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Found 4 results

  1. I've been working on reproducing one of my favorite card games in JavaScript and I'm having some problems getting the 3d rotations to work the way I'd like. I'm using TweenLite to flip the cards' divs with rotationX and rotationY, but I can't figure out how to tell when I need to swap out the front and back of the card. Is there a way to detect which side of the card is visible? I've seen it done with CSS like this: http://davidwalsh.name/css-flip, but 'backface-visibility: hidden' doesn't seem to affect objects that are rotated with TweenLite.
  2. Hi, I have a card game which currently handles the cards dragging by simply editing the rotationX and rotationY depending on the mouse movement direction. Then in the onEnter loop I "force" the rotationX and rotationY to move towards 0 by slightly increasing/decreasing their value on each frame. This results in a quite poor 3D effect movement since the transition isn't smooth enough, plus it doesn't feel like a 3D transition (since it's obviously only 2D). We are using plain Flash for this, so no CSS or JS can be involved, we only use GSAP tweens. Our aim, is to create something like hear
  3. Hello ! I'm new using TweenMax. I try to make a slider that flip the image instead of just "sliding". The animation works great, but in order to have some realism, I add perspective on my cards, but the animation is totally broken with it. You can try my CodePen example, and remove/add the perspective to see what I mean. Does someone have an idea ? Thanks !
  4. I am trying to use card flipping as part of an animation, and I am following the cool-looking example in the GSAP codepen. However, I noticed that it does not work on IE 10. On IE 10, the cards do flip, but instead of seeing the "back" card you see the backface of the front card. It appears as though there is a problem with the backface-visibility in IE 10. What can I do to make this also work in IE 10? Thanks! http://codepen.io/GreenSock/pen/yzahJ
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