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  1. I have in the attached codepen a very simple animation, where I want the '.delivery' box to appear when the trigger is initiated. Not as soon as the page loads, which is what currently happens. Thanks for any help.
  2. Hi, My issue is to do with triggering a nested timeline in reverse, using Greensock and ScrollMagic. I realise ScrollMagic is a separate library but the difference in behaviour I am experiencing is to do with creating timelines either inside a function, or directly on a scrollmagic scene, so I hope somebody can possibly help. I have created two codepens that sort-of replicate my issue. Unfortunately my actual issue is client work so I can't show the same code. But I've recreated the crux of the issue. Additionally my actual code has a pinned element rather than these elements being separate, but hopefully this is enough to explain my issue. Expected behaviour: Scroll down the page - section 1 animation staggers out, section 2 animation staggers in. Scroll down again, section 2 animation staggers out, section 3 animation staggers in. Scroll back up the page - section 3 animations staggers out, section 2 animation staggers in. Again, section 2 animation staggers out, section 1 animation staggers in. I have created a function for fadeIn and fadeOut, and I then create another function "section2Anim", "section3Anim" that is a timeline containing both fadeout and fadein, in order for these two to happen at exactly the same time. (It's not visible on my demo because I don't have the element pinned, but on my pinned version, doing them at the same time basically means one set of dots appear to transform into the next set of dots. Problem: So, I found that the smoothest way to do this, which worked super well for me, when scrolling down the page, is method one, creating section2Anim as a function, and then applying it to the scrollmagic scene. This is this bit of my code: var section2Anim = function () { var tl = new TimelineMax(); tl .add(fadeOutAnimation('#section1 svg circle'), 0) .add(fadeInAnimation('#section2 svg circle'), 0); return tl; }; new ScrollMagic.Scene({ triggerElement: '#section2' }) .setTween(section2Anim) .addTo(controller); You can see this working nicely scrolling down the page in my first codepen, however it does not work in reverse when scrolling up : I have found that the only way to make it work in reverse too, is to not use the function and instead directly assign section2Anim to be the new TimelineMax. like this : var section2Anim = new TimelineMax(); section2Anim .add(fadeOutAnimation('#section1 svg circle'), 0) .add(fadeInAnimation('#section2 svg circle'), 0); new ScrollMagic.Scene({ triggerElement: '#section2' }) .setTween(section2Anim) .addTo(controller); You can see this working both forwards and backwards in my second codepen : So why not just use the latter method, you ask? Well my problem is, as soon as I use this latter method instead in my client code, my animation starts not working properly from the outset, it leaves some of the dots behind (the SVG circles), and doesn't fully trigger the animation. It seems to get stuck and lag, even when just scrolling down. After a while of scrolling it may start to work smoothly. What I am confused about is that in my first method, assigning the function, the animation works really smoothly which is what I want! But I just need it to work in reverse... and because this is all fairly new to me and I am not the best at Javascript anyways (more of a CSS gal), I am confused about why one way reverses and the other way doesn't. I should mention I have also tried some other things with the second method, like pausing the timeline, then playing it on enter of the scroll magic scene, sadly it was still laggy. I appreciate my demo does not show the lagginess or leftover dots, because I had to cut them down for the demo, so maybe this seems fine. But I just can't wrap my head around why the first method, assigning the function of "section2Anim" to the scroll magic scene, works so nicely, but doesn't reverse, whilst the second does reverse, but doesn't work nicely in my actual code. Any help at all much appreciated, thanks so much. Panda
  3. Hi, I have a small issue with the Scrambletext plugin using the wrong lengths for the text ( in an SVG ) Most of the strings start scrambling with too many characters, it also still happens if I define the 'text' parameter Can't work out why? Is there a workaround to force a specific length? Thought it may be to do with the tspans, but I experimented with removing some and it didn't seem to make a difference ?
  4. Hello, I have a button. When a user hovers over it then blue overlay will come and slide from left to right and stop until the mouse leaves. There is no issue here. It's working. Now If the user removes the mouse hover then I have to end the blue overlay from left to right and It will come on the normal button. When I remove the mouse hover it's going to the right to left side. Also when hover on the button "How can I change the color of text and arrow"? Thanks in advance.
  5. Hi All, I am new to js animation, can someone explain me how the nav transition works on http://magacom.fr , i want to make the effect with barbajs and #GSAP . Can Someone help with some code example.
