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  1. Hi all, I'm very new to GSAP, so here is my question: let's say i've a page with different post or project elements, each one made by a container and all his childrena. I've a timeline that define the animation i want to use to "unfold" this kind of containers, but since each one have the same sub-elements with the same classes, everything happen at the same time. The staggerTo method would create a sequence just within the same element of each class in all the container at the same time. Instead, i would like that each of those container unfold indipendently, or actually with a minimal delay between they all, each one fallowing the same timeline. Is there a way to do that? Was my explication clear enough? Thank you all!
  2. Hi! I'm new to this community. Can someone tell me if I can create independent timelines and fire them at will even if they will overlap? For example: var tl1 = new TimeLineMax (){}; tl1.[some animations]; [later in the document] var tl2 = new TimeLineMax (){}; tl2.[some other animations]; Problem is - when tl2 fires, tl1 stops. What I need: I need to operate timelines independently, fire them at any moment without interferences with each other. Haven't found anything useful in the docs. Thanks!
  3. I'm very new to GSAP, so apologies if this is a simple question, but I couldn't seem to find the answer anywhere. As you see in the codepen, I'm trying to animate this gold bar across the screen (and fade it in/out) in three tweens. However, between each tween in the timeline is a distinct pause for a quick moment before the next tween begins. I tried firing the tweens before the others finished, but that seemed to break the animation when it repeated. How do I make this animation one continuous motion and allow it to be repeated indefinitely? Here is my js right now: var $loader = $('#load'), tl; tl = new TimelineMax({repeat: -1}); tl.from($loader, 1, {x: '-=40%', transformOrigin:"0% 50%" , autoAlpha: 0, scaleX: .2, ease:Power2.linear}) .to($loader, 1, {x: '+=60%', ease:Power2.linear}) .to($loader, .8, {x: '+=10%',autoAlpha: 0, scaleX: .2, transformOrigin:"100% 50%" , ease:Power2.linear});
  4. Hi, I just plugged GSDevTools to my js file, but GSdevtools not picking up my timeline IDs, and also it default to Global Timeline and continue to play till 90.00sec. why is that? function gotoNext($out, $in) { var tl = new TimelineMax({ id: "sliderOut" }), $slide_left = $out.find(".slider-left"), $slide_svg_path = $out.find(".svg-bg > .svg-bg-left"), $slide_name = $out.find(".slider-project-name"), $slide_desc = $out.find(".slider-description"), $slide_tech = $out.find(".slider-tech > ul li"), $slide_right = $out.find(".slider-right"), $slide_static_name = $out.find(".slider-static-title"), $slide_on = $out.find(".slider-no"), $slide_img = $out.find(".slider-img"); tl .set($in, { autoAlpha: 1, className: "+=active" }) .set($out, { className: "-=active" }); // other tweens } GSDevTools.create({ id:"#sliderOut" });
  5. JohnH

    Animate before Drag

    Hi there, new to the forum, so first of all thanks for having me! I'm also new to gsap as well. The question I have is; Whenever I use 'Draggable' and I want to animate the object or element that is being dragged, I want to have it animate onmousedown so that as soon as the object is touched it expands. How can I do this as I've always had my animations run when the object is moved instead of animating before being moved. Is there a clever way gsap can do this or do I need to add a mousedown function? Thanks in advance, John
  6. Hello everyone at GSAP forum. I appreciate any help with my problem I've been solving some time. There are few things I can't understand. This is my problem: Because I need to use some Tweens or Timelines repeatedly I decided to create functions with these Tweens/Timelines. These functions are appended to Timeline by .call() or .add() (both doesn't works) like this: var myTimeline = new TimelineMax() .add(down) .call(up) .add(TweenMax.to("box3", 1, {autoAlpha:0.2, scale:0.8, ease: Back.easeOut} )) ---------- function down() { var downTween = new TimelineMax() .add(TweenMax.to("#box1", 2, {scale:1, rotation:"-=30", ease: Back.easeOut} )) .add(TweenMax.to("#box2", 2, {y:"+=40", autoAlpha:1, scale:1, ease: Linear.easeOut} )) } ----------- No function in myTimeline waits for previous to complete - everything plays together - I'm not used to this behavior. I don't wanna use labels or something like that - I need them to chain (first one ends - second starts) as usualy when I add only tweens into timeline. Well, I tried to resolve my problem by some tricks but meet even more problems 1) I tried to use .pause() and then .resume() or .play() in my functions function down() { myTimeline.pause(); var downTween = new TimelineMax() .add(TweenMax.to("#box1", 2, {scale:1, rotation:"-=30", ease: Back.easeOut} )) .add(TweenMax.to("#box2", 2, {y:"+=40", autoAlpha:1, scale:1, ease: Linear.easeOut} )) } myTimeline.resume(); 2) I tried to use onComplete function down() { myTimeline.pause(); var downTween = new TimelineMax(onComplete:myTimeline.resume()) .add(TweenMax.to("#box1", 2, {scale:1, rotation:"-=30", ease: Back.easeOut} )) .add(TweenMax.to("#box2", 2, {y:"+=40", autoAlpha:1, scale:1, ease: Linear.easeOut} )) } I don't know why nothing works. What do I do wrong? Can anybody give my some explanation, please? Thanks a lot in advance. Peter
