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Found 6 results

  1. I have divided my home page into 4 divs with the class of ".div-pics". And my goal is everytime you hover on one of them a description appears /with the class of ".div-desc". The animation happens through Greensock TimelineLite and the initial position of the description divs is "top: 100%". The code I currently have works, but not with the desired effect. Right now once you hover any of the divs (.div-pics), all description divs (.div-desc) will appear. Instead I would like only the hovered div's description to come on screen, but I don't know how to target it.
  2. hi guys , what the good way to do this in a timeline ? .from([item1,item2,item3], 1, {rotation:Math.randomFrom(1,4), ease: Power4.easeOut },'#item') My arrays items are dynamic and never same, and i want to dispatch the random value in properties for each items in the array ? what the best way to proceed and for keep a good readable structure in the timeline. I can maybe do something like this , but it kind weird ! and ugly code. tl.call(() => { items.forEach(it => {tl.from(it, 0.2, {rotation:Math.randomFrom(1,4), ease: Power4.easeOut },'#
  3. This is what I would like to happen: 1) Loop through a 2 dimensional array, each array contains a story segment: approx. 9 sentences/lines per segment. 2) Loop through the segment, display 3 lines of the segment. Each line is staggered for a fadeIn display 3) After the fade-in, Delay for short reading period before fading out the display. Sounds easy enough, but I never got it right. I tried doing this using jQuery and setIntervals, then switched to setTimeouts, before giving it a go with GSAP. I'm lacking knowledge when it comes to looping with timers and th
  4. Hello. I am in need of serious help with this problem I'm facing. First off let me tell you what I want to achieve with my code. On click of a button at the top-center of my screen, 4 fishes are to be tweened with bezier movements to simulate 'swimming' through water. They have other functions but this is the part that I need to get working. function tweenFish():void { var numY:Array = new Array; for (var count:Number = 1; count < 5; count++) { numY.push(count+8); } numY.reverse(); trace(tweenArr, round); for (var numX:Number = 0; numX < 4; numX++)
  5. I'm trying to create a system of spawns for an as3 game. The goal is to have my enemy tweens spawn from one of the 4 different spawn points defined in the array of new Points, randomly. I've successful debugged my process so far, as the code at the very bottom illustrates. However, the problem comes when I attempt to enter my random spawn call into the starting point of the greensock tween. The code below shows if the random spawn call starts at the x value, that is to say: {startAt:{x:myArray[random]}, the problem here is that when myArray[random] is called in that manner it's goin
  6. Hi, I have found the following code to loop through an array of swf's - which works really smoothly (thanks). I would like to re-use this code to load other arrays of swf's. Could I make a separate class so I could re-use the code in a more streamlined way rather than pasting it over and over (any advice how to do this would be great)? Also how can I center the x and y co-ordinates of the loader? Thanks! import com.greensock.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; import flash.display.MovieClip; import flash.events.Event; import flash.events.Mou
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