  6. Hello, I'm trying to create a SVG circle with an animation. It work but when I'm resizing the window, the circle animation is not responsive : the animation accelerate or deselerate by the window resizing. If wee decrease the size of the window, the animation does not end correctly. Exemple : http://guillaumeduclos.fr/circle/#/ My code : <svg xmlns="http://www.w3.org/2000/svg"> <circle ref="circle" cx="50%" cy="50%" r="50%" fill="none"/> </svg> svg { overflow: visible; width: 100%; height: 100%; border: 0px solid red; transform: rotate(-90deg); circle { fill: none; stroke: #FFFFFF; stroke-width: 2px; } } TweenMax.from( this.refs.circle, this.state.animDuration, { drawSVG: "0%", ease: Linear.easeNone, repeat: -1, //onRepeat: this.props.changeTeaserBackground.bind(this), callbackScope: this, } ); I don't know if there is any solution to manage the speed animation and create a "responsive" animation ? I did not find methode in the doc for this. Thanks for your help.
  7. 0down votefavorite I am pretty new to GSAP and like using it so far, however, I have a question on how to do some relatively simple animations with react.js involved. I have two divs and an arrow in the middle. What I want is when a div is clicked the arrow will animate and move under the div that is clicked. And if the other div is clicked then the arrow will move under that div. I feel like this is easily done with HTML/CSS but incorporating it into react has been difficult. Any help is greatly appreciated coming from a entry-level coder.
  8. Hi, I created a simple pen just to show you the issue I am having in my real project and is related to the transition-delay because I need the animation starts only when the mouse stays in the element the desire time and not before, with CSS is easy because the transition-delay is the one for the job but I don't know how to do the same using JS/GSAP, do you have any idea? In the following example you can see that if you pass your mouse over the orange div, the animation will be triggered only if you stay for more than 0.5s so you can like move your mouse over it and the animation will not be triggered but this is not happening with the blue one because if you put your mouse over the div and you moved out before the 0.5s, the animation still will be triggered.
  9. Hi all, I am trying to get into Bannertime and its a bit of a learning curve but can see the benefits. I am trying my current banner timeline setup to work with it. In the Bannertime example this is how the animation is called and animated. /** * Animation timeline. */ Banner.prototype.animate = function () { var _this = this; function loop() { _this.timeline.gotoAndPlay('start'); } this.timeline = new TimelineLite({ onComplete: loop }) .addLabel('start', 0) .add(TweenLite.to(this.logo, 2, { autoAlpha: 1, scale: 0.7, delay: 1, ease: Elastic.easeOut })) .add(TweenLite.to(this.logo, 1, { autoAlpha: 0, scale: 0.4, delay: 1 })); }; In my previous banners I have a start animation function which adds in each frames of the banners. I separate them into frames to match a storyboard. I have tried the below adding in how I animate with the current Bannertime setup but it does not seem to be calling my startAnimation. I have also attached the whole original Bannertime file. Any help is appreciated I would like to still have animation setup but within Bannertime. /** * Animation timeline. */ Banner.prototype.animate = function () { var _this = this; function startAnimation() { timeline = new TimelineMax({ repeat: 1, repeatDelay: 3 }), timeline.set( banner, { autoAlpha: 1 }) .add(frame1(), "+=0.0"), timeline.timeScale(1), console.log(timeline.duration() + "timeline duration") } function frame1() { var t = (new TimelineMax) .fromTo(this.tablet, 2, { top: -64, autoAlpha: 0 }, { top: 0, autoAlpha: 1 }) .to(this.model, 2, {autoAlpha: 1}, "+=0.0") return t; } }; Many thanks, Chris banner.animation.js
  10. Anyone here familiar with weborama HPTO and how the hell it works? there is so little documentation that is hard to simply preview a file just to work on it. http://specs.weborama.nl/nl/html-publisher-persgroep-vk_parool-hpto
  11. Hello, I am trying to implement the smooth scroll when user click on the anchor tag then it will scroll and reach the target. it's working perfectly with all the anchor tag. Now my issue is, I have two tabs called as part1 and part2. There is no data in part1 but I have 3-4 anchor tags in the part2. I have to set a smooth scroll for that. I don't want a smooth scroll when the user clicks on part1 or part2. <div class="tabs"> <ul class="tab_click"> <li class="current"><a href="#part1" >Part1</a></li> <li><a href="#part2">part2</a></li> </ul> </div> I need a smoth scroll when user click on the below anchor tag. <ul> <li><a href="#about">About</a></li> <li><a href="#services">Services</a></li> <li><a href="#contact">Contact</a></li> <li><a href="terms.php">Terms</a></li> </ul> Would you help me out in this issue?
