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Found 4 results

  1. Are there any shortcuts in TransformAroundPointPlugin? Something like TOP_RIGHT or BOTTOM_CENTER as in LiquidStage.
  2. I'm very new to actionscript and currently working on a game in Flash for a class assignment. The teacher recommended tweening the objects in the game, like bullets, enemies, ect. So as an enemy behavior, I'm trying to tween it to approach the player as it travels in a circle, so that it would approach in a spiral, eventually colliding with the player if they failed to shoot it. After some searching, I've found the TransformAroundPoint addon, which is very helpful and almost what I'm looking for. TweenMax.to(enemy, 3, {x:player.x, y:player.y, ease:Linear.easeNone, transformAroundPoint:{point
  3. I´m trying to Tween a MC scale in a way it transformation point be always in the center of the screen. I though the TransformAroundPointPlugin already done the transformation by a absolute position point. But the code do not works as expected. It seams do use a coordinate relative to the MC that is transformed. Is TransformAroundPointPlugin work with absolute or relative values? If is relative, how can i find dynamically the right relative coordinate to the center of the screen? Here is the code: TweenMax.to(spriteArt.container, 0.5, {transformAroundPoint:{point:new Point(400, 200
  4. Greetings from Beautiful Boise! I have some playing card (rectangular) MovieClips on the Stage. I want to startDrag() them via MOUSE_DOWN, and stopDrag() them via MOUSE_UP, measuring the speed of the motion and decaying it via ThrowPropsPlugin. Easy enough, and that's complete/fully functional. But what I'd also like to do is have the rectangle respond to the direction of motion by rotating around the mouseX and mouseY point so that it is drug behind the cursor until MOUSE_UP. I have tried the RotateAroundPointPlugin and cannot seem to configure it properly. I can trace() the p
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