Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'timelinemax'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

  1. Hi All, I am currently trying to create an animation using gsap libraries for the very first time...For which I have included the gsap external library from preferences in Phpstorm...pfa the screenshot below Its works just fine on Codepen...you can find the link below Is gsap compatible with PhpStorm?...because the syntax is not getting detected in the IDE....and I am stuck halfway..Your help would be greatly appreciated Thanks, Lionel Sirvel
  2. Hi everyone, I'm really newbie with gsap and I'm more than sure that I did some awful mistakes. Sorry in Advance if this was already asked / the answer is in documentation but I really couldn't find it and I managed to spend 8h trying to fix this ( deleting and remade-ing ) . So for short I found some really great examples and this one caught my eye: This one more precisely: https://codepen.io/osublake/pen/YrXdGZ -- I started to analyse it and I tried initially to migrate from gsap 2 to gsap 3 but unfortunately I managed to fail miserably. Afterwards
  3. //this right here is a code inside a function which gets called multiple times and responsible to animate multiple objects from its initial position to targeted position(object and position changes after every iteration). //Also a progress bar is implemented which is responsible to show the progress of the animation. this.tween = new TimelineMax({ onUpdate: showProgress.bind(this)}); this.tween.to(from, { duration: 10, x: to.x, y: to.y, z: to.z ,});
  4. Hi all, I'm trying to figure out a way through this. I have a product that is photographed as a 360 degree image sequence. Using an older TimelineMax topic from the forum, I was able to build out a simple spinning image sequence. The images will be large, so a sprite approach seems to be out of the equation, so I'm going ahead with basic images. I'm looking to be able to target a destination image in the sequence, animate to that and ease into place, but my onComplete seems to not coincide with when the destination is reached (though, I think it's because it's actually called when
  5. Hello, I have following setup: let tl = new TimelineMax(); tl.from('#draggableElParent', 1.5, { opacity: '0' }, "-=1.5") let scene = new ScrollMagic.Scene({ triggerElement: '.container', triggerHook: 0, duration: "400%" }) .setPin('.container') .setTween(tl) .addTo(controller) const drag = Draggable.create("#draggableEl", { type:"rotation", bounds:{ minRotation:0, maxRotation:180 }, onDrag: function(){ // this won't work until animation is finished } }) Th
  6. I'm trying to use TimelineMax, but somehow I get the following error: "Unresolved function or method staggerTo()". That's how I import gsap: import {TweenMax, TimelineMax, Expo, Quad, Quint} from 'gsap' That's how I use it: new TimelineMax({onComplete: () => enterHoverAnimationRunning = false}) .staggerTo(letters, 0.2, { ease: Quad.easeIn, y: '-100%', opacity: 0 }, 0.04, 0) .staggerTo(letters, 0.6, { ease: Quint.easeOut, startAt: {y: '35%'},
  7. Hi everyone. First of all, I wish everyone a good evening. I'm new to Gsap. I made an animation of myself using the side menu animation Timelinemax. There is no problem in opening and closing the side menu. I can open and close Timelinemax I have done with "t1.reverse()". But I want my menu to close when I press anywhere on the ".overlay". It closes Timelinemax with reverse, but the animation starts from halfway when you re-open the menu. I have been dealing with this problem for a long time. Where do you think the mistake is? I would be glad if you can help. I wish you good
  8. I have read various posts on here, some old, and some more recent, about animations being glitchy in Firefox. I have done my absolute best to obtain as much information as I can prior to posting this, in addition to creating the attached Codepen. For some reason, I cannot get my animation to play smoothly in Firefox. To keep things simple, this is all the information I have (and have learned/tried): Issue only occurs in Firefox on Mac OS (smooth as silk in Firefox on Windows) Not my graphics card as a) it is a top spec 2019 Macbook Pro, and b) my designer has the same issue on
  9. Hey yall, I'm new to greensock, and I love the library and this forum. This forum has especially been helpful as I practice and learn gsap technique. I have a new project that is supposed to animate a background SVG, and it has the following requirements: The background diagonals are supposed to slowly move downwards, kind of like a parallax effect. It's a big SVG with lines running across it When the user scrolls, it supposed to speed up the parallax progress a little bit with some easing, but continues to progress down the timeline When the user scrolls u
  10. I have a page full of animations that are created with timelinemax. Is it possible to create anchor buttons that will trigger a certain line of animation from a timelinemax scene? For example If I have an animation that at first rotates a box, then moves it in x axis 50 pixels and then changes it's color, is it possible to have a button that will skip let's say the rotation and finishes the rest of the animation? Thanks in advance.
  11. Hello again, I'm trying to create a page, where the menu at first is displayed as a grid but gets shifted to a horizontally aligned top-menu-bar by scrolling. I'm using the scroll-position to control the progress of the animation. That in itself is just working fine. However, there's one more thing I'm trying to include. I've already searched the forum for a clue, but it seems that I just can't get my head around it … Whenever a certain aspect-ratio is met, the menu-items change their proportions – there are timelines for each aspect-ratio to create a smooth transi
  12. I'm having problems animating a grid-like structure. In my CSS, I'm defining basic percentage values of some fields within a container and I'm using a timeline to tween proportions. But there's a problem with the values calculated at start, e.g. ".firm" has a CSS-defined value of 40% and should be tweened to 20%. This works as long as it is the first tween (on the first line) of the timeline. However, if I put the tween of ".studio" on the first line, ".firm" starts tweening at a width of "60%", which is the CSS-defined value of ".studio" – this also applies vice versa.
