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  1. Hi all, Currently TweenLite marks completed tweens for garbage collection by setting gc=true. This gc var is later detected by the enterFrame function and the tween is removed from the masterList array using splice. Is there any specific reason its done like this? Could this not have been done directly in the complete() function? Thanks
  2. Hi, What is the difference between TintPlugin and HexColorsPlugin? HexColors says it tweens colors so they "look correct", does tint plugin use a dumber version of the same? Thanks
  3. Hi all, I wanted to know how the EndArrayPlugin is different from the regular TweenLite? Comparing: var myArray:Array = [1,2,3,4]; TweenLite.to(myArray, 1.5, [10,20,30,40]); And the alternate EndArray syntax: var myArray:Array = [1,2,3,4]; TweenLite.to(myArray, 1.5, {endArray:[10,20,30,40]}); How would that be different? And I looked at the code in EndArrayPlugin, it supports round on/off which TweenLite does not? Is that the only difference or is there more? They both work, I've tested them.
  4. Hi all, This is more of a technical question, but anyways. I noticed that the "masterList" Dictionary object is cached in a local var before iterating through it. Why is this? Is there any speed benefit? var ml:Dictionary = masterList; var tgt:Object; for (tgt in ml) { I was just curious if this was needed. Thanks.
  5. Alan

    bezier in javascript

    Hi, I wonder if we will have bezier support in javascript version soon? I had a great success with greensock and easelJs together, I can almost 100% duplicate what I have done with actionscript 3 before, apart from bezier curve animation...
  6. I'm trying to figure out the best practice for an image swap. I'm coming from AS, new to JS, but I have a basic idea of what to do -- and nothing seems to work. I'm trying to use the old 'make a UL inline for a horizontal menu' trick -- I ran through all of these options but couldn't get any to work 1) loaded both images into the <li> with different z-indexes, thinking that I'd TweenMax the top image to 0 opacity on rollover -- even with float:left they sat next to each other not on top of each other. 2) I set the "over" image as the background with CSS and put the "out" im
  7. I am trying to make a flash that has twinkling stars. I thought it would be a simple effect. All I want is the alpha to fade in and out on a randomly generated cycle. And have the AS inside the star so every time I place one it will fade in and out on its own. var cycle:Number = Math.random() * 4; TweenLite.To(mc, cycle, {alpha:0, repeat:-1, yoyo:true}); But I am missing something because it will appear and fade out and not repeat or yoyo. Thanks cH
  8. Hi, I couldnt find an answer to this on the forums. Appologies if a similar thread exists. I am as my name suggests; new to greensock and flash-programming. Current code is working and moves the "hero" up and down to fixed locations in my game: private function keyPressed(event:KeyboardEvent):void { if (oppnedcount <2 && event.keyCode==38) { if (oppnedcount == 0) { oppnedcount++; TweenLite.to(hero, 0.3, {y:(421)}); } else { oppnedcount++; TweenLite.to(hero, 0.3, {y:(365)}); } } if (oppnedcount > 0 && event.keyCode==40) { if (oppnedcount == 2) { oppnedcou
  9. I'm trying to create an animation (timelineLite animation) that can be controlled by a scrollbar or scrubber. a perfect example of which, is the demo swfs on the TimelineLite page as well as the TimelineMax page. The scrollbar has to allow the viewer to play the animation forward and scrub the animation in reverse. Thanks in advance!
  10. So I tried searching this on here and stackoverflow too, but can't seem to find the exact same issue. I've drawn an object using shapes on the stage. I grouped everything in a movieclip called "number_mc". After which I wanted to Animate the scaleX and scaleY values of that movieclip like so: var scaleAnim:TweenLite = new TweenLite(nummer_mc, 2.5, {scaleX: 2, scaleY: 2}); or TweenLite.to(nummer_mc, 2.5, {scaleX: 2, scaleY: 2}); But they just don't work, nothing happens, To my believe I'm not doing something different from the dozen times I've done this before.
  11. http://forums.greensock.com/topic/6734-tweenlite-does-not-animate/page__gopid__24844#entry24844 What happened, I uploaded a file so someone could take a look but now it's gone...? Did I violate some rule?
