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Showing results for tags 'framerate'.
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I'm trying to use scrolling to control video, all is essentially good, but it can be a bit jerky. I thought if i tween the playhead position rather than jumping to the current position it'd be much nicer. However it seems to wait until the tween is complete, then updates the displayed frame, making it much worse.. This is all happening within a much larger framework, so i'm just copying in the relevant snippet here; self.addScrollListener = function() { $(window).bind('scroll',self.updateTimelineByScrollPosition); } self.current_percent = 0; self.updateTimelineByScrollPosi
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I was wondering if anyone could help me with an issue involving TweenMax and Easeljs. We're nearing completion of a game built in EaselJS, and just in the device testing phase. We're finding on some lower end devices, such as the iPhone 4 (iOS7), that whenever the framerate drops from our standard of 24 to around 18 or less, any TweenMax tweens currently running will appear to run at an incredibly low framerate compared to anything else. Other non-tweened movements will continue as you would expect at the framerate drop, but we'll only see as little as three frames in any one TweenMax