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Found 12 results

  1. Hello I am new to both adobe animate cc (2017) and GSAP and would appreciate a dumb down answer to this question. So I've followed the tutorial of opening an action, opening a url of the zip file that you download from Greensock. It works when working in html5 canvas for adobe animate cc. However when working in IOS air canvas, I can't find how to upload the zip file. Does anyone know if GSAP works with IOS air and how?
  2. Since I've updated my AIR runtime to 27.0.0.124, I'm experiencing a crash in any project that uses ImageLoader / LoaderMax to load images from the local file system. This is a brand new issue that has just started today and is consistent with all my previous projects. The code is: var queue:LoaderMax = new LoaderMax( { onComplete:onBitmapsLoaded, onError:onBitmapsError } ); for (var i:int = 0; i < _imagesToLoad.length; i++) { queue.append(new ImageLoader(_imagesToLoad[i].path, {name:_imagesToLoad[i].id})); } queue.load(); At the point of calling LoaderMax to load, the application crashes with the following report: Log Name: Application Source: Application Error Date: 27/09/2017 14:30:50 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DESKTOP-L18EOIN Description: Faulting application name: adl.exe, version: 26.0.0.118, time stamp: 0x592be5a1 Faulting module name: SS2DevProps.dll, version: 0.0.0.0, time stamp: 0x58873503 Exception code: 0xc0000005 Fault offset: 0x00009522 Faulting process ID: 0x2534 Faulting application start time: 0x01d33794d41287f9 Faulting application path: C:\Users\ben\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+26.0.0\bin\adl.exe Faulting module path: C:\Program Files\ASUSTeK COMPUTER INC\SS2\UserInterface\SS2DevProps.dll Report ID: c4b45f2f-183b-470f-95df-1a1a28134578 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2017-09-27T13:30:50.246338200Z" /> <EventRecordID>6764</EventRecordID> <Channel>Application</Channel> <Computer>DESKTOP-L18EOIN</Computer> <Security /> </System> <EventData> <Data>adl.exe</Data> <Data>26.0.0.118</Data> <Data>592be5a1</Data> <Data>SS2DevProps.dll</Data> <Data>0.0.0.0</Data> <Data>58873503</Data> <Data>c0000005</Data> <Data>00009522</Data> <Data>2534</Data> <Data>01d33794d41287f9</Data> <Data>C:\Users\ben\AppData\Local\FlashDevelop\Apps\flexairsdk\4.6.0+26.0.0\bin\adl.exe</Data> <Data>C:\Program Files\ASUSTeK COMPUTER INC\SS2\UserInterface\SS2DevProps.dll</Data> <Data>c4b45f2f-183b-470f-95df-1a1a28134578</Data> <Data> </Data> <Data> </Data> </EventData> </Event> Is this just my local system? I've redownloaded and replaced the .SWC component but the problem remains. Thanks, Ben
  3. I am using tween max in flash and I am using glow filter effect on a movieclip it works well when debugging on computer but when I try to use it on mobile the glow effect doesn't happen Is it not supported on mobile? here's the code: TweenMax.to(mc,1,{delay:1.5,glowFilter:{color:0xff0000,alpha:1,blurX:40,blurY:40,strength:1.5}}) any help?
  4. Hello, We have been using the Greensock library in an Adobe AIR application for a while now with really no problems. We decided to try our Windows based application on an Android device and found that most things work quite well. The only problem we are seeing with the Greensock library turns up when we use scale effects. By this, I mean any time I attempt to scale a SplitTextField from say 4 to 1, the system lags. If I scale multiple SplitTextFields at once and by letter, then system can almost crash. The board we are using is running one of the latest version of Android and is capable of outputting HD content. Below is the code for one of the animations being affected. Each letter should scale down and rotate in, staggered. // target is the object we are going to animate // time is the total amount of time for the animation public static function MyEffect(target:SplitTextField, time:Number):TimelineMax{ // Activate plugins TweenPlugin.activate([TransformAroundCenterPlugin, AutoAlphaPlugin]); // Create new TimelineMax Object var t:TimelineMax = new TimelineMax(); // Determine how long each letter should animate var timePerHold:Number = time / target.textFields.length; // Go through each textField in the SplitTextField and complete the following animation for(var x:int = 0; x < target.textFields.length; x++){ // Use 20% of the time to rotate the text and scale the text half way t.fromTo(target.textFields[x], timePerHold * .2, {transformAroundCenter:{scale:4, rotation:-180}, alpha:0}, {transformAroundCenter:{scale:2, rotation:0}, alpha:1}); // Use 80% of the time to finish scaling the text t.to(target.textFields[x],timePerHold * .8, {transformAroundCenter:{scale:1}, ease:Elastic.easeOut}); } return t; } I was going to do my best to optimize the system but I wanted to go about it the right way and not just start guessing how to fix this. Any thoughts or direction would be greatly appreciated. Thank you!