  7. Hi everybody, I'll start by saying that Greensock is amazing and I love it Also, great forum! Already found a few solutions by going through some of the threads here. I'm trying to make a character walk on a path when the page scroll reach certain points. After a few tries, I went forward with the following solution: 1. animate the character on each path using top left with percentage so that the horizontal roads can be responsive 2. this way, I can create the entire animation from the start, and just forward the animation to the correct position (or even backwards) 3. potentially, I can make the animation slower of faster to make the character walk faster (this will effect both the sprite animation and the walking) Now, I'm at a point were the basics work. the character follows your scroll (it feels as if he's trying to catch up with you). Later, I'll add more points across the path to make him walk shorter distances Now, i'm having problems with 3 more things I want to accomplish: 1. make him go faster for bigger distances (if you scroll super fast, he should speed up the animation up to a certain max) 2. try and make the tweenTo function start at the same speed as the current speed (but still speed up and slow down overhaul if that's possible) 3. change the direction of the sprite. currently, on reverse(), the character just walks backwards. I want a way to change the sprite's background position to a "up walk" and "left walk" to make it better. Can this be done only by creating two different animations? I would really appreciate any help trying to fix those problems. I'm kind of stuck at this point, reading all the docs I can find
  8. Hey guys, My hover animation is on an infinite loop. After mutliple loops, on mouseleave, my animation will reverse all the loops. I need the timeline to reverse the loop only once before stopping. I've been using .time but I guess it is not the best method. Any help would be apreciated, thanks in advance.
  9. Hello, Is there a way to run onComplete function of all nested timelines after main timeline finished playing? I have a two areas at page - one is carousel list (left <- center/current -> right) and second is menu (div with buttons) which slide to left or right. I defined a drag event which unites two effects - carousel slide and menu slide. main timeline is controlled with .progress(X, true) function and after reaching 80% limit and dropping (mouseup), state changes and both effects need to be reset in their onComplete. The problem is that duration differs (first is 0.4, second is 0.6 - both start at the same time) and first effect doesn't fire onComplete after drop event plays main timeline - .play(null, false).
  10. Hey guys ! I've been trying to make this slider for the couple couple of days without much success. I have a slider and I'm trying to every time it finishes, it goes back to the first image, but it just stays in the same. Here is a snippet of my js. $(".right-arrow").click(function() { var contentSlides = $('.slider .slide'); var currentSlide = 0, tl = new TimelineMax(); tl.fromTo(contentSlides.eq(currentSlide), 0.4, {webkitClipPath: "inset(0 0 0 0)", x: 0}, {webkitClipPath: "inset(0 0 0 100%)", x: 10} ); if ( currentSlide < contentSlides.length ) { currentSlide++; } else if( currentSlide == (contentSlides.length -1) ) { currentSlide = 0; } tl.fromTo(contentSlides.eq(currentSlide), 0.4, {webkitClipPath: "inset(0 100% 0 0)", x: -40}, {webkitClipPath: "inset(0 0 0 0)", x: 0} ) }); Thanks in advance
  11. Hi, I wondered why the only way I can trigger a quick reveal in Nested Timelines, is by using a duration longer than 0. As you can see in the CodePen example, the Blue, Green and Yellow circles should reveal themselves halfway through the Red circle's Timeline, but .set and a duration of 0 trigger initially, whereas the only way round it is to use 0.00001
  12. Codepen doesnt work btw dont know why.. Hey guys what i want to do: animate them out of the screen then animate them all 3 at once back. How do i do this? i commented out the .from because it will do that first and then the rest of the code. Why is this? Ty guys
  13. Hi everyone! I would like to create a quotes rotator with SplitText and Timeline Stagger which can be animated in lines or words or chars! I have already tried to create one and there is the Pen that I made below here but it is not really what I wanted to achieve!! I would very appreciate any kind of help. Thank you!
  14. Hey guys, I am new to all of this and trying really hard to create a banner where 3 lines of text stagger in ( from left to right ) then bounce and then slowly fade out. Would also love the option to repeat this every so many seconds. I have explored the repeat -1 option, but cannot find the option to repeat an action every so many second. Question: How can i fade out from where the animation last ended? Thank you guys in advance and Gsap is Awesome!
