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Are you guilty of any of the most common mistakes people make in their ScrollTrigger code? Nesting ScrollTriggers inside multiple timeline tweens Creating to() logic issues Using one ScrollTrigger or animation for multiple "sections" Forgetting to use function-based start/end values for things that are dependent on viewport sizing Start animation mid-viewport, but reset it offscreen Creating ScrollTriggers out of order Loading new content but not refreshing Why does my "scrub" animation jump on initial load? Or my non-scrub animation start playing? Tip: How to make scrub animations take longer Navigating back to a page causes ScrollTrigger to break Note: There's also a separate article that covers the most common GSAP mistakes. Debugging tip: In many cases, the issue isn't directly related to ScrollTrigger, so it's helpful to get things working without ScrollTrigger/any scroll effects and then, once everything else is working, hook things up to ScrollTrigger. Nesting ScrollTriggers inside multiple timeline tweens A very common mistake is applying ScrollTrigger to multiple tweens that are nested inside a timeline. Logic-wise, that can't work. When you nest an animation in a timeline, that means the playhead of the parent timeline is what controls the playhead of the child animations (they all must be synchronized otherwise it wouldn't make any sense). When you add a ScrollTrigger with scrub, you're basically saying "I want the playhead of this animation to be controlled by the scrollbar position"...you can't have both. For example, what if the parent timeline is playing forward but the user also is scrolling backwards? See the problem? It can't go forward and backward at the same time, and you wouldn't want the playhead to get out of sync with the parent timeline's. Or what if the parent timeline is paused but the user is scrolling? So definitely avoid putting ScrollTriggers on nested animations. Instead, either keep those tweens independent (don't nest them in a timeline) -OR- just apply a single ScrollTrigger to the parent timeline itself to hook the entire animation as a whole to the scroll position. Creating to() logic issues If you want to animate the same properties of the same element in multiple ScrollTriggers, it’s common to create logic issues like this: gsap.to('h1', { x: 100, scrollTrigger: { trigger: 'h1', start: 'top bottom', end: 'center center', scrub: true } }); gsap.to('h1', { x: 200, scrollTrigger: { trigger: 'h1', start: 'center center', end: 'bottom top', scrub: true } }); Did you catch the mistake? You might think that it will animate the x value to 100 and then directly to 200 when the second ScrollTrigger starts. However if you scroll through the page you’ll see that it animates to 100 then jumps back to 0 (the starting x value) then animates to 200. This is because the starting values of ScrollTriggers are cached when the ScrollTrigger is created. See the Pen ScrollTrigger to() logic issue by GreenSock (@GreenSock) on CodePen. To work around this either use set immediateRender: false (like this demo shows) or use .fromTo()s for the later tweens (like this demo shows) or set a ScrollTrigger on a timeline and put the tweens in that timelines instead (like this demo shows). Using one ScrollTrigger or animation for multiple "sections" If you want to apply the same effect to multiple sections/elements so that they animate when they come into view, for example, it's common for people to try to use a single tween which targets all the elements but that ends up animating them all at once. For example: See the Pen ScrollTrigger generic target issue by GreenSock (@GreenSock) on CodePen. Since each of the elements would get triggered at a different scroll position, and of course their animations would be distinct, just do a simple loop instead, like this: See the Pen ScrollTrigger generic target issue - fixed with scoping by GreenSock (@GreenSock) on CodePen. Forgetting to use function-based start/end values for things that are dependent on viewport sizing For example, let's say you've got a start or end value that references the height of an element which may change if/when the viewport resizes. ScrollTrigger will refresh() automatically when the viewport resizes, but if you hard-coded your value when the ScrollTrigger was created that won't get updated...unless you use a function-based value. end: `+=${elem.offsetHeight}` // won't be updated on refresh end: () => `+=${elem.offsetHeight}` // will be updated Additionally, if you want the animation values to update, make sure the ones you want to update are function-based values and set invalidateOnRefresh: true in the ScrollTrigger. Start animation mid-viewport, but reset it offscreen For example try scrolling down then back up in this demo: See the Pen ScrollTrigger reset issue by GreenSock (@GreenSock) on CodePen. Notice that we want the animation to start mid-screen, but when scrolling backwards we want it to reset at a completely different place (when the element goes offscreen). The solution is to use two ScrollTriggers - one for the playing and one for the resetting once the element is off screen. See the Pen ScrollTrigger reset issue - fixed with two ScrollTriggers by GreenSock (@GreenSock) on CodePen. Creating ScrollTriggers out of order If you have any ScrollTriggers that pin elements (with the default