Jump to content

Search the Community

Showing results for tags 'stacking assets'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Personal Website



Company Website



Found 1 result

  1. Hi guys, I am new to AS3 and am trying to figure out how I can determine which asset should be loading on top or below the current asset. I would prefer to just have 2 physical mcs on the stage that I could load the assets into and layer them based on my preference. Currently I have the following code and all I would like to do is make the container the assets are being loaded into a real movieclip on the timeline rather than a dynamically created one. How would I change the code in order to accomplish this? Goal: To have img2.jpg loaded below img0.png Thanks! import com.greensock.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; import com.greensock.loading.display.*; //create a LoaderMax named "mainQueue" and set up onProgress, onComplete and onError listeners var queue:LoaderMax = new LoaderMax({name:"mainQueue",onProgress:progressHandler,onComplete:completeHandler,onError:errorHandler}); //append several loaders queue.append( new ImageLoader("imgs/img1.jpg", {name:"photo1", estimatedBytes:22000, container:this, alpha:1, x:0, y:109}) ); queue.append( new ImageLoader("imgs/img0.png", {name:"img0", estimatedBytes:36000, container:this, alpha:1, x:55, y:114}) ); queue.append( new ImageLoader("imgs/img2.jpg", {name:"photo2", estimatedBytes:22000, container:this, alpha:0, x:500, y:109})); //start loading queue.load(); function progressHandler(event:LoaderEvent):void { trace("progress: " + event.target.progress); } function completeHandler(event:LoaderEvent):void{ var image2:ContentDisplay = LoaderMax.getContent("photo2"); TweenLite.to(image2, .5, {alpha:1, x:0, delay:3}); trace(event.target + " is complete!"); }