Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'file size'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 8 results

  1. I'm really disappointed about this news; in the past they had always been very accepting of external libraries. Even though they even host some of the main libraries including GSAP on their own CDN, it seems that they will now start counting them against the file size of banner ads. (I discovered this today when I uploaded an ad and it gave me a new warning message about the file size, even though without the libraries the zip was well under 200k). Hopefully the IAB reevaluates their stance on this, since Sizmek is just following their guidelines... Details below: https://su
  2. Can anyone let me know the file size of each plugin of the Club Greensock files? Most importantly, the new MorphSVGPlugIn released today (Dec 22)? I am considering buying, but I need to know if they are small enough to use in my banners.
  3. So, can I deliver banner files gzipped? I have an ad that we converted with Swiffy; it looks amazing, and right there, in the Swiffy output window, it shows the file size of the banner as 88k -- but it's the gzipped file size. The raw file size of the html when I download it, is 346k. I'm pretty sure I can use gzipped files in Doubleclick, but what about other media people/publishers? Anyone have experience with this?
  4. I just got my feet wet with Tweenlite, and created a simple 300x250 display banner. It has a single image and a few lines of type that tween in and out. I was done and saw my file size was about 27kb. A typical banner that size I can get to about 12-15kb, but without the buttery motion GSAP has... I ran an output report and pasted it below... It looks like the 16,000 AS bytes took up a big chunk of the swf. Since Im just doing basic banners, should I stick to Flash's native tweening instead? I also pasted my Tweenlite code below the report, if there's something Im doing that could
  5. Working on some small animated banners. Just wondering what the optimal GSAP setup might be in terms of balancing a decent animation feature set and the overall size of the files output. I've looked around a bit, but there doesn't seem to be much practical advice. Ideas?
  6. Mike

    File size

    I work in an environment where a lot of animation is required but a tight file size limit is enforced. I've been using Tweenlite for a couple years and i love it, i just wish that it wasn't 50k by the time you include Tweenlite and the CSS plugin. Does anyone have any suggestions for a lighter weight version of Tweenlite? Also, on the downloads page if you go to customize and you start picking which parts of the GSAP you want, Tweenlite says its only 7Kb and the CSS plugin only 12Kb, but when i download them they are 24k and 31k respectively. Are those lower file sizes incorrect or gzipped
  7. Is there any way I can reduce the size of TweenLite's footprint within my Flash banner? On publish, Actionscript 2.0 Classes make up 20K of my 32K banner. I'm not doing anything crazy here, just fading in/out and moving up/down. I tried using TweenNano...file size was GREAT. But I couldn't figure out how to make my banner repeat only two times, since there is no "repeat" or "restart" features like there are in TweenLite. Am I importing something that I don't need? Here's my AS2.0 TweenLite Code: // import the tween engine import com.greensock.*; import com.greensock.easing.*; /
  8. Hi Quick question when setting the value for estimateBytes for a 100k image should it be: .estimatedBytes(100) or .estimatedBytes(100000)
×