Im trying to achieve a smooth repetitive up and down "floating" effect on x amount of elements - each element with it's own id.
After a little while of "floating" the up and down tweening seems to get sluggish. (my real test uses 5 x 100kb images that has been preloaded before tweening)
Im using one function to define the up tweening and another to define the down tweening and then throw each element back and forth these two functions.
Any suggestion on how I can achieve the same effect more efficient and perhaps even in some smarter way without the two functions are very welcome! My bet is there some "bottleneck" there and that I can perhaps do some simple re-usable timeline instead?
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