  5. Hello dear members, PS: I don't know where is related forum - I want to give because they still are flash developers cause i want they don't have problem with Air Application and access for environment to air apps for example %windir% in air app will find to path "C:\Windows" If you want use with cmd or system-engine-used apps or shells for Greensock LoaderMax. But i don't know if you are okay than i want they are happy without problem with "C:\" or "C\Windows" or other detecting installed Windows Version. If our computer has installed with Windows on D:\ than it outs out to "D:\Windows" That is why I want give my ane file GetEnvPath() I have built awesome ane file ( successor alternative from MDM Zinc Studio mdm.Application.getEnvVar(envPath:String):String - I know they are waiting for Adobe Air 19, 20, or latest. I have created dll file ( just it is serious, trusted and honest file. If you want know to code an example: getEnv(envPath:String):String like this: private var _getEnvExt:GetENvPath; ... protected function airAppCreatingCompleteHandler(evt:FlexEvent):void { _getEnvExt = new GetEnvPath(); _getEnvExt.initalize; ... winpathLabel.text = _getEnvExt.getEnv("windir"); ... } Output: C:\Windows n label. You can download from my website and try your air app enjoy and you have happy coding. Best regards
  6. Hi, I am building a complex app for iOS with long scrolling sprites. Actually, using BlitMask instead of scrollRect on a large Sprite, on iOS iPad retina it destroys performance instead of improving it. Is it expected or am I doing something wrong? Actually, the flow is as follows: - create BlitMask once enableBitmapMode() once onEnterFrame apply BlitMask.scrollY apply BlitMask.scrollX onCompleteMotion disableBitmapMode() it works as expected, interaction is restored on motion complete, but performance is horrible... goes from 40fps to 3fps... I export in GPU mode. Am I doing anything wrong? Or is it related to parsing a complex BMP in a retina display and uploading to the GPU? thank you very much Filippo
  7. Hello, I am having some issues with some objects working differently when displayed on desktop compared to mobile devices. For example, the Spark Image will Transform-Around-Center correctly when used on mobile, but when used on AIR Desktop, it ignores the center and transforms around 0,0. I have created a very basic sample program which illustrates this and which I can make available if needed. The code simply goes like this: protected function windowedapplication1_creationCompleteHandler(event:FlexEvent):void { var image:Image = new Image(); // Create the new image image.source = "myimage.png"; // Set a picture grpMain.addElement(image); // Add the image to our group SpinClockwise(image,2).play(); // Create and play the animation } // This function creates the animation and returns the timeline to be played private function SpinClockwise(target:Object, time:Number):TimelineMax{ TweenPlugin.activate([TransformAroundCenterPlugin]); var timeline:TimelineMax = new TimelineMax(); timeline.add(TweenMax.to(target, time, {transformAroundCenter:{rotation:360}, ease:Linear.easeNone})); return timeline; } Below is the XML portion of the code where we declare the Group that this image will go in: <s:Group id="grpMain" width="500" height="400"> </s:Group> That's pretty much it. I created an AIR application and a Mobile application and imported the same Greensock library into each. Both are running the 4.6.0 compiler and require AIR 3.1 or higher to operate. Please let me know if there is something I am doing wrong or if there is a workaround to get things in sync. Thank you!
  8. Hello, I recently upgraded my AIR SDK to 15 and none of the UI made with the ThrowPropsPlugin seems to be working in the iOS "slow-test"/adhoc builds. TweenLite seems to be ok. Has anyone faced a similar issue? Also, I was using DataLoader to communicate with PHP which again is not working on the above build types. (It works on "fast-test" though.) Any idea what's happening here? Regards
  9. Hi, I just updated my AIR SDK to version 14.0.0.125 and all my tweenmax scripts are not working anymore. Tweenlite works fine, and on Android it's ok. It's just Tweenmax on iOS (7 & 6). Anyone got the same problem ? kek
  10. I am trying to delete on drag and drop or intersect with checkHitAreare it dorset seem to work with TransformManager. in my app i would like the user to be able to drag an item to a trashcan, the items are all objects that are in a TransformManager. is it possible to call same delete function that is used when desktop users hit the delete key? stage.addEventListener(Event.ENTER_FRAME, checkHitAreare); function checkHitAreare(evt:Event) { var currentMC:MovieClip; var removeMCs:Array = []; for(var i=0; i < stage.numChildren; i++){ currentMC = MovieClip(stage.getChildAt(i)); if (currentMC != this.recp_mc && this.recp_mc.hitTestObject(currentMC)) { removeMCs.push(currentMC); } } for(var j:int = 0 ; j < removeMCs.length;j++) { stage.removeChild(removeMCs[j]); } }
  11. Hi! In fla project I use greensock (v.12). After compiling swf I started compiling tool for AIR I have an error (AIR): VerifyError: Error #1053: Illegal override of _onInitTween in com.greensock.plugins.endArrayPlugin Pls, see attachment. Could you comment pls, any known issues? Thnx and respect for GSAP!
  12. Hi, i'm creating a AIR app. The main functionality of the App is downloaded to "ApplicationStorage", and loaded by the "AIR-SWF" (The SWF that makes the AIR App, it's more or less empty, and just loads the main SWF) With LoaderMax i load a fontface class by loading a SWF and then using loader.getClass("myFontClass") to get the Class, then i use Font.registerFont(myFontClass) - It works fine when just running as normal "html/flash-web-app" The problem is when i load above functionality into AIR-SWF, it doesent work anymore. When trying to register the font it gives me: So somehow when in AIR, the getClass("myFontClass") does not return the FontClass So the subload scenerio that fails is abstraclty like this: - I've been doing AS2 for ages, but I'm relatively new to both AS3 and AIR, so any tips are welcome. Note: In publish settings of the loaded SWF's i've set communction to "Local", and i apply System.allowDomain("*") - also i get no security related issues in the process - in short it works, just not when loaded by the AIR-SWF Any help for an old newbie? =)
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