  13. Hi! I'm working currently on a banner creative and am stumbling upon an issue. An external creation bureau has delivered a video in which the creative animation is portrayed. The video contains one animation where a section is fading in from left to right (opacity reaches 1 on the left earlier than on the right) over a background image. Is there any way to fade something in from left to right using Greensock? Thanks in advance! Gerben
  14. Hi there, What I want is for the polygons that make up the top-right triangle and the bottom-left triangle to 'expand' when hovered. This is done via a TimelineMax modifying the polygons' points. I had this working using TweenLite to move everything when hovered over and then a bunch more TweenLites to move everything back, but because the actual situation I need this for is much more complicated, that became a huge pain really quickly. So I'm trying to convert as many things as possible to Timelines so I can just reverse them. The problem I'm experiencing here is:
  15. Problem 1: The Draggable.create() does not work unless it is put prior to the definition of t1 (the TimelineMax)... for example on line 3. There are workarounds for this... but I still get problem 2... Problem 2: While t1 is executing if the user drags the #Handle (the orange circle) t1 finishes (as shown by the execution of the onComplete event function for t1. This happens AFTER the onDragComplete, so that the seek & play command in onDragComplete is basically a no-op! I want to have t1 running and be able to drag the handle, and once it is done being dragged start t1 from t
  16. Hello, Project Background: I am working on a SVG Map and using the paths to animate the path going from one point to another, ie a to b, b to c, c to a etc. The Paths are drawn successfully but I am unable to find a solution to stop the current animation and clear out any related properties, before the next path starts to draw. Code Pen Demo: I have two SVG paths that get drawn. Both paths have their buttons for animation to start, currently when I click on Path 1 button it starts to draw and then when I click on Path 2 and starts to draw as well and both runn
  17. https://codesandbox.io/s/sad-maxwell-2b7vv?fontsize=14 Edit: For clarification, this needs to use React hooks. I have it transforming from = to x and vice versa, however, I had to hard code the reverse animation because I couldn't seem to get it to work by using the reverse or reveresed methods like shown below. if (isMenuOpen) timeline.play() else (timeline.reversed(true).play()
  18. Hi I heave animated banners template list create using timelinelite. I want to select some banners as preview and edit text then add to timelinelite after that play all selected banners how can i do that. please help Thank you
  19. Hi all, I have a page with clickable divs built with GSAP in vue.js. Clicking a div triggers a timelineMax animation that moves all three divs, changes their opacity, etc. When clicked, the “BACK” button applies the reverse() method, returning the divs to their original positions and styling. After reversing the animation, I am using the clearProps method to remove any remaining inline styling. As I am new to GSAP, I imagine there is a more elegant way of doing all of this but, it works. The issue arises when the user goes through this proce
  20. To give a quick summary, I want to be able to set the progress/time at which a bezier path will hit each anchor point while keeping both the path and speed/progress smooth, i.e.: var bezier_path = [ {x:0, y:0, progress:0}, {x:0, y:80, progress:0.1}, {x:80, y:80, progress:0.5}, {x:80, y:0, progress:0.6}, {x:0, y:0, progress:1} ]; Essentially what I'm trying to do is the same as @danehansenfrom 2013 if it gives you any inspiration: As you can see in the CodePen, the main method I've tried is correlating the x, y, and progress properties of a bezier tween.
  21. so I've seemingly never been able to get TimelineMax/TimelineLite to work. I've always gotten around this by using TweenMax tween's onComplete property to invoke the next tween, but, with the current animation I'm working on, it's necessary to have some of the functionality TimelineMax provides in my animation. What I am trying to is animate the clouds in this scene to move to and from each side of the screen. I am trying to do this with a repeating timeline for each cloud. The JS relevant to this issue can be found in this "passiveCloudAnimation" IIFE function. (function
  22. Hi, I'm having a issue with TimelineMax. I've created a timeline that opens and closes the drawer in my navigation. It works, but eventually if the first time I move the mouse above the navigation elements (that triggers the animation), one of the timelines doesn't work anymore. I'm executing the timeline on mouseenter triggered by the main navigation items. Then I'm playing the timeline reversed when it's triggered a mouseleave by the container of the entire navigation. You can see the working example in the following video (password: codepen).
  23. I was making an animation using GSAP and SVG. I am new to GSAP so i don't know that if there is another way to do this animation with GSAP. If there is any better way to do this please suggest me. I would be thankful for good suggestions. Edited : it has issue when user scroll very quickly many parts of bulb doesn't appear properly and also some issues when user scroll upside. (Give suggestion to fix it)
  24. Hi, Is it possible using staggerTo to change the stagger value for each iteration so that it increases/decreases. So for example the stagger value would decrease .1 for each element Something like: .staggerTo('element', 1, {autoAlpha: 1}, x -= .1 ); Many thanks,
  25. I'm new to GS, so apologies for any poorly described things...I'm facing two issues. I'm trying to have circles move according to specific data I have for each circle, and I first tried to move an svg along a path like in this codepen by Sarah Drasner https://codepen.io/sdras/pen/aOZOwj, but there are instances where the circles should appear to stop momentarily but even when the data roughly repeats itself multiple times (they'll be different by 1-2), it doesn't seem to have any effect. (I'm not sure if it's visible from my codepen, but even when I tried manipulating the path points in Dras
×