  15. I'm new to greensock, and I realy like it sofar. Here is my problem. I have 2 div.product's and inside are 2 children, one needs to animate to the lef and one needs to animate to the right. I want this to happen for every .product div , but in sequence. Right now the animation starts with both the .left divs, and after that the .right divs start to animate. Is it possible to index the .product divs? and iterate over each one, no matter how many .products div there are? I would like to stagger them in sequence but I can't figure it out and I hope I'm explaining myself right...
  16. Hey guys, i am new to greensock. i want to start the 3th .from after a delay of 2 second and continue the animation ( make it wiggle ) and repeat the animation. Basically i want to wiggle the animation after 2 seconds after the previous 2 .from are done. and another question: can you point me to some basic tutorials explaining labels,timelines and nested timelines. thank you guys in advance, best regards, Tim.
  17. Hi, Intro: I'm currently producing a sitebar banner, wich will animate depending on scroll position (percentage) of the website. So the Banner should trigger animation depending on this percentage or scroll position. So the idea was having a timeline fro, 0 to 1 (0 - 100%) Adding tweens there, and when the scroll position reaches theses position trigger these animations. i would like to add tweens to a timeline. But instead of adding them at a certain time, i would like to add them at a certain progress of the timline. var mytween = TweenMax.to(...) e.g. tl.add(mytween, 25%) Is this possible in any way? Thank you Best Carsten
  18. Hi All! I'm a newbie and i hope somebody can help me regarding a matter. Here below a short explanation. I'm trying to create a Preloading animation using Gsap. As you can see i have created a little SVG sample, then i have animated It using a timeline (nothing complicate and i hope i did it in the right way): At this point i want something that work in this way: A percentage progress linked with the Timeline. I have tried in many ways but nothing seems to work as i want. I know that the solution require a Javascript code but i don't know how to put Javascript and Gsap together. I hope I was clear, Thanks in advance. Dave
  19. I'm trying to tween an element that has a relative height and it sits inside a container with relative height using absolute positioning. The desired tween animation is to move the element from the bottom of the container until it reaches the center. I'm also using scrollmagic as this animation should only appear during scroll to this container. I tried a few ways first way: default css of the element is already absolute positioned to center, container { position: relative; } element { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); } get the height of the element and its container. Minus off the element height from the container height. divide result by *two pass this height as a parameter in tween created window resize function and update the heights and also refresh the scenes scene is updated but tween is not. The culpit here is Tween not refreshing the variables on resize. Second way: default css of the element is at the bottom of the container with bottom: 0; position is still absolute used a to tween with top: "50%", yPercent: -50 this doesn't put the element in the center it's not centered and it only moves slightly The culpit here is using bottom: 0; and that breaks the absolute centering. Without bottom zero it works but the element comes in from outside of the container. Is there a workaround to this? Please help. Thanks!
  20. Hi there, love the GSAP library, but having a strange issue that I've never really had to address before. I wish to create elements dynamically on the page outside of the GSAP timeline, then within a created timeline, have the selector pick up whatever set of elements are currently matching the selector. The issue is the set appears to be 'cached' with repeat loops of the timeline. The codepen is similar to my code, but stripped down to just the basics of what's not working. In the last staggerTo, the elements are moved and then removed from the DOM. The onRepeat calls the same function to add new ones to the DOM, but repeat loops of the timeline don't evaluate the selector contents each time. As a side note, I was a little surprised that the onStart function didn't run before the rest of the constructed timeline, including the staggerTo's. I guess just a failure in how I comprehend the staggerTos are functioning, it's related to the same issue really, in that I need to be able to tell staggerTo, only evaluate the selector once you get to whichever part of the timeline. I did manage to get this working by using .add instead of the stagger, and inside there creating new timelines being passed the same selector and returning a set of tweens. These at least seem to be executed as the timeline 'reaches' them. Hope someone can provide some assistance or help me get my thinking straight about why this is expected behaviour and the correct method I should use to achieve what I'm after. Thanks!
  21. Hi, i have found a function that creates a random shake effect. The effect is now endless but i want to use this function in my timeline for a x amount of seconds. See codepen for the shake effect, below is kinda how i want it to work. function Tween(){ var T = TweenLite.to(".circle",0.02,{x:R(-10,10),y:R(-10,10),scale:R(1.1,0.9),rotation:R(-10,10),ease:Sine.easeInOut,onComplete:Tween}) }; function R(max,min){ return Math.random()*(max-min)+min }; var tl = new TimelineLite(); tl.add(Tween) .to('.circle', 1, {scale:50, y: -30}, "start+=0.5") .from('.circle-2', 0.3, {opacity: 0.0, scale:10}, "start+=0.6") .to('.circle-2', 0.6, {x:100, ease: Elastic.easeOut}, "start+=1.25") .from('.blokker', 0.6, {opacity: 0.0, x:15, ease: Elastic.easeOut}, "start+=1.4"); So this adds the shake effect to my .circle class but obviously this keep going and going. Just like the rest of my timeline i want this effect to last for a x time and then move on with playing the rest of the timeline.
