Hi all sorry if this has been addressed before. I cannot seem to find anything that is working for me. I'm trying to do a banner that loops 3 times with a delay between the end of timeline and the beginning.
All that is happening is it runs through the timeline. It does not delay or restart.
I'm okay at as2 but havent delved into as3 and this project requires as2.
I've tried a restart function that I had seen in another post but it's not working. I tried it with TimeLineMax and used the repeat and that worked but unfortunately added 10 more k to my swf. I've read some on the docs but still unclear.
Any help would be appreciated!!!! Thanks!
var timeline:TimelineLite = new TimelineLite({onComplete:done});
timeline.append( TweenLite.to(text_01, .75, {_alpha:100, _xscale: 100, _yscale: 100, ease:Linear.easeOut}));
timeline.append( TweenLite.to(text_01, .5, {_alpha:0, ease:Regular.easeOut}), 1.25);
timeline.append( TweenLite.to(arrowRight, .5, {_x:162, ease:Regular.easeOut}));
timeline.append( TweenLite.to(arrowLeft, .5, {_x:-1, ease:Regular.easeOut}));
timeline.append( TweenLite.to(arrowTop, .5, {_y:155, ease:Regular.easeOut}));
function done() {
TweenLite.delayedCall(4, timeline.restart);
}