pinSpacing: true) then the order in which the ScrollTriggers are created is important. This is because any ScrollTriggers after the ScrollTrigger with pinning need to compensate for the extra distance that the pinning adds. You can see an example of how this sort of thing might happen in the pen below. Notice that the third box's animation runs before it's actually in the viewport. See the Pen ScrollTrigger creation order issue by GreenSock (@GreenSock) on CodePen. To fix this you can either create the ScrollTriggers in the order in which they are reached when scrolling or use ScrollTrigger's refreshPriority property to tell certain ScrollTriggers to calculate their positions sooner (the higher the refreshPriority the sooner the positions will be calculated). The demo below creates the ScrollTriggers in their proper order. See the Pen ScrollTrigger creation order issue - fixed by GreenSock (@GreenSock) on CodePen. Loading new content but not refreshing All ScrollTriggers get setup as soon as it's reasonably safe to do so, usually once all content is loaded. However if you're loading images that don't have a width or height attribute correctly set or you are loading content dynamically (via AJAX/fetch/etc.) and that content affects the layout of the page you usually need to refresh ScrollTrigger so it updates the positions of the ScrollTriggers. You can do that easily by calling ScrollTrigger.refresh() in the callback for your method that is loading the image or new content. Why does my "scrub" animation jump on initial load? Or my non-scrub animation start playing? Most likely the ScrollTrigger’s start value is before the starting scroll position. This usually happens when the start is something like "top bottom" (the default start value) and the element is at the very top of the page. If you don’t want this to happen simply adjust the start value to one that’s after a scroll position of 0. Tip: How to make "scrub" animations take longer The duration of a "scrub" animation will always be forced to fit exactly between the start and end of the ScrollTrigger position, so increasing the duration value won't do anything if the start and end of the ScrollTrigger stay the same. To make the animation longer, just push the end value down further. For example, instead of end: "+=300", make it "+=600" and the animation will take twice as long. If you want to add blank space between parts of a scrubbed animation, just use empty tweens as the docs cover. Navigating back to a page causes ScrollTrigger to break If you have a single-page application (SPA; i.e. a framework such as React or Vue, a page-transition library like Highway.js, Swup, or Barba.js, or something similar) and you use ScrollTrigger you might run into some issues when you navigate back to a page that you've visited already. Usually this is because SPAs don't automatically destroy and re-create your ScrollTriggers so you need to do that yourself when navigating between pages or components. To do that, you should kill off any relevant ScrollTriggers in whatever tool you're using's unmount or equivalent callback. Then make sure to re-create any necessary ScrollTriggers in the new component/page's mount or equivalent callback. In some cases when the targets and such still exist but the measurements are incorrect you might just need to call ScrollTrigger.refresh(). If you need help in your particular situation, please make a minimal demo and then create a new thread in our forums along with the demo and an explanation of what's going wrong. Still need some help? The GreenSock forums are the best place to get your questions answered. We love helping people develop their animation superpowers.
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I tried to pin the current page (div1) and when the next page(div2) will slide up, the current page (div1) will keep going 30 percent to the top, creating a parallax effect. But the problem is, when The 2nd page(div2) pins and 3rd page(div3) slides up, the 2nd(div2) page's parallax effect breaks the whole design. I need help.
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Hi, I've been having an issue with this error ("Uncaught TypeError: t[0] is undefined"), whenever I try to use motionPath and give it a value of an object with multiple values in it, it gives me that error, and I've been trying to solve it for so long with no use. I tried gsap.registerPlugin, I tried importing instead of CDN, I tried different syntax, all with no use. Please help, I've been at this for so long. Should also mention that the error keeps getting spammed, goes up to 90 times sometimes, but it's repeats anyways. Here's the code: Javascript: CSS: HTML: Here's the error itself:
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I have a section middle of page and into this section i have inner scroll When user reached this section firstly pin the section until inner Scroll end then unpin the section on the parent scroll child scroll run until child scroll end.... Please i need help
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I am confused with gsap.to moving to coordinates. I have a game board with 182 tiles and 182 playing tiles. The goal When the user clicks the bag, a random playing tile is selected and is "supposed" to move over the tile on the board. The CodePen example is just testing for column A and B. Note: SVG image was create in Inkscape.
