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Found 2 results

  1. Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. We recommend using GSAP 3's motionPath instead of the approach outlined here. Please see the GSAP 3 release notes for details. GSAP's BezierPlugin enables you to animate any object along a complex bezier curve. However, it isn't simple for most people to generate the exact coordinates of all the anchor and control points needed to describe a Cubic or Quadratic bezier curve. MorphSVGPlugin to the rescue MorphSVGPlugin's main responsibility is morphing SVG paths and in order to d
  2. I have a simple (earth in space) animation. var tl = new TimelineMax({repeat:-1, repeatDelay:5}); tl.to("#earth", 14, {bezier:{type:"soft", values:[{x:790, y:-220, rotation:100, scale:0.4}, {x:-170, y:450, rotation:200, scale:2}], timeResolution:40}, ease:Linear.easeNone}); About (or just after) the first point (790/-220) earth speeds up, and after a few seconds - speeds down. I need a fluent animation, with the same speed all the time. Any help, pls ?
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