script> Register ScrollTrigger It's recommended to register ScrollTrigger in your JavaScript to avoid tree-shaking with build tools. gsap.registerPlugin(ScrollTrigger); You can get recent CDN Urls from the GSAP Overview in the docs. For use with npm or more advanced build tools check out the GSAP installation videos. Super Basic Demo with a Single Tween The animation is super slow so that you can see how the animation reacts to entering and leaving the scroller-start and scroller-end positions. See the Pen ScrollTrigger QuickStart by Snorkl.tv (@snorkltv) on CodePen. Control a Timeline with ScrollTrigger See the Pen GreenSock ScrollTrigger Timeline by Snorkl.tv (@snorkltv) on CodePen. GreenSock's Toggle Action Demo In the video I explained how toggleActions work and how important they are. For each toggle event (onEnter, onLeave, onEnterBack, onLeaveBack) you can assign an action (play, pause, restart, reset, resume, complete, reverse, none). You'll assign a toggleAction via a 4-part string like "restart pause resume reverse". The best way to understand how they work is to play with the values in the demos above and study the demo below. See the Pen toggleActions - ScrollTrigger by GreenSock (@GreenSock) on CodePen. I'm hoping these resources help get you up and running quickly. For more inspiration check GreenSock's massive collection of ScrollTrigger Demos. What's next? I've only scratched the surface of what ScrollTrigger can do. I'll definitely be creating more training on this awesome tool. If you need help learning GSAP and want to take your skills to the next level check out my courses at CreativeCodingClub.com.
  4. Upgrading your project from using GSAP 2 to GSAP 3? It's easy. Most legacy code is already 100% compatible, but there are a few key differences to keep in mind. This guide will help move from GSAP 1.x/2.x to the all-new (and very exciting) GSAP 3. Quick links: New Tween/Timeline Syntax Duration Easing Staggers Overwriting Plugins Cycle Ticker Defaults Callback scope ThrowPropsPlugin renamed InertiaPlugin Other things to keep in mind Frequently Asked Questions More information New Tween/Timeline Syntax (optional) The old syntax still works, but technically you never need to reference TweenMax, TweenLite, TimelineMax or TimelineLite anymore because they're all simplified into a single gsap object! // old TweenMax.to(".class", 2, {x: 100}); // new gsap.to(".class", {duration: 2, x: 100}); // -- Timelines -- // old var tl = new TimelineMax(); // new var tl = gsap.timeline(); Notice there's no "new" keyword needed to create the timeline. Internally, there's one "Tween" class (replaces TweenLite/TweenMax) and one "Timeline" class (replaces TimelineLite/TimelineMax), and both have all of the features like repeat, yoyo, etc. When you call one of the gsap methods like .to(), .from(), etc., it returns an instance of the appropriate class with easily chainable methods. You never need to wonder which flavor (Lite/Max) you need. So for the vast majority of your code, you could simply replace TweenLite and TweenMax with "gsap". You could also do a search/replace for "new TimelineLite(" and "new TimelineMax(", replacing them with "gsap.timeline(" (notice we left off the closing ")" so that any vars objects are retained, like if you had "new TimelineMax({repeat:-1})" it'd keep the repeat). Duration (optional) You can still define a tween's duration as the 2nd parameter, but in GSAP 3 we encourage you to define it inside the vars object instead because it's more readable, it fits with the new keyframes feature, and can be function-based: // old TweenMax.to(obj, 1.5, {...}); TweenMax.from(obj, 1.5, {...}); TweenMax.fromTo(obj, 1.5, {...}, {...}); // new gsap.to(obj, {duration: 1.5, ...}); gsap.from(obj, {duration: 1.5, ...}); gsap.fromTo(obj, {...}, {duration: 1.5, ...}); Easing (optional) The old eases still work great, but you can switch to the new, more compact ease format that requires less typing, is more readable, and eliminates import hassles. Simply include the ease name (all lowercase) followed by a dot and then the type (".in", ".out", or ".inOut"). Note that .out is the default so you can omit that completely. // old ease: Power3.easeInOut ease: Sine.easeOut ease: Linear.easeNone ease: Elastic.easeOut.config(1, 0.5) ease: SteppedEase.config(5); // new ease: "power3.inOut" ease: "sine" // the default is .out ease: "none" // shortened keyword ease: "elastic(1, 0.5)" ease: "steps(5)" Notice that for eases that support additional inputs, simply put them within some parenthesis at the end: // old ease: Elastic.easeOut.config(1, 0.3) ease: Elastic.easeIn.config(1, 0.3) // new ease: "elastic(1, 0.3)" // the default is .out ease: "elastic.in(1, 0.3)" RoughEase, SlowMo, and ExpoScaleEase are not included in the core GSAP file - they're in an external EasePack file. We highly recommend using our Ease Visualizer to get the exact ease that you want and easily copy the correct formatting. Staggers (optional) The old stagger methods still exist for legacy code, but GSAP 3 supports staggers in ANY tween! Simply use the stagger property within the vars parameter. // old TweenMax.staggerTo(obj, 0.5, {...