Jump to content

Search the Community

Showing results for tags 'circlepath2d'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Personal Website



Company Website



Found 3 results

  1. Is it possible to animate object on circle path using Circlepath2d, but also transform it around its center? How to combine: path = new CirclePath2D(settings.x, settings.y, radius); or path = new RectanglePath2D(setting.x, setting.y, setting.xEnd - setting.x, setting.yEnd - setting.y); or path = new LinePath2D([new Point(setting.x, setting.y), new Point(setting.xEnd, setting.yEnd)]); follower = path.addFollower(item); TweenMax.to(follower, settings.duration, { progress:1 } ); With: TweenMax.to(item, settings.duration, { transformAroundCenterStarling: { x:settings.x, y:settings.y, scale:toScale}} );
  2. I am tweening an objct on a circular path: TweenLite.to(glareMC, 2, { circlePath2D: { path: circlePath, startAngle: 225, endAngle: 225, direction: Direction.COUNTER_CLOCKWISE, extraRevolutions: 1 }} ); I'd expect to see a CCW motion, as specified in the direction property, but the glareMC moves CW: why? If I change endAngle to whatever different from startAngle the animation looks correct: is this an unhandled exception of the motionPath engine?
  3. Hello everybody ::- ). I have a board with many well organized objects on it. I would like to create an animation where they all start circling at various speeds. But the problem is that I want them to start on their circle paths from their current locations, swirling around the center of the screen. Any idea how I could do this? I guess I could use Pythagora's theorem to find out the radius of the Circle, but I'm unsure how I could find out the progress of the Object onto its Circle Path, so that I only start the animation from that point. Otherwise, when I add it to the Path, it'll lose its original position and I don't want that.