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  1. Howdy! Have a problem and was wondering if there was a quick solution... Is there a way to remove all 'onComplete' events? Here is my scenario: - I create and start tweens on movieClips with onComplete events. TweenLite.to(waveMc, 5, {alpha:0, ease:Sine.easeInOut, delay:2, overwrite:false, onComplete:showNextWave} ); function showNextWave() { trace("Still gets called?"); } - Then user initated cancel (halfway through the animation)... need to remove all movieClips - I'm using teh following to remove the movieClip: while (this.numChildren != 0) { this.removeChildAt(0); } It seems that the onComplete event still gets triggered. Is there a way to make sure the tweens and events also get destroyed?
  2. Is there a way to have reverse appended to the timeline? I'm trying to make a typewriter effect, so when the letters are typed out, it'll reverse it, and type a new sentence. Kind of like you're backspacing the sentence.
  3. Often in a timeline sequence I'd like to simply call a function. The best way I've figured out to do this is using a delayedCall like: myTimelineLite.append(TweenLite.delayedCall(0, myFunction)); but is there a better way? This code works, but seems a little clunky.