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Found 5 results

  1. Are your animations meant to feel playful? Robotic? Slick? Realistic? If they had a voice, what would they sound like? To become an animation rock star, you must develop a keen sense of easing because that's what determines the style of movement between point A and point B. GreenSock's new CustomEase frees you from the limitations of canned easing options. Create literally any ease imaginable. Zero limitations. CSS animations and WAAPI offer cubic-bezier() which is great but with only two control points it's impossible to create more complex effects like bouncing, elastic, wiggles, rough/jerky
  2. Hi all, I am looking for a custom scroll bar with Draggable Scroll. For simulate a scroll like mcustomscrollbar or iscroll and keep the touch fonction for mobile. I don't like the native scrollbar, i am looking for a thin/cute bar who appear only on mouse move. Anyone have something like this ? I have see : http://codepen.io/MAW/pen/WbvOrM But not working on FF/IE Thanks for reading
  3. Hi there, I'm new to GSAP and am trying to evaluate it for some animations for a project I'm working on. I found some examples of using tweenlite to animate a custom property and was able to create a test that does this. I'm not sure how or if I can extrapolate that concept into animating multiple values at the same time with one tweenlite call. What I'm doing is animating a square box with a Matrix3D transform. (this only needs to work in webkit) To calculate the Matrix3D transform I'm using a handy bit of Javascript called PerspectiveTransform.js (https://github.com/edankwan/Persp
  4. I'm trying to tween a custom object property with string values, but they are changed to NaN. Why are they been treated as number? .fromTo(_bg, 0.7, { currentBg:'bg1', curentBgType:'gradient', ratio:0 }, { currentBg:'bg2', curentBgType:'gdImg', ratio:1
  5. So I haven't had any luck finding an answer to this via Google or the forums here yet, so hopefully someone can help. Is there a way to specify what (other than the selected item) the selection rectangle uses to set its size, if a TransformManager is applied to a Sprite with multiple children? Scenario: I have a Sprite with 2 children: a Bitmap, and a Shape. The Shape has a blendmode of ERASE, so the user can "erase" the image below it, but if the user 'paints' outside the visible area of the image, it increases the selection box size. I only want the selection box to be sized to th
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