}, 0.1); // new // Simple stagger gsap.to(obj, {..., stagger: 0.1}); // Complex stagger gsap.to(obj, {..., stagger: { each: 0.1, from: "center" grid: "auto" }}); Caveat: the old TweenMax.stagger* methods returned an Array of tweens but the GSAP 3 legacy version returns a Timeline instead. So if you have code that depends on an array being returned, you'll need to adjust your code. You can use getChildren() method of the resulting timeline to get an array of nested tweens. Handling repeats and onComplete: if you add a repeat (like repeat: -1) to a staggered tween, it will wait until all the sub-tweens finish BEFORE repeating the entire sequence which can be quite handy but if you prefer to have each individual sub-tween repeat independently, just nest the repeat INSIDE the stagger object, like stagger: {each: 0.1, repeat: -1}. The same goes for yoyo and onComplete. To learn more about staggers, check out this article. See the Pen Staggers demo by GreenSock (@GreenSock) on CodePen. Overwriting Prior to GSAP 3, the default overwrite mode was "auto" which analyzes the tweens of the same target that are currently active/running and only overwrites individual properties that overlap/conflict, but in GSAP 3 the default mode is false meaning it won't check for any conflicts or apply any overwriting. Why? The overwrite behavior sometimes confused people, plus it required extra processing. We wanted to streamline things in GSAP 3 and make overwriting behavior an opt-in choice. To get the GSAP 1.x/2.x behavior, simply do this once: // set the default overwrite mode to "auto", like it was in GSAP 1.x/2.x gsap.defaults({overwrite: "auto"}); Of course you can set overwrite on a per-tween basis too (in the vars object). Also note that there were more overwrite modes in GSAP 1.x/2.x (like "concurrent", "preexisting" and "allOnStart") that have been eliminated in GSAP 3 to streamline things. Now the only options are "auto" (isolates only specific overlapping/conflicting properties), false (no overwriting), or true (when the tween starts, it immediately kills all other tweens of the same target regardless of which properties are being animated). onOverwrite was removed in favor of a new onInterrupt callback that fires if/when the tween is killed before it completes. This could happen because its kill() method is called or due to overwriting. Plugins Loading plugins Similar to the old TweenMax, some plugins are already included in GSAP's core so that they don't need to be loaded separately. These are called core plugins and include AttrPlugin, CSSPlugin, ModifiersPlugin, and SnapPlugin. RoundPropsPlugin is also included for legacy code, but it has been replaced by the more flexible SnapPlugin. Other plugins, such as Draggable, MotionPathPlugin, MorphSVGPlugin, etc. need to be loaded separately and registered using gsap.registerPlugin(). We recommend using the GSAP Installation Helper to get sample code showing how to load and register each file. // register plugins (list as many as you'd like) gsap.registerPlugin(MotionPathPlugin, TextPlugin, MorphSVGPlugin); MotionPathPlugin replaces BezierPlugin GSAP's new MotionPathPlugin is essentially a better, more flexible version of the older BezierPlugin. In most cases, you can just change bezier legacy references to motionPath: // old bezier: [{x:200, y:100}, {x:400, y:0}, {x:300, y:200}] // new motionPath: [{x:200, y:100}, {x:400, y:0}, {x:300, y:200}] Keep in mind that MotionPathPlugin also supports SVG paths! If you're having trouble converting your bezier curve to a motion path, feel free to post in our forums. See the Pen MotionPathPlugin demo by GreenSock (@GreenSock) on CodePen. The old type: "soft" of BezierPlugin isn't available directly in MotionPathPlugin (it was rarely used), but there's a helper function in this forums post that'll deliver identical results. className tweens removed Support for class name tweens has been removed since they're not very performant, they're less clear, and required an uncomfortable amount of kb. Plus they were rarely used. Just use regular tweens instead that explicitly animate each property. For example if you had this CSS: .box { width: 100px; height: 100px; background-color: green; } .box.active { background-color: red; } You could use this JavaScript: // old .to(".class", 0.5, {className: "+=active"}) // new .to(".class", {backgroundColor: "red"}) // if you need to add a class name in the