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I'm new to Greensock and it's amazing, i decided to use GSAP with scrollTrigger plugin for one of my project, my question is - how do we use multiple timelines with scrollTrigger plugin, i have done it like below and it works, is there any better way to do it? let sections = gsap.utils.toArray(".big-row"); let tl = gsap.timeline({ scrollTrigger: { trigger: ".horizontal-container", pin: true, scrub: 1, snap: 1 / (sections.length - 1), end: () => "+=" + document.querySelector(".horizontal-container").offsetWidth }, }) tl.to(sections, { xPercent: -100 * (sections.length - 1), ease: "none" }); let tl2 = gsap.timeline({ scrollTrigger:{ trigger:'.present-img', start:"top 80%", end:"bottom 10%", markers:true, scrub:true, toggleActions:"restart pause reverse none" } }) tl2.fromTo('.present-img',{x:-400},{x:0})
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I'm converting a project using gsap 2 to gsap 3. BezierPlugin.bezierThrough() is used, but I don't see a compatible method in the MotionPathPlugin. What would I use to replace that function?
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Hello everyone, I'm new in Gsap and ScrollTrigger. I'm trying to make scroll animation in block that firstly animates with gsap, but I have an issue with it. Strict order of animation is: first-screen moves from bottom, after it, when person scrolling that first-screen sticky-block pins to the screen and moves to the end of long-block. When I'm changing first-screen position in move from bottom animation, sticky-block doesn't pins (it just teleports to end of animation with pinning), but if I will change opacity instead of position, sticky-block will magickly pin and everything works like I wanted. I'm trying to fix it for 2 days, but I wasn't much succeed in it. May be someone could help me to fix that bug, or tell how to make this animation correctly.
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Hi, I want to make texts fadein and slideup when page loaded, then slideup again and fadeout when user scrolls down. But first letter not animated and hidden immediately. https://codepen.io/rokuta/pen/QWOwmYG I also tried fromTo instead of to for fadeout animation but it makes first animation flickers. https://codepen.io/rokuta/pen/WNXbzqR What am I missing? thanks
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Hello I'm going to make a digital book like a flipbook. By looking at the tutorials, I was able to make a typical right-to-left example, but the pages are not as soft as the pages of a real book. https://codesandbox.io/s/flipbook-rtl-k8w8f?file=/src/App.js:845-849
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draggable Draggable does not trigger OnDrag and Snap in React.
Thomas Devolder posted a topic in GSAP
So I am trying to rotate a circle and snap it to 90 degrees but I can rotate it but It doesn't trigger the onDrag en snap function. I don't know why, I also don't get any errors. let rotationSnap = 90; Draggable.create(vinyl, { type:"rotation", OnDrag: () => console.log('works'), snap: function(endValue) { console.log(endValue); console.log(Math.round(endValue / rotationSnap) * rotationSnap) //this function gets called when the mouse/finger is released and it plots where rotation should normally end and we can alter that value and return a new one instead. This gives us an easy way to apply custom snapping behavior with any logic we want. In this case, just make sure the end value snaps to 90-degree increments but only when the "snap" checkbox is selected. return Math.round(endValue / rotationSnap) * rotationSnap; } }) } -
Hello green fellas! What I'm trying to accomplish is I think very simple but I'm still stuck on it. This is what I want when an user scroll : -> while the user is scrolling, the div must appear slowly (with opacity) at the center of the screen -> when opacity is at 1, keep it like that and do nothing for some defined px/vh while keep scrolling -> when those px/vh are ended then change the opacity from 1 to 0 while user keep scrolling -> go to next div/section and do the same So the div must appear on the center of the screen and disapear on the center of the screen. (And I need to do the same with the following div's). Here is a codepen of what I tried. Thanks a lot in advance for your help!
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Hi GSAP champs, Soon, I'm going to start working on a project which is a product landing page full of GSAP animations. So, currently we're planning to go with GatsbyJs & one an only GSAP. The animations required in that landing page: DrawSVG ( is it free?) Pinning ScrollTrigger So, I wanna confirm that does GSAP & GatsbyJs have full support for the GSAP, I mentioned above ? any useful resource or help or guidance would be appreciated. Thanks
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I have simple animation. It works just once. Is there a simple way solve that problem? Thanks!
