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Found 3 results

  1. Sometimes it's useful to tween a value at a particular velocity and/or acceleration without a specific end value in mind. PhysicsPropsPlugin allows you to tween any numeric property of any object based on these concepts. Keep in mind that any easing equation you define for your tween will be completely ignored for these properties. Instead, the physics parameters will determine the movement/easing. These parameters, by the way, are not intended to be dynamically updateable, but one unique convenience is that everything is reverseable. So if you create several physics-based tweens, for exa
  2. Hi, I have a small issue with my scroller withing my mobile app. The issue is if I'm pressing, holding and dragging (up or down to wanted position) in one action, and then lifting my finger - the scroll will continue the animation of scrolling. It's like it "stores acceleration" - If my drag action is bigger, than the scroll will continue the animation more. How can I disable this "after scroll" animation? I just want a smooth and linear scroll. Can someone help? Here is my current code: ThrowPropsPlugin.to(buttons_container_mc, {throwProps:{ y:{velocity:yVelocity, ma
  3. Hi, For the purpose of distilling this problem to its principal components, let's say I have 2 object that are side by side, say at y=100 pixels. I want both of those to fall down the screen, but to different destination y locations. I want them both to accelerate (easeIn), at the same speed, even though their distance to tween is different. Also I want to cap their final velocity, so they never fall faster than pixels/sec. Here is an illustration: (initial position) Sprite1 Sprite2 (fromX = 0, fromY = 0)
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