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Found 3 results

  1. Hi all, We made an animation for our new website (check codepen) and notice extreme high CPU load when displaying the animation. We tried simplifying the animation but it didn't really work. Any tips or advice on how to lower the cpu usage because we know svg animation is a high on cpu but on slower pc's it sounds like we are going to take off Any help is appreciated! https://cdpn.io/Vonwelzen/pen/ZEbNrLX
  2. squxd

    SVG Hovers Cont. -

    Hey all - As you may or may not have seen my previous post, this one has a few different issues I was unsure of how to fix. I am pretty satisfied at this point. The only other things I was struggling with were... 1) When hovering over the "U" or "D" to highlight the other svg's (U-X-D) blue. I was using the ':not' some in $(".blue-uxd:not(#diamond)").hover(function(){ joinButton.hide(); uxdButton.show(); 2) This line works but there are still some issues where the diamond does not return to a full 100% and stops mid-hover. And when animating back up it still fades quickly from
  3. Hi, I am now testing my apps on 4k displays as these become more common. Using TweenLite: I am having an issue with the performance of a tween that occurs only when very high res displays are used. I am testing on 2560x1600 with the object in question spanning 2500px wide and 500px height, running on a core i7 high spec machine. The tween is simply a 0.5 second tween to alpha 0 and back again. The fade out is clearly running at around 4 to 6 frames per second. The object that is causing the performanc issue is a wood effect complex vector (as attached). With this la
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