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  1. With the eventual phasing out of Flash on Chrome and Firefox coming sooner rather than later, I've realized that I need to prioritize the migration of my site's Flash files to HTML5. My partner and I made use of the alpha channel present in SWF files, which allowed us to apply customized backgrounds behind FLVs (allowing our users to enjoy a great interactive experience in our SWFs). We'd like to continue using Greensock products to allow us to more easily present these interactive elements to our users (as we currently use the Actionscript library of GSAP to achieve our goals). My main questi
  2. Hi all... Is there anyone here??? I've found a simple but useful code developed a few years ago... it loads 2 swf files in sequence ... But I have just one question... How can I Loop them? How can you change the code to load swf1 after swf2 is finished? I've tried almost the whole day but no result yet... Please help... thank you a lot... import com.greensock.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; import flash.events.Event; //create SWFLoaders var swf1:SWFLoader = new SWFLoader("child1.swf",{container:this,y:100
  3. Hello everyone... This is my biggest problem in Adobe Animate AS3 ever. So the problem is- I have 8 SWFs which have separate topic in each and one main SWF file and i want to connect all of them together like- Firstly i open Main SWF then it shows all the 8 topics name with each button. i used script from code snippets which is 'Click to load/unload SWF' and i assigned all the SWF as it required to open. I have created a button in each SWF to go back to main SWF using same code as i mentioned.... It is working properly but i realized that each time i click to open new SWF, it ov
  4. Hey everyone so I am moving a Movie Clip across the stage using Animate CC/AS3 and I was wondering which way is faster or if it even matters? The initial method I would use was straight forward using an ENTER_FRAME Event Listener like so addEventListener(Event.ENTER_FRAME, platformLoop); private function platformLoop(e:Event):void { this.x -= 8.0; } the Second Method which i am currently using now is like so: private function init():void { TweenLite.delayedCall(0.001, moveChar); } private function moveChar():void { TweenLite.delayedCall(
  5. Hello GreenSocks! I've been working with gsap for a short while. But this is my first problem with which I can not get any further. So my first thread Hello!! My Goal is: to animate multiple Images to a Video. For this I found already a snippet (dont now the url anymore) which displays and hide immediately a image (Combined with a staggerTo). So my Problem is: It works! But not on all Browsers. If i clean the Cache or hit reload, over and over, the animation in Internet Explorer and Edge is very very flashy! My Question is: What went w
  6. Hello, I'm on a project created in Flash Builder 4.7 and Flash Professional CS6, nice. I need the project load's a SWF in the "preloaded SWF", the first SWF, loads a second SWF, and this second would be the "Home" of the project. At this point, work's perfectly. but when the home try to load secondaries SWF sends me The code of the first SWF: package { import flash.display.DisplayObject; import flash.display.Loader; import flash.display.MovieClip; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.Progress
  7. Hello, I've decompiled server-side flash by Sothink SWF Decompiler. Can I recompile files and run in my computer? When I try to run in Sothink SWF Decompiler it starts only loader file(advertisement) and then stops. Any ideas?
  8. Because you are one of the people who knew Flash and understood what made it great, I thought I'd ask. I was originally going to title this post "Any chance Greensock could replace CreateJS in AnimateCC?" Then I realized what I was asking was a little bigger. However, that is the gist of what I'm wondering. Is there a way to use the Greensock library as the engine that drives the animation when publishing from AnimateCC instead of CreateJS? The CreateJS library isn't getting updates (worse than Flash and Air). It's slow on mobile. Interaction is unbearably laggy. It's essentially unus
  9. Anyone try building this in Flash? http://greensock.com/cube-dial-tutorial I've started down the path of digging into the logic, and replacing the HTML stuff with MovieClips, but one major piece is missing since there is no equivalent "Draggable" plugin for AS3. Well, I'm deep in the muck... so I'm going to continue and see what I'm able to do, but perhaps someone has already gone down this path and has some advice? Much obliged!
  10. Hey !! I am new at Actinscript, I'm working with Adobe Animate CC and I have a project based on AIR for Android. I want a code that can run and play an AS3 external SWF flash game in full screen with auto-resize to support different android screen sizes. Can you help me with the code please.
  11. Hello all, a newbie here. I looked through the docs and examples, but am still a bit unsure whether the Timeline scripts could help me out with a project I'm tasked with. The project is a rather straightforward animation created in Flash/Animate which needs to be exported as SVG. The animation has four points at which the animation would need to stop. Each 'stop point' would have a corresponding button which moves the playhead backwards or forwards, depending if the clicked button is before or after where the playhead currently is at. As you might know, scripts do not go with the S
  12. Hi! We have been working on a new way to export faster, smaller HTML5 from Adobe Animate. As we are nearing launch we would love to hear about your experiences with Flash and Animate for HTML5. https://www.surveymonkey.com/r/Z3DNNQB Be sure to enter your email for a chance to download the product before launch!
