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Found 6 results

  1. this is my first attempt using GSAP (it seemed to be the best animation library I could find). I'm trying to create a simple slot machine. Here is a codepen with the minimal amount of code. http://codepen.io/dax006/pen/LGoNrE It does 3 things. After creating a random symbol, it 1) creates a 'constantly spinning' tween and saves it 2) creates a 'slowing' tween and saves it 3) resets the progress of each tween/symbol to be 1/4th down the screen. Bug/problem #1 - Tweens are playing yet NOWHERE do I play() the tween. The tweens are PAUSED by default. Even if they are not paused, I IM
  2. One really nice way to clean up your HTML is to get rid of inline SVGs and opt of object tags like this: <object id="mySVG" type="image/svg+xml" data="images/PrettyArt.svg"></object> The problem with this, is that it is technically a separate document. So the following doesn't work... TweenMax.to("#myObject",.5,{opacity:1}); It would just fail to animate, and worse, it would fail silently so I had no clue why it was failing! To make this easier to handle, it might be nice to either have some sort of logging if it doesn't find the queried object. OR the ability to either
  3. var imgLoader:ImageLoader = new ImageLoader("data/img/global_ui/blue/ButtonStd1.jpg", {onComplete : onComplete}); var imgLoader2:ImageLoader = null; imgLoader.load(); var tempBD:BitmapData = null; function onComplete(evt:LoaderEvent):void{ tempBD = imgLoader.rawContent.bitmapData; tempBD.dispose(); // imgLoader.dispose(true); imgLoader2 = new ImageLoader("data/img/global_ui/blue/ButtonStd1.jpg", {onComplete : onComplete2}); imgLoader2.load(); } function onComplete2(evt:LoaderEvent):void{ trace(imgLoader2.rawContent.bitmapData.height); } If I comment dispose(true), on
  4. I'm using a simple animation on a object TweenMax.fromTo($('#navigation .active-field'), actFieldSpeed, {css: {top: ((index - 1) * 1.5) + 'rem', backgroundColor: prevColor}, immediateRender: true}, {css: {top: ((index ) * 1.5) + 'rem', backgroundColor: altColor}}) Problem is, that it leaves traces of of object's background in WebKit-based browsers under reverse animation. What can be cause of that? http://studijaodri.lt/klientai/musu/#digital_agency
  5. We have created a pretty crazy scrolling animation (link below). As you scroll it triggers zooms, opacity changes and movements, and the animation is pinned, so it responds quite differently than most scrolling websites that use a parralax visually. It seems to be testing really well across most platforms, but seems to run into some big issues in firefox exclusively for a macbook. Firefox works perfectly on pc laptops, desktops, and mac desktops. I am thinking it may have something to do with the trackpad, but still can not identify the issue. Any thoughts? Appreciate it in advance! ww
  6. I´m using a lot of features of TweenMax in flash game project like: - Delay calls. - Tween Proprieties and Variables. - Tween call functions in onUpdate/onComplete/onStart feature - Tween filters, color matrix and so on - Scale around point In some game features like: - Apply/Remove/Animate effect - Damage Controls Timers - Auto Time Control in Status Effects - Show/Hide/Animate Interfaces Arts - Show/Animate Damage art Splashes and Damage Text - Other Attributes Timers - Other Object Animations I have had huge problem that appear after i implement TweenMax for the animatio
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