end, you could do this instead: .to(".class", {backgroundColor: "red", onComplete: function() { this.targets().forEach(elem => elem.classList.add("active")); }}) ColorPropsPlugin unnecessary GSAP 3 has improved support for animating color values built into GSAP's core. As such, the old ColorPropsPlugin isn’t necessary. Simply animate the color values directly as needed! // old TweenMax.to(myObject, 0.5, {colorProps: {borderColor: "rgb(204,51,0)"} }); // new gsap.to(myObject, {borderColor: "rgb(204,51,0)", duration:0.5}); skewType eliminated GSAP 3 removed skewType and CSSPlugin.defaultSkewType because they were rarely used and we wanted to conserve file size. If you still need this functionality, feel free to use the compensatedSkew helper function. suffixMap CSSPlugin.suffixMap has been replaced by setting the units inside of gsap.config() like: // old CSSPlugin.suffixMap.left = "%"; // new gsap.config({units: {"left": "%"}}) Cycle GSAP 2.x stagger methods had a special cycle property that'd allow function-based values or arrays whose values would be cycled through, but GSAP 3 replaces this with a new even more flexible gsap.utils.wrap() utility that can be used in ANY tween, not just staggers! // old TweenMax.staggerTo(".class", 0.5, {cycle: {x: [-100, 100]}}, 0.1) // new gsap.to(".class", {x: gsap.utils.wrap([-100, 100]), stagger: 0.1}) See the Pen GSAP 3 wrap() and wrapYoyo() utilities demo by GreenSock ( @GreenSock) on CodePen. Ticker If you want a function to run every time that GSAP updates (typically every requestAnimationFrame), simply add a listener to gsap.ticker with the new, simpler syntax: // old TweenLite.ticker.addEventListener("tick", myFunction); TweenLite.ticker.removeEventListener("tick", myFunction); // new gsap.ticker.add(myFunction); gsap.ticker.remove(myFunction); Note that there is no .useRAF() function. GSAP 3 always uses requestAnimationFrame unless it is not supported, in which case it falls back to setTimeout. Defaults Setting global defaults has been greatly simplified in GSAP 3. Instead of having static defaults (like TweenLite.defaultEase, TweenLite.defaultOverwrite, CSSPlugin.defaultTransformPerspective, and CSSPlugin.defaultSmoothOrigin), there is now one simple method where you can set all of these defaults: gsap.defaults(). gsap.defaults({ ease: "power2.in", overwrite: "auto", smoothOrigin: false, transformPerspective: 500, duration: 1 }); You can also set defaults for each timeline instance which will be inherited by child tweens: var tl = gsap.timeline({defaults: { ease: "power2.in", duration: 1 } }); // now tweens created using tl.to(), tl.from(), and tl.fromTo() will use the // above values as defaults Other configuration values that aren't tween-specific can be set using gsap.config() including what was formerly set using properties like TweenLite.autoSleep and CSSPlugin.defaultForce3D. gsap.config({ autoSleep: 60, force3D: false, nullTargetWarn: false, units: {left: "%", top: "%", rotation: "rad"} }); Callback scope In GSAP 3 scoping has been simplified. There is no more "scope" parameter in various methods like timeline's call() method, and no more onUpdateScope, onStartScope, onCompleteScope, or onReverseCompleteScope. Instead, use callbackScope to set the scope of all of the callback scopes of a particular tween/timeline or use .bind to set the scope of particular callbacks: // old TweenMax.to(obj, 0.5, {..., onCompleteScope: anotherObj, onComplete: function() { console.log(this); // logs anotherObj }}); // new gsap.to(obj, {..., callbackScope: anotherObj, onComplete: function() { console.log(this); // logs anotherObj } }); // or gsap.to(obj, {..., onComplete: function() { console.log(this); // logs anotherObj }.bind(anotherObj) }); You can access the tween itself by using this inside of the callback. In GSAP 1.x/2.x, you could reference a special "{self}" value in onCompleteParams, for example, but that's no longer valid because the callback is scoped to the tween instance itself by default. So, for example, you can get the tween's targets by using this.targets(). For example: // old TweenMax.to(obj, 0.5, {onComplete: function() { console.log(this.target); }}); // new gsap.to(obj, {onComplete: function() { console.log(this.targets()); // an array }}); If this.targets is undefined, it's probably because you're using an arrow function which always locks its scope to where the arrow function was originally declared. If you want "this" to refer to the tween instance, just use a normal function instead of an arrow function. gsap.to(".class", { // BE CAREFUL! Arrow functions lock scope to where they were created, so "this" won't refer to the tween instance here! // Use normal functions if you need "this" to refer to the tween instance. onComplete: () => console.log(this.targets()) // will not