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Found 4 results

  1. I was looking to see if there's a way to support a multi-finger drag when I came across a year old forum post (http://greensock.com/forums/topic/11897-multi-finger-swipe-on-draggable/). Instead of bringing it back I thought it better to post a new one. Essentially, I need the ability for any number of fingers to be detected the same by draggable. I am using draggable in a touchscreen kiosk to scroll a div within a bounding container. There isn't any pinch zoom or other multi touch gestures that it would interfere with. Users don't understand that the kiosks only work with a one finger dra
  2. Just wanted to know if there was a way to implement two finger or three finger swipe with a draggable element. I haven't come across this in any of the documentation or forums just yet. Thanks.
  3. We're encountering an issue using Draggable on a multitouch table (WIndows 8 + Chrome), but it also seems to happen on Android Lollipop, so it's probably a general issue. When dragging an item and you use another finger to tap shortly on the same item, it will be suspended in place, not firing the proper events for ending a drag (onDragEnd, onRelease). Snapping and throwprops will also not work. The issue is easy to reproduce using the sample on https://greensock.com/draggable. Enable the checkbox for "snap end position to grid". Start dragging one of the squares and then shortly tap
  4. Need help creating an iPhone style menu, similar to Angry Birds or Cut the Rope. It needs to use either Adobe Gesture Events or Greensock ThrowProps. I tried using the ThrowProps example, but I need it to stop on each menu item. The code below uses swipe left/right Gesture Events and TweenLite, but I need help adding an overshoot to the first and last menu item. Maybe by adding an 'if else' statement. import com.greensock.*; import com.greensock.easing.* var offsetX:Number = 440; // Swipe Gesture Multitouch.inputMode = MultitouchInputMode.GESTURE; stage.addEventListene
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