  12. Hi. I'm writing a particle tweening script that tweens a bunch of dom elements, which I each give a slightly more delay. Everything looks fine, but when I switch tabs in my browser (chrome, but same in safari) and after that go back to the tab with my particle tweens, the delay seems to be ignored.. All the tweens start at the same time, without the delay! Any idea why this is? If you don't understand what I mean, I could upload the script to my hosting as an example. Oh, and I thought about using timelinelite for this, but I really want the sort of plugin I'm writing to not be depend
  13. I am trying to create a timeline that is populated with content from an xml source. My questions are: How do I fade out the previous mc for the next mc? How do I restart the whole she-bang after the mcs have been populated? How do I reset the timeline when the xml file is updated? function loadTaglines():void { for ( var i:uint = 0; i < xml.length(); i++ ){ var tagline = new mc; tagline.txt_tagline.text = xml.tagline[i] tagline.x = 816; tagline.y = 47; tagline.scaleX = 4; tagline.scaleY = 4; tagline.alpha = 0; addChild(tagline).name = tagline + i; timeline.append( new TweenL
  14. Dear Tutors, This is Sanjib i have a flash web banner which has two kind of navigation in it one is "next and previous button" and second one is "Tween Animated Tab navigation at the bottom" you can download the the folder of the banner by clicking on this link "http://www.touchpixl...er1/banner1.rar" . I want to change the dimension "width or height" of the banner, can anyone make the same logic in a banner in flash file format and upload some where or send it to me at "sanjibpersonaldata@gmail.com", you can see the banner here "http://www.touchpixl.com/banner1" I would like to mentio
  15. Hi all, I started routinely using Tweenlite.to() static method instead of a Timer by setting a fake target (like 'this') and just putting a onComplete on the tweenvars object. I dunno if I should, what about the efficiency of that trick? TweenLite.to(this,2,{onComplete:myFunc}); function myFunc() { //My instructions... }
  16. Hi, here is one I hope simple problem. I`m using tweenlite to simple rotate some stuff and then to trigger some sound when wheel reach a certain position: TweenLite.to(_myWheel, _speed, {rotation:_suspension + (_pieIndex * _pieAngle), immediateRender:true, useFrames:false, ease:easeFunct, onUpdate:playTickSound }); private function playTickSound ():void { trace (Math.round(_myWheel.rotation)); _isWhole = (Math.round(_myWheel.rotation) / Math.round(_pieAngle)) % 1 == 0; if (_isWhole) playSimpleSound(); } To exactly calculate _isWhole
  17. I have some code that scrolls a movieClip. The problem is I cannot get the onComplete to fire and remove the listener. It will fire when the clip reaches its bounds but not any time in between. Does my code prevent the tween from completing? import com.greensock.*; import flash.display.MovieClip; var mc:Sprite = new Sprite(); mc.graphics.beginGradientFill(GradientType.LINEAR, [0x666666,0xfff000],[0.9,0.1],[0,255], new Matrix(0,-1,1,0,height,0)); mc.graphics.drawRect(225, 50, 100, 300) addChild(mc); var destination:Point=new Point(); var dragging:Boolean=false; var speed:Number=20;
  18. flag468x90.zipHi all While trying out the new v12 GSAP with a small 468x90 banner I noticed the background image shifts a few pixels, like a quick snapping movement once it starts to loop via a label in the timelinelite. Why is this happening? The bg image is img_fundo_mc. Thanks for your help. The code: import com.greensock.*; import com.greensock.easing.*; var tl:TimelineLite = new TimelineLite({onComplete:loopBackground}); tl.append( TweenLite.from(img_flag_mc, .5, {x:"-=100", ease:Power4.easeOut}) ); tl.append( TweenLite.from(img_cursos_mc, .5, {y:"-=10
  19. I'm writing an app thatdoes a zoom in and out around a point. To do this I registered a callback function that does a matrix transform. Everything is working great except for the fact that the cllback is called an inconsistent number of times. For a 1 second duration at 24 frames per second the function is called between 23-25 times. Is this a bug or should I be doing something different? I would think the number of times the callback is called would be equal to duration * frameRate. Below is the call I am using: TweenLite.to(target, this.duration, {ease:Elastic.easeOut , onUpdate:Motion
  20. I'm having problems with the code below. For some reason when I export I only see the last tween appear and thats it. I'm using the overwrite manager but I'm not sure if it's working correctly or not. I'm not a advanced Flash user so any help would be greatly appreciated. I have the file attached as well. import com.greensock.*; import com.greensock.easing.*; OverwriteManager.init(OverwriteManager.AUTO); // Intro Animations TweenLite.from (gfx7, 1, { _alpha:0 }); TweenLite.from (statement, .7, { _x:7, _y:175, _alpha:0, _delay:0.5 }); TweenLite.to (statement, .7, { _x:7, _y:175, _alph
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