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Showing results for tags 'directional'.
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I was trying to do directional rotations in Three.js and encountered some weird/interesting behaviors... Using "_ccw" will actually result in clockwise rotation while "_cw" lead to counterclockwise rotation. That effect is happening regardless of whether I put positive/negative radians before the string. I have checked this plugin "whipped together" by the almighty code god but it doesn't cover directional rotations in Three.js. Anyways.. at least I could do directional rotations now!! Just wanna share. Maybe it's because how Three.js use positive number for counterclockwise rotation and negative number for clockwise?