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Found 5 results

  1. Hello, I'm working on cleaning up some legacy code so it can be unloaded from the parent SWF and ran into an issue that when any TweenMax function is called within a child SWF (eg. TweenMax.killAll(), just that, nothing else is called), it blocks the child SWF from being unloaded. The same issue cannot be repeated when instead of TweenMax I use TweenLite or TweenNano. Using advanced telemetry Adobe Scout just shows that TweenLite initializers are not garbage collected. As a note, the parent SWF also uses TweenLite. The child SWFs are loaded into the parent in the same application domai
  2. Is there any speed or Garbage Collection difference between TweenMax & TweenLite ? Actually currently i'm working on site in which i'm using more than 500 tween with TweenMax , and site works perfectly in firefox but in chrome and safari tween lag very badly. link of my demo page
  3. I'm trying to use exportRoot(); in an iOS app. If the app is in the background for a length of time, the timeline can no longer resume. Is it possible that the timeline is lost in garbage collection? My pause screen is still visible and the buttons are still available. But nothing resumes. If you leave and come back quickly it's fine. Anything I can try to make it hold the timeline for as long as the app is in the background? --- EDIT ---- Sorry, looks like I was calling the exportRoot twice and that was the source of my trouble.
  4. Hi, I was wondering if there is some kind of interaction happening that would prevent a deferred from being resolved in the onComplete event of TimelineLite? I have tried a bunch of things to get it to resolve, but it never does: passing in the object, having the deferred be a local variable in the outer scope, etc. I am basically trying to create an animation that occurs before a route change in angular.js. There is a mechanism whereby I can create a deferred and the routing waits until it is either resolved or rejected. The problem is that while it works fine in a timeout callback, i
  5. I'm having an issue loading loaders that have been loaded, then disposed of. Let me explain that (it gives me a headache trying to parse it). I have an array of loaders, some VideoLoaders, some ImageLoaders. I'm trying to make something where you can swipe through multiple objects, but rolled my own garbage collection so only three objects (previous, current, and next) are currently loaded into memory, as these files can get fairly large. I append a loader to my LoaderMax instance, then call the load() method. As I move forward through my array, I append the prev, current, and next lo
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