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Found 32 results

  1. Hi Guys, I'm wondering can you give me a little help. I'm using TimelineMax within and for loop and the animations are being messed around... basically it looks like everything is being scarmbled CODE: for(var i:uint = 0; i < attackEnemiesToAnimate.length; i++) { enemyToTrack = attackEnemiesToAnimate[i]; createAnimation(enemyToTrack); if(enemyToTrack.x == stage.stageWidth - 20) { attackEnemiesToAnimate.splice(i,1); this.removeChild(enemyToTrack); enemyToTrack = null; } enemyToTrack = null; } private function createAnimation(e:Enemy):void { var tl:TimelineMax = new TimelineMax(); tl.to(e, 0.5, {x:stage.stageWidth - 100, y:50},1).to(e, 0.5, {x:pirate.x, y:pirate.y},2).to(e, 0.5, {x:-stage.stageWidth - 30, y:-stage.stageHeight - 10}, 3); e = null; tl =null; } Any Suggestions Cheers, John
  2. Hi, Im just getting started and am excited about the prospect of a new door to flash. However, I am stumped right off the bat going through "Getting Started" for Tweenlite. I downloaded TweenLite for AS2. Created a test folder. Put the com folder inside. Created a test fla. I imported the classes as was instructed on the first frame of the timeline: import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(poly_mc, 1.5, {x:100}); I created a polygon called poly_mc, and also named the instance poly_mc. I extended my timeline in the event it needed 1.5 seconds of frames to run the animation. Nothing happened. No errors either. Am I doing something wrong? I'm on Flash CS6, but wouldnt imagine it matters since it's AS libraries.
  3. Hi - In the video it shows how you can animate between Home, Schhol, Work and Movies. Labels on the stage. I am trying to do this in Flash CS6. I have 4 buttons, and 4 labels with a Flash Tweened animation. I can not find any downloads in Flash and am a bit stuck. Can ayone point me in the right direction please? http://active.tutsplus.com/tutorials/animation/timelinelite-ultimate-starter-guide-introduction/
  4. Hey guys... This is my first post to this forum... I am working on a project and i want to have a tweening effect similar to the 'Custom Presets : fly-in pause fly-out' option in Flash IDE. Its just that i want to create it with action script and want to control it properly through code. For the rest of the tweening in my project i am using 'Greensock's TweenMax'. So if someone can help me creating the same effect in this engine it would be helpful. Thanks.
  5. Ok I have an idea for a game that is similar to the old lights-out game. I have done it before in Java and even on Android. But I want to do it in flash now. My delema is I want to use images for the buttons, each is a different color. I am looking for a way to dynamically change button colors. So when you press/click a button it will work through a set list of colors. I am trying to find the lite-st way to accomplish this. Maybe a multi-layer button, where I could tween a color layer, if that could even be done. If I could animation going I can handle the rest. Any help would be appreciated. Thanks, cH
  6. Hi there I'm using the scrollorama plugin to achieve some fairly simple pinned animations, and the plugin works extremely well. However, I'm trying to use the scrollTo plugin to provide a simple navigation for users to scroll with animation to the critical point in each animation, and this is the part I'm stuck on. If anyone can provide any guidance on how to determine the way to scroll directly to a certain point in a pinned animation, I'd greatly appreciate it! Thanks.
  7. Greetings, I'm currently in the process of choosing a transform tool and I've narrowed it down to three: GreenSock, Sencoluar, or Boceto. Some questions I have about the GreenSock tool: 1) How easy is it to make modifications, for example "skin" the controls appearance? I'd like to use a vector image for my resize/rotate handles rather than the generic blocks and I'd like to get rid of the rectangular box. I like that Senocular's controls are easy to derive a class from an individual control and just override the draw method. Is that easy to do with Greensock too? Are the methods that draw the controls exposed for overriding? I'd like to make transitions to future versions of the base code as easy as possible, but I foresee fairly heavy modification so I'm looking for something where I can use OOP principles to isolate the base functionality from my derived code. 2) Are their any integrations between the Transform tools and the Tweening/Timeline tools? I'd love to, for example, be able to "record" various transform states and save tweens between those positions to a timeline. Functions in the tweening tools that would let me add a transformitem derived control to a timeline and create a tween to it's current position (from the last recorded position) would be extremely useful, for example. If not currently available, is this a possibility for the future? 3) I notice that SVN access is mentioned for the tweeningtools but not the transform tools. Some form of version control would really make handling updates easier for me (especially if I end up having to modify the base classes). Is source control access available for easy upgrades? 4) Any other comparison or comments on features that differentiate these tools are appreciated. One pro for the Greensock tool that comes to mind is multiselect (and it appears to be very well supported 5) Are there public Roadmaps for the TransformTool anywhere? Thanks! --scotru
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