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Everything works fine, but only once. How to solve that?
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hi guys, i need your help, it's been a couple days that i'm trying to solve this. i have a box wich contains SVGs that are draggable, that box needs its box-sizing to be "content-box", and the draggable SVGs bounds needs to be inside the box (not touching the borders) that's why i created a bounds-box which take 100% width and height of the parent box, and set the draggable bounds to that bounds-box, it works fine , the only problem is when i zoom in or out, the bounds change after dragging the svg around and u can see that the bounds got -1px on every side. thank you.
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Hi! I need to create a counter, but it must be integer. No need numbers after comma (dot).
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Hi! I create some demo with image source. I'm trying to make pinned image sequence on GSAP 3. Reference: https://store.google.com/us/product/nest_doorbell_battery?hl=en-US#gq-overview-chap-intro-3 I've found some example but they are implemented on canvas and they user sprite. I dont need to use sprite. Example №1: https://codepen.io/osublake/pen/KKzgqKr Example №2: https://codepen.io/osublake/pen/2152a28cffe2c2c0cca8a3e47f7b21c6 I need other way. I know that's not GSAP product but I want to implement same thing Like ScrollMagic + gsap image sequence https://scrollmagic.io/examples/expert/image_sequence.htmlhttps://scrollmagic.io/examples/expert/image_sequence.html I cant figute it out, how to make it on gsap 3 only. Additional question: what's difference between canvas method or simply div with img source? Is canvas better for page speed optimization?
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Hi! I'v read articles how to control video in timeline but I dont have idea how to make same video animation like here https://store.google.com/us/product/nest_cam_battery?hl=en-US I builded some minimal demo. So what I want: Play video till 3-4 sec PAUSE, then when video in the middle of the screen of viewport it continues play.
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Workflow in Visual Studio Code, Windows 10: 1) First I created a fresh React project with: npx create-react-app my-project 2) Then I downloaded the 'GSAP 3 with Shockingly Green bonus files' ZIP file, version 3.8.0 3) and added the gsap-bonus.tgz in the root directory of my project 4) When I installed the file with : my-project > npm install ./gsap-bonus.tgz, I received the message: added 1 package, and audited 1946 packages in 10s, 58 vulnerabilities (16 moderate, 40 high, 2 critical) 5) After installation: my package.json file looks the same as in the 'module install' video. How can there be that many vulnerabilities in an 'up-to-date' GSAP installation, and do I need to fix this ?
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hi all, I am trying to add animation to carousel. I am using ngx-slick-carousel for carousel. All animations are working fine but one. when i am swiping the slide, the animation is not taking effect. Animation is working pretty well before and after swipe complete. I want animation to be done while swiping. here is the code: let cards = currentCardBox.querySelectorAll('.card-body') let slideNum = e.currentSlide gsap.to(cards[slideNum+1], { scaleY:1.5, scrollTrigger: { trigger: cards[slideNum], start: 'left 30%', end: "-=100", scrub: true, horizontal: true, markers: true }, }); Q : What I am trying to achieve ? Ans: when the hero card swipes to left, next to hero card become hero card with some animation. Thanks for the help..
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Hi Everyone, I have been working on the project involving WebXR, using ThreeJs and Gsap 3. And I have notice that when you initialize webXR session (clicking on 'Enter VR' button) update of Gsap's timelines just stops. They mention in How to create VR content on ThreeJs' website that you need to call setAnimationLoop() from their renderer and to pass callback and that you can't use window.requestAnimationFrame() function (I need to investigate this topic more). The problem was solved calling gsap.ticker.tick() from the callback function. For testing, I have added listener to gsap.ticker and it was working fine when webXR session is not initialized. Is there a better method to update gsap timelines, and am I missing something? I used Oculus Quest for headset and Oculus Browser which is based on Chromium.
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Hi everyone, I am new to GSAP. trying to create a Shrinking header animation. I am trying to reduce the height of 1st section (Faded yellow) using scrollTrigger . But the issue is second section(Blue section) is hiding behind the 1st section on scroll..