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Found 5 results

  1. GreenSock

    PixiPlugin

    PixiJS is a canvas library that can utilize WebGL for insanely fast rendering, plus it has all sorts of crazy filters and fun effects. You could always use GSAP to animate PixiJS objects (after all, GSAP can tween any property of any JS object), but it was a tad cumbersome with certain properties because they're tucked inside sub-objects in PixiJS's API, like object.position.x, object.scale.y, object.skew.x, etc. Plus PixiJS defines rotational values in radians instead of degrees which isn't as intuitive for most developers/designers. PixiPlugin saves you the headaches: //old way (without
  2. Transform Manager works GREAT in general, first off. But, when I apply a ColorMatrixFilter to a container - in this case taking the whole design area and applying a greyscale effect - the TransformManager selection box / handles show up offset up and left from the actual target. The filter applied looks like- _greyScaleEnabled == true; var matrix:Array = new Array(); matrix=matrix.concat([0.5,0.5,0.5,0,0]);// red matrix=matrix.concat([0.5,0.5,0.5,0,0]);// green matrix=matrix.concat([0.5,0.5,0.5,0,0]);// blue matrix=matrix.concat([0,0,0,1,0]);// alpha var greyscaleFilter:ColorMatrixF
  3. Is there a known issue of the ColorMatrixFilter plugin not working in the Safari browser? I am using the plugin to colorize two images, and it works in both Firefox and Chrome, but not Safari.
  4. I am using TweenMax to fade some interface arrows on an AIR / iOS project, using the following (slightly simplified) code: TweenMax.to( overlay.arrowE, 0, { alpha:overlayFactorX + minOverlayAlpha, colorMatrixFilter: { saturation:overlayFactorX }} ); The tween essentially responds to a user drag action, and highlights one arrow graphic (colour and alpha up) to show the direction of travel, whilst other arrows recede (colour desaturates to greyscale, and alpha decreases). A bigger drag creates a stronger highlight. Everything works fine when viewed in preview on PC, and the code does
  5. Hi folks, been having a rather perplexing problem while using the colorMatrixFilter property in TweenMax on an object. It seems to remove blendModes like BlendMode.ADD from any children or nested children in the display object. Thus any images with black backgrounds that were originally hidden by setting to ADD or SCREEN become visible during the tween. As I understand it, colorMatrixFilter or most filters cache the object as a bitmap if I am not mistaken and this is a probable cause of this is happening. Is there anyway to maintain blendmodes of children when applying this filter in
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