Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'blitting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

  • FAQ Landing Page

Categories

  • Examples
  • Showcase

Categories

  • Products
  • Plugins

Categories

  • Learning Center
  • Blog

Categories

  • ScrollTrigger Demos

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 2 results

  1. GreenSock

    BlitMask

    A BlitMask is basically a rectangular Sprite that acts as a high-performance mask for a DisplayObject by caching a bitmap version of it and blitting only the pixels that should be visible at any given time, although its bitmapMode can be turned off to restore interactivity in the DisplayObject whenever you want. When scrolling very large images or text blocks, BlitMask can greatly improve performance, especially on mobile devices that have weaker processors. (UPDATE: a Flex-friendly version of BlitMask called FlexBlitMask was added in version 0.44) Think of it like a window through which you s
  2. Hi all, I have created an infinite scrolling background with 4 layers. For giving the wrapping effect on each layer, I am using 2 copies of the same image and during the loop i am shifting the x positions. Now i want to use BlitMask for this, and i have sccuessfully implemented it too. I just want to have one doubt cleared : - there are 4 sprites for each layer updating in an update loop - these 4 layers are a child of BGScreen sprite should I use the BlitMask for just the BGScreen sprite or should I create 4 instances for each layer so that i can use the wrapping feature and the
×