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Showing results for tags 'direction'.
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Hiya everyone. I am new here but really hoping someone can help me out as I would love to use this amazing library to achieve this cool effect just posted on codrops; (https://tympanus.net/codrops/2020/07/01/creating-a-menu-image-animation-on-hover/). You'll see in the article it explains that the effect works on the direction of your cursor - actually it has two effects, one for when the image is revealed/hidden and the other for moving the mouse over the nav title. I'm trying to adapt the direction based element of this effect into a Webflow project and I am struggl
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Simple question with perhaps a complicated answer. Is it possible to animate multiple objects towards a central point in GSAP? Rather than adding positioning tweens to each individual object? For example I have a scene with objects around the canvas, I'd like them to slide onto the canvas towards the middle of the canvas.
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Hi Guys, I stumbled upon this rare behaviour and I'm not sure if it's happening because what I'm trying to achieve or something else. I have a TimelineLite and at some point an addPause() instance in it. The timeline is not nested and doesn't have any other timeline in it, just common from and to instances, nothing fancy. I added a callback in the addPause() method. What I want to achieve is to call the function when the timeline is going forward and reaches the addPause(). Then execute some code (load some resources asynchronously) and when that's done resume the timeline going fo
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- timelinelite
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I am tweening an objct on a circular path: TweenLite.to(glareMC, 2, { circlePath2D: { path: circlePath, startAngle: 225, endAngle: 225, direction: Direction.COUNTER_CLOCKWISE, extraRevolutions: 1 }} ); I'd expect to see a CCW motion, as specified in the direction property, but the glareMC moves CW: why? If I change endAngle to whatever different from startAngle the animation looks correct: is this an unhandled exception of the motionPath engine?
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- motionpath
- circlepath2d
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