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Showing results for tags 'collision detection'.
Hi Guys, I'm trying to make a little hockey game using the draggable/throwprops plugins. I get that you can do hit detection while a draggable element(puck) is being dragged. But I need to do a hit detection on an object that is thrown (check to see if the puck has hit the posts, or is in the net etc). Any advice on where to start?
Hello Every One, I would like some advice from this community of experienced interactive animators! I've been tasked with a "simple" scroll-based animation. With the first part of it featuring simple collision detection of circular objects. I'm wondering if I should FAKE the physics with static animation, OR use some kind of simple 2D physics with collision detection. I'll be using ScrollMagic to control a TimelineMax sequence, animating with SVG elements. Here is a brief overview of the animation: About 10 circles of various sizes float in 2D space, bouncing off each other, and showing a stressed effect on impact. (This could either be sortof random, or hard coded.. this is what I'm asking advice on. ) After a few collisions, the scroll based animation continues.. Next, a few circles highlight and overlap instead of colliding.. THEN, the overlapping section highlights.. A ven diagram.. Then, that ven diagram (oval) shape is animated in some way.. I have TWO primary questions: Should I use .svg elements with the image tag: <img id="circle1" src="image.svg"> or as that big string of svg code? Should I FAKE the collision detection? or implement some sort of simple 2d physics engine w/collision detection that I don't know about? (is there a GSAP class for this?) ALSO, any general advise about how to execute this would be helpful. Thanks in advance! -HaunGO