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Found 6 results

  1. Hi all, We made an animation for our new website (check codepen) and notice extreme high CPU load when displaying the animation. We tried simplifying the animation but it didn't really work. Any tips or advice on how to lower the cpu usage because we know svg animation is a high on cpu but on slower pc's it sounds like we are going to take off Any help is appreciated! https://cdpn.io/Vonwelzen/pen/ZEbNrLX
  2. Designing by screen size and available features is common practice, but what about hardware? I wanna do something like this: if (powerfulCPU) { // Use a crazy amount of blur } else { // Skip everything fancy but still deliver a killer animation } Is there a way to perform a quick CPU test in the loading sequence of a website in a similar manner that Modernizr does feature testing? Or do you have any other thoughts on how to achieve something similar?
  3. Hello, First thanks for this nice library and fine the documentation you produced. I am working on a 2D SVG game built with react.js. Why react? Because its something I have already used and know and also because react.js is the hot lib nowadays... Turn out that I needed a solution to animate my SVG, I first tried plain CSS animation but the result weren't the same in different browser or platforms so I spent some time to look for a more robust solution and I end up going for GSAP. I quickly found out that GSAP and React aren't the best friend but things could be worked out,
  4. mib32

    CPU Usage

    Hello! I use GSAP to make infinite animation in the header of http://okcity.pro with TweenLite window.cloudsTween = TweenLite.to(clouds, 100, {'background-position-x': "-1739px", ease: Power0.easeNone, onComplete: window.animateClouds}) But i get 50% cpu usage when i view that page. It is better than with CSS animation and jquery, but still is a lot. Could you suggest a method to speed this infinite animation up?
  5. Hello, I was wondering on the performance of the GSAP engine and what would be the optimum declarations for some simple scenarios. I have created a little game that animates 3 images (of 1500px) with repeat -1 Creates some images and animates them from side to side (1500px) momentarily rotates an image With these "simple" tasks the cpu is working 10-12% and the animations don't look so smooth. I'm not using TimelineMax/Lite but TweenMax instead for all of these So I was wondering if this is a wrong technique. Moreover all of the animations are using the CSSPlugin because I want
  6. Alright, I'm 100% stuck, and I really need some help with my project. Below is a link to the FULL project so you can see everything that's there and test it yourself. It's 180MB, sorry for the filesize, but its like 78MB of video and some sound and other things. http://www.mediafire.com/?5eox4gderare717 The project is one frame, on the frame there is a movie clip called rewinder. inside rewinder theres about 24 frames that left and right arrows on screen navigate between, and plays different videos. I'm loading videos 2 in front and 2 behind the current frame, and unloading any vi
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