  22. Guest

    ScrollMagic - TweenMax vs Timeline

    I'm new to both Greensock and ScrollMagic and I'm running up against a wall. I'm trying to understand how to tween/animate some aspects of my site ie., transitions between frames but still maintain some of the control by having items react when the user scrolls. Right now my project only reacts the scroll movement but I'd like to be able to trigger section to tween/animate as it gives a nicer/non choppy display. Any and all feedback/help would be greatly welcomed so that I can resolve this dilemma. Thank You
  23. Hello Peoples, I'm trying to create this Split-flap Display style animation using GSAP. I've got two images, each split into a grid and upon clicking, all the squares has to flip, revealing the other side. I'm trying to make a nested timeline and to stagger the whole thing. Here my code: //Splitting image into a grid var Split = function(tar) { this.$t = $(tar); this.gridX = 6; this.gridY = 4; this.w = this.$t.width(); this.h = this.$t.height(); this.img = $("img", this.$t).attr("src"); this.delay = 0.05; this.create = function() { $("div", this.$t).remove(); for (y = 0; y < this.gridY; y++) { for (x = 0; x < this.gridX; x++) { var width = this.w / this.gridX * 101 / this.w + "%", height = this.h / this.gridY * 101 / this.h + "%", top = this.h / this.gridY * y * 100 / this.h + "%", left = this.w / this.gridX * x * 100 / this.w + "%", bgPosX = -(this.w / this.gridX * x) + "px", bgPosY = -(this.h / this.gridY * y) + "px"; $("<div />") .css({ top: top, left: left, width: width, height: height, backgroundImage: "url(" + this.img + ")", backgroundPosition: bgPosX + " " + bgPosY, backgroundSize: this.w + "px", }) .addClass("segments") .appendTo(this.$t); } } }; this.create(); this.$t .on("click", function() { $(this).toggleClass("active"); }) .click(); }; $('.split').each(function() { var split = new Split(this); split.create(); }); //Flipping animation TweenMax.set(".segments",{transformPerspective:600}); $('.split').on('click',function() { var t1 = new TimelineMax(); t1.add([TweenMax.staggerTo($(".top").find(".segments"),1.0,{rotationY:"+=180",ease: Power2.easeIn},0.1), TweenMax.set(".top",{opacity:0}), TweenMax.set(".bottom",{opacity:1}), TweenMax.staggerTo($(".bottom").find(".segments"),1.0,{rotationY:"+=180",ease: Power2.easeOut},0.1)],0,"start",0 ); }) Can anyone help me on this?
  24. HI there! I have some anchor elements that animate on hover ( image, overlay, two span texts ), all works fine, BUT, in the codepen you will notice that if you quick hover and out the elements the animation elements are not coordinated properly and the animation is not sequenced properly. Some time ago i used a solution that apply the timeline in "each" element and then the hover fires two functions, over and out, that plays and reverse the each animation, this method works perfect ( the animations remains consistent ) but i´m getting errors to implement it. This will be my definitive way to animate on hover elements independly Can anyone help me to find the solution? This is the code i have now "working": //box home is the container element $(".boxHome").hover(function(){ var imagen = $(this).find("img"); var overlay = $(this).find(".overlay"); var texto1 = $(this).find(".textoBox"); var texto2 = $(this).find(".textoBox2"); var tl = new TimelineLite(); tl.to(imagen, 2, { scale: 1.2, ease: Power4.easeOut}) .to(overlay, .4, { bottom: 0, ease:Power3.easeInOut},".3") .to(texto1, .4, { bottom: 65, autoAlpha: 1, ease:Power2.easeOut},".5") .to(texto2, .4, { bottom: 30, autoAlpha: 1, ease:Power2.easeOut},".7"); }, function(){ var imagen = $(this).find("img"); var overlay = $(this).find(".overlay"); var texto1 = $(this).find(".textoBox"); var texto2 = $(this).find(".textoBox2"); var tl = new TimelineLite(); tl.to(texto2, .4, {autoAlpha: 0, bottom: -60, ease:Power2.easeIn}) .to(texto1, .4, {autoAlpha: 0, bottom: -60, ease:Power2.easeInOut},".2") .to(overlay, .4, { bottom: "-100%", ease:Power3.easeInOut}, ".3") .to(imagen, .7, {scale: 1, ease:Power2.easeInOut},"0"); }); Thanks! Sebastián.
  25. Hi All, I've created a fish eye scaling effect but it uses lots of individual tweens, it seems VERY redundant. I tried creating a timeline but it didn't work at all Would a timeline approach for this work, given I need the instance of the object being hovered?
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