  12. I'm forked pen from jonathan https://codepen.io/jonathan/pen/NqZPwd So I'm need to create image animation on hover and on mouseleave reset image to default state. Now animation works well on hover and stopped on mouseleave, but image doesn't reset to default. So, how I can achieve that? Ideally, I need the same image hover effect like in this site https://www.juliebonnemoy.com/ (project's images after clients list) Thanks
  13. Hello everyone! I just started using the GSAP library a few days ago and I am having an absolute blast! However, I have been struggling to achieve this fade-in effect for a page I am building (check it out here). The idea (just like in the codepen that I linked and the actual page) is to have the page fade-in from above when the DOM is loaded. Initially, I just added a fromTo Tween, then I added the window.onload function and inserted the code in there. Both "solutions" failed, as the content appears and then the animation procs. I wanted the animation to proc as soon as the DOM is ready. I am assuming the solution is simple, though, I only have a basic understanding of JavaScript and the GSAP library so I cannot seem to solve this. Any input?
  14. Hi all! I'm working on finding the "best way" to approach animating the width of an object using the current implementation of GSAP TimelineMax paired with ScrollMagic: https://gist.github.com/jodriscoll/bda71b0245776294779cc1f9573186cd As most of you may know, animating the width of an element does not leverage the GPU, causing a reflow of the DOM, which is bad for performance, can break with bad JavaScript, reduces the 60hz/fps target, etc., etc. Unfortunately, I noticed the way the TimelineMax animates an object's property is through transform: matrix3d(). Which in turn, prevents the explicit usage/designation of transform: scaleX() to alter the width to/from through the TimelineMax().to properties. A summarized snippet of where I'm managing this configuration can be seen below: // ... const ScrollLines = new TimelineMax() .to( animate.down, 1, { x: animate.neg, y: animate.pos, width: 0, repeat: 1.25, ease: Sine.easeOut, yoyoEase: true }, "together" ) .to( animate.up, 1, { x: animate.pos, y: animate.neg, width: 0, repeat: 1.25, ease: Sine.easeOut, yoyoEase: true }, "together"); // ... Actual question: Is there a way to alter the width of an element while still utilizing the core matrix3d calculation in TimelineMax? You can see the current implementation of this animation on youcanwa.org, or view the demonstration here. Any suggestions or help would be much appreciated!
  15. Hey guys! I'm relatively new to GSAP, and I've search the forums for image glitch effects on hover to no avail. I'm looking to make an images on the page glitch on mouse hover similar to the effect on the text in the codepen. Is this possible with GSAP? Thanks in advance!
  16. Hi all, I would like to know how to get this result, or do I have to look in the documentation to make animations like this developer ? http://eric-huguenin.com/ tanks you verry much :)
  17. Recently was trying to replicate the above codepen in a react component with gsap and the animation completely fails, it doesn't even start or trigger. Can someone help me look for bugs? The codesandbox link is here : https://codesandbox.io/s/402ov4lyr7 Please Help.
  18. Hi Guys, first Time, when i clicked on greenbox, it show correct position, But when i move it to another position then clicked it again. it show wrong position. pls help me to figure out..
