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  1. Hello! Has anyone noticed when using Draggable with throwProps:true, with restricted bounds AND with snap that if throwing the object and try to catch it before it reaches its destination it directly jumps to calculating end position. It should just freeze the object when the user click on it when it still in motion. Like when you are not using the snap. Im creating a webapp with a navigation that I can throw Like the facebook app. Try with the examples http://www.greensock.com/draggable/ the first one "Throw" with the setting "Snap to grid" checked. You will see what happens.
  2. Hello, Is there a way to invert the behavior of the bounds management. Having a box with bigger size than the container, that could be draggable but must fill the container. Best, Nico J.
  3. The next update to Draggable introduces some useful new properties: pointerX pointerY endX endY The "pointer" properties refer to the mouse (or touch) location from the last event (like event.pageX) associated with that Draggable instance. The "end" properties refer to where the element will land. Those get populated as soon as the user releases the mouse (or touch). Draggable also has the following properties (which aren't new): x y xMax xMin yMax yMin Here's the dilemma: technically there's an inconsistency with the way the new names are structured compared to the existing pro
  4. Hello i'm working with Draggable and the ThrowPropsPlugin - they are fantastic! However I have a problem. How can I get the final x, y position of the dragged object? When dragEnd is outside the boundery, ThrowProps will move the object back inside the boundery (very nice!) but where does it stopp? I'm working on a kind of mouse-follower, where one object follows the draggable one.
  5. I am using draggable on a div containing svg elements If I dont use draggable and scale the div via:- var i = $('#chart'); TweenLite.to(i, 2, {scale:4}); The edges of the SVG text and circle etc remain crisp as you would expect from scaled vectors. However if I enable draggable via:- var aD = Draggable.create("#chart", {type:"x,y", edgeResistance:0.5, throwProps:true, bounds:window}); and then zoom the SVG element become fuzzy as though they were scaled pixels. This happens even if I disable draggable before scaling Any ideas why this might be? Thanks - Dean Update: Scale wi
  6. Is it possible to use the Draggable util class with Canvas, specifically EaselJS? I'm creating a dial that can you can spin using throwprops. I wasnt able to use Draggable so I've recycled the dial AS3 example from here http://www.greensock.com/throwprops/ It works ok, but its a bit glitchy compared with the Draggable CSS example. I've created a Fiddle with the two versions, http://plnkr.co/edit/eKVhZL5ulUWqj5pgP9BA?p=preview Is the something wrong with the math on my Canvas version perhaps? Any tips would be appreciated.
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