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  1. I'm trying to build a slide-out menu in an app that runs within an SVG tag and everything works except the grid snapping. Codepen I've tried using console.log(endValue) where the Codepen says alert() but it doesn't seem to get triggered. I was thinking that maybe snap was a feature inherited by the ThrowPropsPlugin (not using that) but I wasn't sure. The idea is that the menu element (#testE) can slide halfway out of screen OR fully visible.
  2. Is it possible to have a draggable snap to exact co-ordinates rather than an array of x and y values? For example make it snap to {x:40,y:50} and {x:100,y:200} only? At the minute if I use snap:{x:[40,100], y:[50,200]} it will snap to all 4 combinations of these values.
  3. First thanks to Jamie and Jack for answering a similar question. Turns out I was asking the wrong question What I'm failing to achieve is something very similar to the Draggable Spin demo... http://www.greensock.com/draggable My requirement has two differences: I need to snap to a bunch of degrees from an array that are not in even increments. For example [0, 88, 185, 268]. I need a callback so I can display information related to the "snapped" degree. You can think of this as the Wheel of Fortune with uneven distances between each pin. A few things to note: I tried supplyin
  4. I'm using the ThrowProps rotation code, except it doesn't quite work how I want it to. How would I get the AS3 ThrowProps Rotation Demo.fla code to snap to 90 degrees as in the Draggable js demo? http://www.greensock.com/draggable/ http://www.greensock.com/js/demo/throwprops/spin.html Need some AS3 code from the following .js code: var rotationSnap = 90 * (Math.PI / 180); //90 degrees described in radians (for snapping Draggable.create("#knob", {type:"rotation", //instead of "x,y" or "top,left", we can simply do "rotation" to make the object spinnable! throwProps:true, //enables kinetic-b
  5. Hi, There's a way to know the end value of the throwprops plugin before the the snap function triggers?. I have an array of points for the snap function and what I want to achieve is to snap the element being dragged by one point of the array at a time no matter what, because if the speed of the throw is high enough it could advance more than one. I've tried with some conditional logic onDragEnd, but snap gets called before, the only callback that triggers before is onDrag and this.endX is undefined at that time. What I have achieved is using some conditional logic inside onDra
  6. Hello! Has anyone noticed when using Draggable with throwProps:true, with restricted bounds AND with snap that if throwing the object and try to catch it before it reaches its destination it directly jumps to calculating end position. It should just freeze the object when the user click on it when it still in motion. Like when you are not using the snap. Im creating a webapp with a navigation that I can throw Like the facebook app. Try with the examples http://www.greensock.com/draggable/ the first one "Throw" with the setting "Snap to grid" checked. You will see what happens.
  7. Hi Everyone! I have problem with figure out method to scroll snapping to the nearest point. I'm using Superscrollama. This is my testing site: http://arcadioenmadrid.es/scroll/2mojedemoFOLIO.html First DIV is pinned by superscrollama for 3000px after this it scrolling up and there will be second pinned DIV for next some pixels. I would like to make something snapping like on this site: http://www.kosmostumostow.pl So in my case if user stop scroll at <1500 after 1 second site should auto scroll to 0px if he stop on >=1500 site should scrolling to the next DIV. I tried various methods
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