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Have you ever wished you could run a little custom-logic to determine the values that would be used for each target in a tween? Welcome, function-based values! Instead of defining a number (x:100) or string (width:"100vw") or relative value (y:"+=50"), you can now define most values as a function that'll get called once for each target the first time the tween renders, and whatever is returned by that function will be used as the value. This can be very useful for randomizing things or applying conditional logic. See it in action in the demos below. See the Pen BzmGba by GreenSock (@Gr