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  1. I tried to place my page using Draggable.js on an Android WebView but it seems like it's not working after I dragged something. It works on the Chrome app though. This is my WebSettings for the WebView. String UA = "Mozilla/5.0 (Linux; Android 4.0.4; Galaxy Nexus Build/IMM76B) AppleWebKit/535.19" + " (KHTML, like Gecko) Chrome/18.0.1025.133 Mobile Safari/535.19"; WebSettings settings = webView.getSettings(); settings.setJavaScriptEnabled(true); settings.setLoadWithOverviewMode(true); settings.setSupportZoom(false); settings.setBuiltInZoomControls(fa
  2. HI everyone! I am being active here! I made a simple game using GSAP I know it is possible but it is really hard to code a game using GSAP alone.. can you guys which part of gsap I am going to use if I want to make an awesome game using GSAP! Pen Link: http://codepen.io/Waren_Gonzaga/pen/dMpjMy Thanks heroes!
  3. Hi, I'm running into a problem where the event data is not passed into the parameter of the draggables onClick. In iOS I'm at least getting pageX as expected, but on Android stock browser (called com.android.browser (37.0.0.0)), the behaviour is weird. Sometimes both values are 0 and screenX, screenY are undefined, sometimes the event is fired twice and the second time all values are correct. If you add if (e.pageX === 0 && e.pageY === 0) return; to the beginning of the onClick handler, you will see that once every couple taps, the alert will come up and the values will be
  4. Hi guys! I'm having a bit of trouble here with Draggable util. I am trying to make a tabbed interface on mobile, made of a horizontal container which can be scrolled in the X axis with sections, and sections which can have any number of posts, and can scroll in the Y axis. With draggable, this works great in desktop when using a mouse, but when on mobile (Android, iOS, or Chrome Inspector as mobile), the X axis won't budge. You can watch it in action in the codepen. Any insight on it would be greatly appreciated
  5. Hi All, I am writing this thread because I want to show my appreciation to folks in this forum, they helped to resolve my problem in a very short time. Few days ago I jumped into a thread, I didn't read the rules, my bad. The original thread I jumped into: Then @Dipscom and @GreenSock (Sorry I don't know why I couldn't mention you here) helped quickly. My problem was resolved by @Greensock helped to update the beta version of Draggable. Now my elements can be dragged in Chrome of Android devices. Thank you very much both of you. I wish you ha
  6. Hello, my animation on iphone is so blur. I use svg on all elements, so there is no way blur. When I animate svg inside a div, it looks blur. When the GSAP timeline ends, everything looks fine. So it is blur during animation. I test on iphone safari and chrome, it is blur. But android looks fine! Here is my source code, if you open it with mobile, it will load mobile code, otherwise it will load desktop code. So there is two version https://github.com/rockmandash/InteractiveInfographic2 Here is the website: https://rockmandash.github.io/InteractiveInfographic2/ I tried the
  7. I'm having an issue with the draggable plugin on our new website. It was working before and I can't seem to work out what has changed. I found a few topics but the resolutions didn't appear to be relevant to my situation. The website is https://www.britishwebsites.co.uk - A user can drag the map around and I'd like for the entire map to be draggable (including the landmarks/links). I've also got a click event on the links (added using jQuery) to override standard functionality using event.preventDefault(); On desktops and iOS devices the behaviour is as expected, however on Android yo
  8. Hello, Animation which I try to do, works well with computers or iPhone, but if it fires on Android it can munch, unfortunately, is not smooth. Maybe someone is able to help me in what I was doing wrong and how to improve? The code is a mess, but this is the first time I try to move animations from CSS to JS. The alpha version for phones was not very smooth and able to "trim". After using GSAP is much better, but it seems to me that it might be better. In addition, some questions (GSAP, JS, CSS): 1) The problem with the grid. I can not set the width (50%) plus a margin? The elements are in
  9. Hey guys, I'm building some test shapes in 3d, and they're working great so far. I can add, insert new planes , keep them as svg and it's going great... BUT the ads we make here go into a tablet in a WebKit/Webview enviroment. When they do on IOS it looks perfect On Android No matter the size the planes shift Android 1 Android 2 Both different models, and massive screen size differences I tried to figure out how to prevent this from happening, all my values are based off start values which are x y z values so i'm not using hard numbers i dont think... I tried to debug it as bes
  10. Hello guys, I'm with a doubt in building an application. I have a home screen where there are multiple animations. The animations are made in SVG images. But the problem is that they are getting too slow and when they stop using scroll animate (in IOS) and are slower (on Android). Could someone tell me if there is any limit animations for a mobile application? or if it really works? Thank you very much in advance
  11. I'm working on a digital signage system's content editor interface, which produces HTML5 pages. I've recently replaced the animation engine of these generated pages from pure CSS3 to GSAP and I'm experiencing some cases when the content animation has strong lag and freezes on our android devices, while on Windows/latest Chrome it runs well. I also tested some GSAP codepen demos on the android devices, and those run well, so I think I'm doing something wrong here, and would like to get some help. One of the devices I tested on (possibly the strongest hardware): http://www.gearbest.com/tv-bo
  12. Hello, We have been using the Greensock library in an Adobe AIR application for a while now with really no problems. We decided to try our Windows based application on an Android device and found that most things work quite well. The only problem we are seeing with the Greensock library turns up when we use scale effects. By this, I mean any time I attempt to scale a SplitTextField from say 4 to 1, the system lags. If I scale multiple SplitTextFields at once and by letter, then system can almost crash. The board we are using is running one of the latest version of Android and is capa
  13. Hi, I have this bug that I want to ask about. I am using swfloader to load up swf movie and as it loads, I play it after is hit certain percentage loaded. The thing is, the first time I load up the swfloader, the screen blink. It only occur to the first swf loading upon launching the app, and it only happen in android, not IOS. After the first swf loading, other swf file load without a blink perfectly. Can anyone advise me on the possible reasons that cause this blink? I would like to get rid of it.