work }); If you prefer using arrow functions (to lock scope to your object/context) and need to reference the tween instance in your callback, you could use this helper function: // this function will always push the tween instance into the parameters for you and allow you to define a scope. function callback(func, scope, params) { let tween; params = params || []; return function() { if (!tween) { tween = this; params.push(tween); } func.apply(scope || tween, params); }; } And then you could use it like this: gsap.to(... { onComplete: callback(tween => { console.log(this); // since this is an arrow function, scope is locked anyway so this is your class instance console.log(tween); // tween instance }) }); ThrowPropsPlugin renamed InertiaPlugin ThrowPropsPlugin has been renamed InertiaPlugin and has some new features. Other things to keep in mind Transforms We recommend setting all transform-related values via GSAP to maximize performance and avoid rotational and unit ambiguities. However, since it's relatively common for developers to set a value like transform: translate(-50%, -50%) in their CSS and the browser always reports those values in pixels, GSAP senses when the x/y translations are exactly -50% in pixels and sets xPercent or yPercent as a convenience in order to keep things centered. If you want to set things differently, again, just make sure you're doing so directly through GSAP, like gsap.set("#id", {xPercent:0, x:100, yPercent:0, y:50}). Getting an object's properties In GSAP 1.x/2.x, it was relatively common for developers to access an element's transform-specific properties via the undocumented _gsTransform object but in GSAP 3 it's much easier. gsap.getProperty() lets you get any property, including transforms. There is no more _gsTransform. // old element._gsTransform.x // new gsap.getProperty(element, "x") Referring to the core classes If you need to refer to the core Tween or Timeline class, you can do so by referencing gsap.core.Tween and gsap.core.Timeline. timeScale() and reversed() In GSAP 3 the timeScale controls the direction of playback, so setting it to a negative number makes the animation play backwards. That means it is intuitively linked with the reversed() method. If, for example, timeScale is 0.5 and then you call reverse() it will be set to -0.5. In GSAP 2 and earlier, the "reversed" state of the animation was completely independent from timeScale (which wasn't allowed to be negative). So in GSAP 3, you could even animate timeScale from positive to negative and back again! Removed methods/properties TweenLite.selector - There's no more TweenLite.selector or TweenMax.selector (it's pointless with document.querySelectorAll() that's in browsers now). timeline.addCallback() - dropped in favor of the simpler .call() method. TweenMax's pauseAll(), resumeAll(), killAll(), and globalTimeScale() - dropped in favor of directly accessing methods on the globalTimeline, like: gsap.globalTimeline.pause(); gsap.globalTimeline.resume(); gsap.globalTimeline.clear(); // like killAll() gsap.globalTimeline.timeScale(0.5); Frequently Asked Questions (FAQ) Why migrate to GSAP 3? GSAP 3 is almost half the file size of the old TweenMax, has 50+ more features, and has a simpler API. See the "Top 5 Features of GSAP 3" article for more information. Do I have to use the new syntax? We highly recommend that you use the new syntax, but no, it's not imperative. Most old GSAP syntax will work just fine in GSAP 3. We're pretty confident that you'll love the new syntax once you're used to it! Will GSAP 2.x be actively maintained for years? We'll certainly answer questions in the forums and help users of GSAP 2.x, but we're focusing all of our development resources on the more modern 3.x moving forward so don't expect any additional 2.x releases in the future. My production build isn't working with GSAP 3. Why? Usually this just means that your build tool is applying tree shaking and dumping plugins - that's why you need to register your plugins with gsap.registerPlugin(). We recommend that you use the Installation Helper which gives you code for proper registration as well. I am seeing some odd/unexpected behavior but don't have any errors. What's going on? Try setting gsap.defaults({overwrite: "auto"}) and see if that fixes the issue. If it does, you must have created some conflicting tweens. You could either keep the default overwrite value of "auto" or restructure your animation to avoid the conflict. If that doesn't fix the issue, please post in our forums and we'd be happy to help! More information For a deep dive into the nitty-gritty of GSAP 3, check out the GSAP 3 Release Notes. As always, if you have questions or are having trouble our forums are available to help you!
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