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Showing results for tags 'flash 3d'.
I'm having some trouble grokking the relationship between an object's x and y position, and its 3D rotation and its z position. This is related to my earlier post (which Carl helpfully helped with) regarding moving an object within a random quadrangle. Here the object (it will be many) is moving back and forth between two lines projected in 3D space (so they are converging). I'd like to modify the code so that the object(s) at arbitrary positive z positions remain within the boundaries of an arbitrary quadrangle projected into 3D space. I've read a fair amount — and gotten some useful r