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Showing results for tags 'safari'.
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I'm experiencing a problem only on ios, Safari and Dolphin. When the page first loads, the TimelineMax animation will not play. If I tap somewhere on the screen (not on a button) or reload page, everything plays. I cannot seem to figure this out and I have tired rearranging the order of the way the page loads and to no avail, nothing works unless I reload the page or tap on the screen in a random spot. I checked the console.log and no issues. I could really use a bit of help on this one. URL: Works on: DESKTOP: Safari, Chrome, FF and Opera Broken on: iOS: Safari and Dolphin
Hey Everyone, I'm not sure if anyone else has run into this yet, but I developed a game using JS Tweenlite for a Safari browser for an iOS device. After I upgraded my iOS from 5 to 6, the Tweenlite doesn't seem to run, neither Safari on iOS 6 or Chrome on iOS6, everything works just fine on both browsers on a device running iOS5. Hoping to find a solution from you guys. Thanks much!
Hello Rockstarrs, I wrote this dynamic mp3 visualizer almost a year - and it worked wonderfully. Then recently I went back to it and it stutter steps and drops frames. The only things that have changed on my end, Mountain Lion (but i noticed it even before with Lion), FP11.3. So I recompiled the SWF, opened the SWF and everything as fine! Then opened it in the browser - same issue… Uninstalled Flash Player, reset Safari, Chrome, FireFox, repaired disk permissions systemwide, reinstalled Flash - no love. Made sure I had the most current version of GreenSock and swfObject, still nothing better... Attached are screenshots of exactly what I'm talking about, and here's a link to the project live. Let me know if you're seeing everything correctly, or if yours, like mine is slicing and dicing the visual... http://joelhackney.name/spectrum/ Thanks! -Joel