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  1. Hi, I am newbie to GSAP, I've read the documentaion http://greensock.com/docs/#/HTML5/GSAP/TweenLite/ Here I see the play, pause reverse all the stuffs for tweenlite. So. I am trying to add multiple elements, like doing it in timelinelite. You can check the code pen url(used tweenlite JS not timline). Play, pause, reverse those stuffs work only for the single object tweens, or we can add multiple tweens in the tweenlite. When I try to add another tweens, animation is working but in console is throwing an error says that undefined is a function and duration info is not pr
  2. Hey guys, So i have this element that I want to animate x=50, then when thats done animate x=100. I cant seem to make it work or figure out how people do it. It seems to work if I animate the target, then animate another target, then animate the original target again. In the codepen im animating the .menu-button
  3. Hi, Have very strange behaviour that is not working only in Google Chrome but works in Firefox. I need to make it work in Chrome, can you help me with a hint? I have a cube with only side pages (without top and bottom) - so I have 4 pages and I rotate them for 90 degrees left and right. Here is the the LIVE example (everything is in a page - libraries are taken from CDN, CSS is inline, no images): http://www.cloomo.com/problem How to simulate the error: Start Google Chrome and go to http://www.cloomo.com/problem Go to the Page 3 (it has green background) and you will see that l
  4. Hi, My question may sounds a little bit stupid - Is there a way to iterate throgh each item's prop with staggerTo without using too many loops? What i want to implement is somethink like this: $boxes.each(function(i, box){ var $box = jQuery(box); var animation = new TimelineLite({ paused: true }); animation.staggerTo($box, 1, {left: $box.position().left, top: $box.position().top }); this.animation = animation; }); // OR even better: var animation = new TimelineLite({ paused: true }); animation.staggerTo($boxes, 1, {left: $box.position().left, top: $box.position().top })
  5. Be possible to control from most to least the brightness and contrast a movie with TweenLite using two buttons?
  6. Hey everyone so I know that tweenMax has a onComplete function but I was wondering is there anyway that I can setup a tweenMax or tweenLite function to only run 30 intervals of my stages frames per second then once finished call on the onComplete function? I have a movie clip object that is added to the stage every 0.8 seconds and what i wanted to do was when my character picks up a powerup I wanted to have the movie clip object added to the stage every 0.1 seconds but only for a couple intervals or like say 5 seconds then I wanted to put it back to its original time. Is there anything
  7. Greetings everyone! Thank you for taking the time to read my question. I am using TweenLite and TimelineLite to create an animation timeline that simulates a user navigating a set of "sections". When the user clicks a button, I create a tween that animates a percent value over the course of 0.3 seconds. On "update" of this tween, the "progress" of my timeline is set using TimelineLite.progress(x). My issue is that if one of the sections is tweened for another reason to a different position on screen, when the timeline is progressed, the section immediately snaps back to where the tim
  8. Hi I am theme developer in ThemeForest and I use GSAP for my theme, more exactly I use TweenMax because of advanced functionality it offers, however the problem is that when user purchase my theme, they include some sort of plugins, which in this case one of them uses TweenLite library, so its conflict error and GreenSock gives me this error: http://cl.ly/ZTax So, what is the best solution in this case, I must use TweenMax, while other plugins may include or not TweenLite as well. Thank you very much
  9. Hi, I'm struggling to get a basicTweenLight example to work in FlashBuilder. Below is a photo of my code. Notice that I have the 'com' folder in the project folder. Notice the errors I'm getting. Any advice would be appreciated.
  10. mlovett

    Ease on Play

    Hello all! So I have button that plays a timeline when it's mousedown and then stops when mouse up, but I want it to ease into the play every time the button held down, so it doesn't feel so linear. I haven't really used TweenLite very much, and I have the TweenMax script in my document. So far my code looks like this: var omni = sym.getSymbol("omnibed_side"); var pos = omni.getPosition(); if (pos < '3000') { omni.play(); } else { omni.stop(); } I was thinking it'd go inside the "if" statement. Any help would be greatly appreciated! -mlovett
  11. Hi, I'm new in gsap and need a little help. I have an animation that triggers on each scroll event and sometimes the animation stutters badly. The fps meter shows values from 9 to 55. (I'm trying to animate divs with png background). Rough version of my code: var scrollPosition = 0, lastScrollTop = 0; $(window).scroll(function(){ scrollPosition = $myWindow.scrollTop(); if (scrollPosition > lastScrollTop){ // --- scroll down TweenLite.to($('.boxes'), 2.5, {top: "+=50px", force3D:true, ease:Quad.easeInOut}, 0.25); } else { // --- scroll up
  12. Hi, Working on some banner ads, where filesize is important, I was wondering if it is possible to use the yoyo effect without loading TweenMax.min.js . At the moment it's the only effect I'm using TweenMax for, but it's an extra 76 kb if I'm not mistaking. I included a codepen demo where I built the yoyo effect as a TweenLite sequence, but it's not very beautiful to copy paste this every time I want a similar effect. Been looking around at the forum, but can't really find a solution (Using the CDN links is of course an option, I know). Thanks in advance, Wouter
  13. Hi there, I have a feeling this is a really stupid question simply because it feels like it should be so easy, yet I can't find a solution online that will work for me. I have a Sprite that I want to tween the rotation using the "shortRotation" plugin. Everything is generally ok, except that: 1) The rotation is occurring around the top left point of the Sprite rather than the centre. I had read that the default transformation point is the centre, but then I saw a post that suggested this may have changed? 2) I've tried specifying the transformOrigin using two methods I found online - nei
  14. I have a point drawn in an canvas (html5). Then I want this point to animate in a circular path. I saw an example using time differences to set the x and y variables, in respect to time. Some of the variables and formulas used are quite vague, I have forgotten my physics, d*mn. But I have researched quite a bit on circular motion, so I can understand some of it. Here is my [codepen][1] on how it was done. Basically here are the parts I have identified so far: this.orbit = 100; // this is the radius of the circular orbit this.radius = 5; // orbiting object's radius this
  15. Hello, I'm sorry if this question is being discussed already, i couldn't find anything in the documentation or the forum. Basically i have a button with which I'm triggering a background-position animation on a DOM element with lets say 240px. Everything is working fine there. The problem is if i click the trigger button while the animation is active, its start again and the background is moved 240+ pxls, depends how quickly I have clicked the second time. Is it possible to ignore clicks on the trigger while animation is running ? I've tried the following with no luck: var tl = T
  16. I'm trying to create a line of text that slowly fades into view from left to right (or top to bottom, whatever). I see the very simple process of fading the entire text field in or out, but is there a way to fade vertically or horizontally? Thanks!