  19. Hey there! First of all I've got to say GSAP is the most amazing animation library the web has to offer, so thank you GreenSock for the great work ! Back to the issue at hand, I've noticed an odd behavior when it comes to SplitText and the line splitting feature (could also be the case for chars and words) : as you see in the codepen that I forked from the actual GreenSock's demo, when you are splitting one element, the splitting is made inside that element, BUT if you are splitting several elements, the splitting is made outside and actually wraps the element (which is, I feel, the logical behavior). See screenshots* attached if you can't see the codepen. How do you feel about that? Is it a normal behavior to you? Having different splitting behaviors gets tricky when animating lines of copy that come from a CMS, as the number of lines that you feed SplitText with may vary… *Screenshots :
  20. Hello, I am using Greensock animation for smooth scroll clicking on the menu. I have three pages which are `menu.php, index.php, terms.php`. Now I am on `index.php` page and there is no issue with scrolling if I clicking on the menu then it's targeting the right id. No issue on the index page. Now I am on `terms.php` page from there If I click on the about menu then it's not redirecting on the id. I am getting the URL like `http://localhost/test-menu/terms.php#contact` URL should be displayed `http://localhost/test-menu/index.php#contact` Hope you all understand my issue. Would you help me out in this? In the `menu.php` page, I added my menu code which is <ul> <li><a href="#about">About</a></li> <li><a href="#services">Services</a></li> <li><a href="#contact">Contact</a></li> <li><a href="terms.php">Terms</a></li> </ul> In the `index.php`, I added the code which is <?php include('menu.php'); ?> <section id="about"> <h2>About</h2> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> </section> <section id="services"> <h2>Service</h2> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> </section> <section id="contact"> <h2>Contact</h2> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> </section> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.0/TweenMax.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/ScrollMagic.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.0/plugins/ScrollToPlugin.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/plugins/animation.gsap.js"></script> In the `terms.php`, I added the code <?php include('menu.php'); ?> <section> <h2>terms</h2> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. </p> </section> GSAP smooth scroll script /** Smooth Scrolling Functionality **/ $(document).ready(function() { // Init controller var controller = new ScrollMagic.Controller(); // Change behavior of controller // to animate scroll instead of jump controller.scrollTo(function(target) { TweenMax.to(window, 2, { scrollTo : { y : target-65, // scroll position of the target along y axis autoKill : true, // allows user to kill scroll action smoothly }, ease : Cubic.easeInOut }); }); // Bind scroll to anchor links $(document).on("click", "a[href^=#]", function(e) { var id = $(this).attr("href"); if($(id).length > 0) { e.preventDefault(); // trigger scroll controller.scrollTo(id); // If supported by the browser we can also update the URL if (window.history && window.history.pushState) { history.pushState("", document.title, id); } }; }); }); **Css** ul{margin: 0;padding: 0;list-style: none;} ul li{display: inline-block;margin: 10px;} section{min-height: 500px;}
  21. Hello, I am trying to scroll the box. Like when user scroll the page from the top then my box will scroll bottom to top and if scroll the page from bottom to top the box will scroll from top to bottom. I know it's confusion so I am sharing you the reference website http://www.xn--entreprenrsgatan-uwb.se/ . In this website ( check out the image first http://prntscr.com/jqor17), You can check the black box, When you scroll from the top then that black box animate from bottom to top and if you scroll from bottom animate top to bottom on the same position. I don't have any idea how to achieve this using scroll magic. Would you help me out in this?
  22. Hello @GreenSock Jack or somebody else who could help met with this, For a while now I'm using webpack together with the gsap npm package and uglifyjs. I keep things up to date and so far everything was working fine, until today. After updating the gsap package from 1.20.4 to 1.20.6 suddenly uglifyJs starts complaining. I only updated gsap, so only the gsap module has changed. I just found out gsap 1.20.4 works fine, and the problem starts with gsap 1.20.5: After searching for a solution I found that gsap 1.20.5 contains es6 code, which is not there in 1.20.4. This is what I see in TweenLite (1.20.5): const gs = _gsScope.com.greensock; export { TweenLite as default }; export const SimpleTimeline = gs.core.SimpleTimeline; export const Animation = gs.core.Animation; export const {Ease, Linear, Power0, Power1, Power2, Power3, Power4, TweenPlugin} = _gsScope; export const EventDispatcher = gs.events.EventDispatcher; UglifyJs here complains about the constant destructuring on the forelast line which it doesn't understand: 'Name expected' But even if it did understand it and continues its process, I would had a problem, because my project should output es5 and uglifyjs comes after transpiling. So this untranspiled es6 code is causing problems with uglifyJs in the webpack workflow. Also the minified versions of gsap 1.20.5 seem to have untranspiled es6 code now. I can't set UglifyJs to be on es6, because I want my project to output es5 code and uglifyJs is after the transpiling, like it should in webpack. My own projectcode is written in es6 and I use webpack babel to transpile to es5, but Babel is not transpiling the node_modules folder and I really like to keep it that way and think of that as best practice. I see most of the gsap code still is written in es5, so my guess would be something went wrong compiling the lib. But the above es6 lines (maybe more?) are in all gsap folders (gsap, gsap/umd, gsap/src/minified and gsap/src/uncompressed). Did something go wrong? Or am I missing something here? Thanks in advance!
