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  1. Hi folks! Iam making a platform game, where the Hero can get extra time for picking up some jewel! For time tracking i'm using TweenMax. Is there any way, to pause tween, and skip back(reverse) let's say with 5 seconds? Any help appreciated! tnx daniel
  2. The following animated perfectly. All is well. But when I go to REVERSE() the timeline, the ball fades out, but never back in, and continues back to original starting spot at opacity = 0. Why is this? Thanks -Thomas function fadeIn(obj){ var tl = new TimelineMax(); tl.append(TweenMax.to(obj, duration, {css:{opacity:1}, ease:Linear.easeNone})); return tl; } function fadeOut(obj){ var tl = new TimelineMax(); tl.append(TweenMax.to(obj, duration, {css:{opacity:0}, ease:Linear.easeNone})); return tl; } var ball = document.getElementById('ball2'); var tl
  3. I have two time lines which I would like to play simultaneously. First one plays forward and second one plays in reverse. I can not figure out how to reverse my time line. They both are playing forward. Here is the code I try to implement to reverse the timeline: var movingLights2_timeLine:TimelineMax = new TimelineMax({currentProgress:1 repeat:-1, yoyo:true, timeScale: .5, reverse:true});
  4. Is there a way to have reverse appended to the timeline? I'm trying to make a typewriter effect, so when the letters are typed out, it'll reverse it, and type a new sentence. Kind of like you're backspacing the sentence.
  5. how can i do reverse from specific scale/time/point in my timeline?
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