  14. Hi Folks, I am not sure this is a GSAP issue, but it is only happening to draggable elements in my project. I apologize if I missed something obvious, but I've hit a dead-end. My project uses draggable buttons of various sizes in a graphical test environment. This project has been running fine for a year but now it is giving me trouble only on my Android Nexus 7 test tablet. Everything works great on iPad and all modern desktop browsers in Mac & Windows. Take a look at the two images I have attached. The "draggable_sample_correct.jpg" image shows what the 3 draggable button
  15. Hi, recently in one of my projects I noticed a bug when creating a full-page draggable element with a form input field. On Android (HTC ONE X, Nexus 5 tested) default browser behaviour is to focus on the form field, when your whole page is a draggable container it fails to do so and causes strange behaviour. I tried recreating this in my Codepen. Steps to follow: - Scroll down - Click the input field Expected bug behaviour: - Focus is not on form field Devices tested: - HTC ONE X - Nexus 5 Since codepen zooms in, you can zoom out by pinching on the footer (You
  16. Hi! I'm just starting with the JavaScript Version GSAP - awesome! My question/problem: Animation doesn't start in IE11 and Android <=4.3 SVG is embedded as object <object id="obj" type="image/svg+xml" height="20%" width="20%" data="img/status2.svg"></object> A rectangle in the svg is selected and animated: var element = document.getElementById("obj").contentDocument.getElementById('rectangle'); TweenMax.to(element, 1, { rotation:30, transformOrigin:'50% 50%' }); No problem in Chrome and FF, but in IE11 and Android <4.4 I can't provide a codepe
  17. Is there a way to test the android OS + Device type without having an android device? An emulator that is more than just setting viewport sizes? I have some interactions that work buttery smooth on IOS and work very badly in Android. I could post a URL, but I'm more interested in seeing if I can do this on my own without the device. In the meantime I am going to attempt to follow the tips in this post, but the only way for me to know if my results were fruitful is to ask my colleague tomorrow at work to yet again open my app and see if it still sucks. Any help would be apprecia
  18. Hi, I'm testing out the draggable demos from this site on a Samsung Galaxy S2 GT-I9100 Android version 4.1.2 in the stock browser and I cannot actually drag anything, the draggable item moves to the correct place upon drag ending but does not move around whilst being dragged. Are you aware of this problem and do you know if it's fixable? Cheers
  19. Hi guys, I have a simple tween that tweens the opacity and scale of an element. It's made up of a number of child divs, some with with background images TweenLite.fromTo(elm, 1, { scale: 0, opacity: 0 }, { delay: delay, scale: 1, opacity: 1, ease: Power4.easeInOut } ); Here's a video showing the problem. https://plus.google.com/photos/117519930315665299724/albums/6016203100500855073/6016203101346895106?pid=6016203101346895106&oid=117519930315665299724&authkey=CNaF7OT_gJGA1QE @0:01 - The above tween is run @0:04 - I run another tween which jus
  20. Helly everybody, I was hoping someone out there might be able to provide some info on applying the greensock throwprops plugin to a vertical scrolling nav menu for an android app. I have tried modifying the code from the throwprops page, but it uses a textfield, i want buttons inside a movie clip... Is that even possible? Can anybody point out any useful tuts or articles? or would someone like to view the file? Thanks a bunch everybody, Alex
  21. Hello All, I am developing an app on android using phone gap. I am using timelinemax for animation. My animation is like this : one object is animating along with scroll animation. Animation works fine after scroll is completed. when both run simultaneously then object animation is poor. Is there any workaround for this ? Android Tested : 4.0 to 4.2 My second concern is that how we can achieve more smooth animation by force3D = TRUE or by Tweenmax.set(obj,{z:0.1}); ? Any help would be appreciated.
  22. Hello All, I am doing animation like this http://jsfiddle.net/g2kxL/. in phonegap 3.0 android. When my animation run for first time, animation is not smoother. and the quality of animation is almost 50% then 2nd time. After complete first loop completes it continuesly works fine. Any help would greatly appreciated.
  23. Hello, I am experiencing an edge-case error in the Android stock browser: I am using greensock to animate a "shopping cart" drawer from the top of the screen. The shopping cart items scroll horizontally within that drawer when it is extended. In order to move it, I am animating the CSS "top" property. i.e. css: {top:"+=255px", "z:0.01"} I added the z:0.01 to make it smooth on Android Chrome and iOS, but in the stock browser, it is better without that property. Also, when the shopping cart items are wider than the screen width (there is an overflow:hidden on the cart div), the shopp
  24. We have a couple of large Android apps that we'd like to get on Google Play. We have to get the apk under 50mb so we'll need download and store a bunch of assets the first time they launch the app. This is my goal: 1. On launch check for the required zip file. 2. If it's not there, require a download step. Download the zip. 3. Then we'd need to be able to access the pngs from that download. Would anyone be interesting in helping me with this? matt@spinlight.com
  25. Hello, I've two Android/iOS Apps with rotation. On 1st App this works no problem on Android 2.3.6: var tl = new TimelineMax(); tl.to(document.getElementById(firstCardToTween), 0.4,{rotation:"-45deg", ease:Power2.easeOut})... However on 2nd App a bezier is being applied first with autorotate set to true and subsequent rotations aren't working (on Android), even when using the same syntax as in 1st App. Any ideas on how to solve this? Thank you, your help will be appreciated.
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