  23. Hello GSAP'ers I'm using Vue-Cli / Webpack template and I already managed to import ScrollMagic, but when running TimelineMax with setTween I get this error: "(ScrollMagic.Scene) -> ERROR calling setTween() due to missing Plugin 'animation.gsap'. Please make sure to include plugins/animation.gsap.js" My webpack.base.config.js is configured like this: var $ = require("jquery"); var ScrollMagic = require("scrollmagic"); var ScrollGsap = require('scrollmagic/scrollmagic/uncompressed/plugins/animation.gsap'); var gsap = require("gsap"); module.exports = { ... resolve: { extensions: ['.js', '.vue', '.json'], alias: { "TweenLite": Path.resolve('node_modules', 'gsap/src/uncompressed/TweenLite.js'), "TweenMax": Path.resolve('node_modules', 'gsap/src/uncompressed/TweenMax.js'), "TimelineLite": Path.resolve('node_modules', 'gsap/src/uncompressed/TimelineLite.js'), "TimelineMax": Path.resolve('node_modules', 'gsap/src/uncompressed/TimelineMax.js'), "ScrollMagic": Path.resolve('node_modules', 'scrollmagic/scrollmagic/uncompressed/ScrollMagic.js'), "animation.gsap": Path.resolve('node_modules', 'scrollmagic/scrollmagic/uncompressed/plugins/animation.gsap.js'), "debug.addIndicators": Path.resolve('node_modules', 'scrollmagic/scrollmagic/uncompressed/plugins/debug.addIndicators.js') } And my Component.vue is like this: <script> import { TweenMax, TimelineMax } from 'gsap' import $ from 'jquery' import ScrollMagic from 'scrollmagic' import gsap from 'scrollmagic' export default { mounted () { TweenMax.from('#red', 5, {width: 0}); const tlVueGsap = new TimelineMax() .from('#blue', 5, {width: 0}) .to('#blue', 5, {x: 400}) const controller = new ScrollMagic.Controller(); const scene = new ScrollMagic.Scene({ triggerElement: "#red" }) .setTween(tlVueGsap) .addTo(controller); } //Close Mounted } //Close Export Defautl </script> ScrollMagic is working, just the gsap.animation plugin that is not being imported Any idea how to solve it? Link of Github Project: https://github.com/Efetivos/vue_init/blob/master/src/components/GsapTest.vue Thanks Folk
  24. Hey guys, I feel like calling kill() on a Draggable instance should probably clean up after itself and reset the DOM element it was invoked on to it's pre-initialization state. Currently it leaves 'user-select: text' on the inline style attribute of each element, overwriting any default user-select settings that may have been previously defined (inline or css). See line 903 in Draggable.js _setSelectable = function(elements, selectable) { var i = elements.length, e; while (--i > -1) { e = elements[i]; e.ondragstart = e.onselectstart = selectable ? null : _emptyFunc; _setStyle(e, "userSelect", (selectable ? "text" : "none")); } } I can of course manually clean up the style in my implementations (which is what I currently do) but I think it would be much cleaner if Draggable would keep an internal reference to any style properties it is going to modify and reset the element to that reference after the Draggable instance is killed. Sorry for being nitpicky. Keep up the great work! Jonathan
  25. jakub40

    Many setTween

    Hello i have question. How to setTween to many different elements?? var controller = new ScrollMagic.Controller(); var scene = new ScrollMagic.Scene({triggerElement: ".layer_grouop", duration: 550}) // animate color and top border in relation to scroll position .setTween(".layer_8", {top: "100px"}) // the tween durtion can be omitted and defaults to 1 .setTween(".layer_7", {top: "100px"}) // the tween durtion can be omitted and defaults to 1 .setTween(".layer_6", {top: "55px"}) // the tween durtion can be omitted and defaults to 1 .setTween(".layer_4", {top: "35px"}) // the tween durtion can be omitted and defaults to 1 .setTween(".layer_3", {top: "20px"}) // the tween durtion can be omitted and defaults to 1 .setTween(".layer_2", {top: "5px"}) // the tween durtion can be omitted and defaults to 1 .setTween(".layer_1", {top: "-100px"}) // the tween durtion can be omitted and defaults to 1 .addIndicators({name: "2 (duration: 400)"}) // add indicators (requires plugin) .addTo(controller);