  17. The code is below. When Tweenlite is called it treats "tileList[count1]" as a string instead of a variable name. However the trace seems to return what I would expect (tile1, tile2, tile3...). If I remove "tileList[count1]" from the tween and replace it with a direct call to the MovieClip (tile1, tile2, etc) the code works perfectly... Things I've tried: Using a vector instead of an array. Setting tileList[count1] to a public and local variable and then calling that variable. Removing the randomSort. Removing count1 and calling the array element directly (ie, tileList[5]). public class
  18. I am trying to achieve something like this http://www.puma.com/mobium/ Where it only animate when you scroll. I figured it uses mousewheel jquery and tweenlite. I managed to make the animation play on scroll, but I am having problems trying to make the animation play backwards. I am using this line of code to make the animation: TweenLite.to('#animation', 2, {backgroundPosition: '-'+(frameWidth*numCols)+'px 0px', ease:steppedEase}); Also, how do I make the animation actually play a number of frames on one scroll, rather than playing the whole animation on one scroll. EDIT: I ma
  19. Hi! Thank you bringing us GSAP and providing such a great support. We are struggling a little with making the overwrite options work the way we understood in the documentation they should work. We are designers and not professional programmers. These are the lines of code we're using to test it: TweenLite.to( basePath.position, 1, { y: "-=250", delay: 0, overwrite: 0, onOverwrite: reTween } ); TweenLite.to( basePath.position, 2, { y: "+=250", delay: 0.5, overwrite: 0, onOverwrite: reTween } ); We don't seem to be able to prevent the second tween from overwriting the first on
  20. I am trying to rotate an element(button) counter-clockwise 90deg using TweenLite. It is working fine in chrome and firefox but misbehaving in IE9. Expected behavior is that it only rotate but in IE9 along with rotation it is changing is position also. This behavior is consistent in IE9 and is produced only in special case, with simple rotation test in IE9 the behavior is as expected. Here is a video for reference (notice the button labeled button 17): http://screencast.com/t/waaEX1NxWcTd The HTML of button looks something like: <div data-id="animWrapper_spin9ivgo7os" style="hei
  21. I am hopeful that someone might be able to offer a suggestion or two about how I might work around an issue that I'm experiencing. I've implemented TweenLite carousel on one of the pages for our corporate website 2 years ago. Everything works perfectly until I've tested it in IE 10. IE 8 and 9 are completely fine. Does anyone know what might happened. I was trying to link to the latest TweenLite.min.js file - didnt help. Any suggestions? Thank you.
  22. I've been working on learning GSAP in anticipation of doing some banners. The basic idea is to hide all text boxes, then sequentially Tween their opacity and position with some Easing effects. Here's a small example: <div style="width:750px; height:90px"> <div class="box" id="first"><p>some text here</p> </div> <div class="box" id="second"><p>some text here</p> </div> <div class="box" id="third"><p>some text here</p> </div> The CSS2 method of hiding elements was either: .box { display:none: }
  23. Hi folks, I've been googling this to death and can't figure out why I can't set the Z position of these divs using TweenLite (which is writing translateZ transforms, so presumably that way, either). Any help, taking a look at the plnkr here? http://plnkr.co/edit/OKIzzKlNv7yJVVHlraCR See the _setLayoutTargets function and _moveEm function...
  24. I'm trying to make some animations based on mouse location and scroll ~ but the Tweenlite *Autoplays* (aka finishes the animation instead of staying on that frame). So how do I make Tweenlite static so I can manually change frames it via Tweenlite.progress() ? I am having a little trouble finding it in the documentation. Thanks, Daniel ..... I posted the local file .... *Facepalm* but I cant edit it
  25. In the example codepen I have two divs overlapping each other. During the tweenLite activity the first div fades out and at the end needs to fade back in. It appears that it's opacity seems to remain at 0. In otherwords, the div with the button should reappear. Does anyone have a solution?