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cristina

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About cristina

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  • Birthday 12/18/1985

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    Female
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    Portugal
  1. It was a mistake on my part to assume we were streaming, I assumed that buffering was somewhat related to streaming, but now I recall that in college we setup a streaming server and It was a specific technology altogether. Thank you very much for this enlightening answer
  2. Hello and thank you so much for the most useful AS3 Library I've ever used! I'm currently using a VideoLoader to playback external MP4 on a client website. I've set bufferMode=true and all goes well on short videos. However, on larger videos (about 100MB) when I try to seek the video immediately after the first bufferFull event: - bufferEmpty is displached properly - I display a 0% buffer progress info and wait for buffer progress - It stays at 0% for about 20 seconds! -> My problem - It then starts to show progress and quickly gets to 100% - bufferFull is dispached, all is good.
  3. Hello, I'm currently working on an application with various menus which have an opening animation. I've created a timeline for each menu. To open the menu, I play() the timeline. To close the menu, I reverse() it. This worked on multiple cases, but I've been stuck with a menu which plays much slowly on reverse, even though I have stated "useFrames:true" and "ease:Linear.easeNone". I'll paste the code bellow: var endframe : int = mc.totalFrames-1; var duration : int = mc.totalFrames-1; var tween : TweenMax = new TweenMax(mc, duration, {useFrames:true, frame:endframe, ease:Linear.easeN
  4. Hello, I'm currently working on an application with various menus which have an opening animation. I've created a timeline for each menu. To open the menu, I play() the timeline. To close the menu, I reverse() it. This worked on multiple cases, but I've been stuck with a menu which plays much slowly on reverse, even though I have stated "useFrames:true" and "ease:Linear.easeNone". I'll paste the code bellow: var endframe : int = base.totalFrames-1; var duration : int = base.totalFrames-1; var tween : TweenMax = new TweenMax(mc, duration, {useFrames:true, frame:endframe, ease:Linear.e
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