  13. How can I program an object using ThrowPropsPlugin along a spiral path (roulette wheel ball)?
  14. Hello, We have been using the Greensock library in an Adobe AIR application for a while now with really no problems. We decided to try our Windows based application on an Android device and found that most things work quite well. The only problem we are seeing with the Greensock library turns up when we use scale effects. By this, I mean any time I attempt to scale a SplitTextField from say 4 to 1, the system lags. If I scale multiple SplitTextFields at once and by letter, then system can almost crash. The board we are using is running one of the latest version of Android and is capa
  15. I just noticed, one of our Flash games has a really awful jitter in all the GSAP tweens -- but only in Firefox. 'Looks 100% fine in Chrome and Safari. Anyone else seen anything like this? https://mindgamer.com/brain_training_paperboat_challenge/ (View in Firefox to see the issue).
  16. Hi All, I am trying to animate a mask in a Flash HTML5 Canvas document using TweenLite. I am trying to animate a symbol that is in a mask layer. But when I try I get a JavaScript console error: TweenLite.min.js:12 Uncaught Cannot tween a null target. My other objects animate fine. I believe I have all the proper .js files loaded in the HTML (easelJS, tweenJS, movieclip, preloadJS) and the Tweenlite files (CSSPlugin, EasePack, Tweenlite). Here is the code I used that throws the error. TweenLite.to(this.leftYellowStripeMask, .5, {y:-9, ease:Quad.easeOut, delay:.3}); I'm gues
  17. Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. Published: 2015-08-07 Google sparked an urgent and rather violent shift away from Flash technology when it announced that Chrome will pause "less important" Flash content starting as early as September 2015. Flash has served as the de facto standard for banner ads for more than a decade. Firefox also blocked Flash after major securi
  18. GSAP doesn't update Tweenlite for Flash about a year. Do you longer support Flash ??
  19. hi my name is amandy and i have the homework to create a goldberg machine and dont have any idea how to do the code im new to this and im desperate trying to do something like this can someone help me please its urgent press the image to see the movement
  20. Not sure if this should be Flash or JS, but its a crossover project. I've recently been working on a big campaign, that uses a large amount of character animations, and our team was using a mixture of Flash and After Effects to achieve these great animations. Then came the mobile placements, and I found that the actual delivery platform itself had no support for canvas or easelJS and barely any SVG support. So I ended up creating spritesheet animations using CSS and manually setting up frame by frame animations in Illustrator, the problem was now that these animations didn't match what
  21. Hi All, Does anyone know how to make the banner loop in AS2? Can it be done in TweenNano? Below is my code so far: --------- import com.greensock.*; import com.greensock.easing.*; //Scene 1 TweenNano.to(bg1, 1, {_x:0, _y:0, _alpha:100, ease:Cubic.easeOut}); TweenNano.to(logo, 1, {_x:13, _y:20, _alpha:100, delay:.5, ease:Fade.easeOut, overwrite:false}); TweenNano.to(text1, 1, {_x:267.35, _y:45, _alpha:100, ease:Cubic.easeOut, delay:1.3, overwrite:false}); TweenNano.to(text2, 1, {_x:378, _y:45, _alpha:100, ease:Cubic.easeOut, delay:3.5, overwrite:false}); TweenNano.to(text3,
  22. Hello. I am in need of serious help with this problem I'm facing. First off let me tell you what I want to achieve with my code. On click of a button at the top-center of my screen, 4 fishes are to be tweened with bezier movements to simulate 'swimming' through water. They have other functions but this is the part that I need to get working. function tweenFish():void { var numY:Array = new Array; for (var count:Number = 1; count < 5; count++) { numY.push(count+8); } numY.reverse(); trace(tweenArr, round); for (var numX:Number = 0; numX < 4; numX++)
  23. main_Player.txtScroll.tf.x = 0; main_Player.txtScroll.tf.y = 0; main_Player.txtScroll.x = 166; main_Player.txtScroll.y = 182; main_Player.txtScroll.width = main_Player.txtScroll.tf.width; scrollWords(); function scrollWords():void { main_Player.txtScroll.tf.wordWrap = false; main_Player.txtScroll.tf.autoSize = TextFieldAutoSize.CENTER; if(main_Player.txtScroll.tf.width >= 136) { goForwardTween(tf); } } function goForwardTween(tf:TextField):void { TweenMax.to(tf, 3, {x:248, delay:1, onComplete:goBackTween, onCompleteParams:[tf] }); } function goBackTween(tf:
  24. I'm trying to create a line of text that slowly fades into view from left to right (or top to bottom, whatever). I see the very simple process of fading the entire text field in or out, but is there a way to fade vertically or horizontally? Thanks!
  25. The code is below. When Tweenlite is called it treats "tileList[count1]" as a string instead of a variable name. However the trace seems to return what I would expect (tile1, tile2, tile3...). If I remove "tileList[count1]" from the tween and replace it with a direct call to the MovieClip (tile1, tile2, etc) the code works perfectly... Things I've tried: Using a vector instead of an array. Setting tileList[count1] to a public and local variable and then calling that variable. Removing the randomSort. Removing count1 and calling the array element directly (ie, tileList[5]). public class
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