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Found 10 results

  1. I have this line: .from('.jersey', 15, { rotation: 3, transformOrigin:"center top", ease: 'elastic.out( 5, 0.1)', repeat: -1}, "-=0.2") There is a way to make the swing stops before the 15sec?
  2. Hi there, I'm trying to make an animation to repeat infinitely with a TimelineMax instance that includes a pause. var tl = new TimelineMax({ repeat: -1 }) .to(repeatWithPause, 0.5, { rotation: 180 }) .to(repeatWithPause, 0.5, { rotation: 0 }) .addPause(1.0); You can see in the codepen what I've tried so far. It seems I'm able to repeat several times the first animation. But as soon as I add a pause in the timeline, only the first iteration is played. The same applies for repeat > 1 and when the addPause() isn't at the end of the timeline. I
  3. Hi all, I'm very new to both javascript/jQuery and GSAP. I'm trying to make a timeline slider and want to use the .addPause feature to make the slider stop at certain points along the way. This works until the user interacts with the slider manually. After that, the .addPause functions are seemingly ignored and the timeline just goes along without pausing. How do I always ensure the .addPause function is respected upon pressing the play button? And if there are any optimizations you see that are obvious, please feel free to let me know! jsfiddle
  4. Hello friends. I ran into a strange issue: if you .addPause() to a timeline that has doesn't have any tweens inside it (only callbacks), the timeline isn't paused. See the example pen. Note that when the pen runs, both 'before pause' and 'after pause' are logged. If you uncomment either of the tweens, addPause works correctly. I know this looks a little silly, but I ran into this issue in production. I'm working on a state transition system where states have an 'enter' and an 'exit' method. The states also have a preload function, which returns a pro
  5. Hi I have gone through a lot of posts and found that tweento(getlabelafter()) will take me to the next label. But the issue is that it doesn't allow me to skip any tween and jump to the next label. Can you please have a look at the codepen n suggest a way to skip a tween so i do not have to wait for the tween to be over before going on to the next label
  6. I have code that looks something like this http://codepen.io/anon/pen/XjgVWN . The problem is, that addPause overwrites previous added addPause (with same time), and the callback is gone. Any tips how to make this work? How can I get both callbacks in same time? P.S. I cant create a Master function, with sub-functions in my case :/, my real project code is very dynamic.
  7. I've written a script that addpause()'s on click. When I reinitialize the timeline the pause skips the animation. As far as I understand I should use remove() to take out the pauses. I don't know what the addpause adds to the timeline or if I'm even able to remove it. Any ideas would be much appreciated, thank you!
  8. Hi Guys, I stumbled upon this rare behaviour and I'm not sure if it's happening because what I'm trying to achieve or something else. I have a TimelineLite and at some point an addPause() instance in it. The timeline is not nested and doesn't have any other timeline in it, just common from and to instances, nothing fancy. I added a callback in the addPause() method. What I want to achieve is to call the function when the timeline is going forward and reaches the addPause(). Then execute some code (load some resources asynchronously) and when that's done resume the timeline going fo
  9. I haven't been able to find an exact way to reproduce this. I have a simple timeline ($elBg is a jquery element): tl.add('intro').addPause('intro') .to($elBG, 2, {left: '-1040px'}) .add('something').addPause('something') .to($elBG, 2, {left: '-2040px'}) .add('ending').addPause('ending') .to($elBG, 2, {left: '-3040px'}); And I have two buttons that trigger .play or .reverse to move between the scenes. Every now and then the pause is skipped over and it continues to the next scene. I can't find an exact way to reproduce this I'm afraid as most of the time it works as expected. I have solved
  10. Hello.. in the DOC's there is the addPause() method which Carl brought to my attention after reading Carl's answer on this post.. http://forums.greensock.com/topic/8472-right-way-to-put-pause-marker-inside-timeline/?view=findpost&p=33079 it got me thinking to see if there will be some type of mixture of addPause() with a delay / duration.. kind of like a addPauseDelay() method coming in the future? so say in the middle of my timeline, i want to pause the timeline for say 5 seconds and then continue... right now im adding a to() method with an empty {} properties object
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