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ngrinchenko last won the day on November 25 2012

ngrinchenko had the most liked content!

ngrinchenko

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ngrinchenko last won the day on November 25 2012

ngrinchenko had the most liked content!

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About ngrinchenko

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  1. I need a guidance in a proper direction. I am working on a thanksgiving animation card and wanted to emulated leaves thrown up/falling down effect with individual letter forms. I would like individual letters kind of explode in a puff from the bottom of the screen (each letter has a unique color), then they slow down in the middle of the screen and start to fall down in a swirling fallen leaves fashion. As they fall down they assemble into the text a couple lines long. This text is a real thank you note. As they assemble into the text they change to a uniform color. Please suggest which
  2. restart() works perfectly every time. I tested it without the set up in outHandler and it works as well. If all I want the tween to play each time once the mouse is over my mc - do I need the set up in outHandler?
  3. It did not work. Maybe my Tween is too long, but at the end I have this ", repeat:1, yoyo:true, paused:true" Maybe it messes up what you are suggesting? I attach a simple file to take a look at.
  4. I play my Tween on MOUSE_OVER. Then I would like it to be reset on MOUSE_OUT so when there is a MOUSE_OVER again on that MC - it plays again. ACOLYTE_mc.ACOLYTE_logo_btn.ACOLYTE_flash.alpha = 0; var ACOLYTE_flash_Tween:TweenMax = TweenMax.fromTo(ACOLYTE_mc.ACOLYTE_logo_btn.ACOLYTE_flash, .25, {scaleX:.1, scaleY:.1},{scaleX:1, scaleY:.4, alpha:1, glowFilter:{color:0xffffff, alpha:1, blurX:12, blurY:5, strength:5, quality:3}, blurFilter:{blurX:12, blurY:4, quality:3}, repeat:1, yoyo:true, paused:true}); ACOLYTE_mc.ACOLYTE_logo_btn.addEventListener(MouseEvent.ROLL_OVER, overHandler_ACOLYT
  5. Thanks, I can't believe I missed that. I was so much preoccupied with "difficult " part of 3 individual timeLines, that simple 3 nested time lines were never under the radar to double check.
  6. I did not work. I made two simplified versions. Version 1:"openingCollage3C_test" is where timeLines are not nested and play one after another by setting up delays. Version2:"openingCollage3CNested_test" is where timeLInes are nested, delays are removed. However they do not play as expected. I have a delay on the screen and then everything animates in already with rendered. So it looks like blur and alpha tween already happened while there was a delay and then x,y position tweened in. As a side question. I personally like blur effect and tend to use it quite often. I did remove it as you s
  7. If I follow your explanation correctly then it seems that I am doing everything right and still it doesn't work. To be presize it doesn't work properly. I have a blank screen for about 15 sec. and then everything animates without any seen transitions, except for movement in a sec to full completion. It supposed to be a soft animation which starts right away without any delay. Just a reminder all the code works if I don't use nested timelines set up. Here is my code in its entirety: stop(); import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; ////////////
  8. I am lost at seemingly "simple" thing, at least I think it worked out for me before. I have 3 timelines which have to play one after another. So to time them together I put a delay on each next time line. I would like to do it a proper way and nest them into one main time line. Each individually they work fine. So, here are my timelines: var IntroCollage_timeLine:TimelineMax = new TimelineMax({timeScale: .5}); var prdctIntroFlashUp_tl:TimelineMax = new TimelineMax({timeScale: .2, repeat:1, yoyo:true, delay: 2}); var AppsIntroLightUp_tl:TimelineMax = new TimelineMax({timeScale: 1, dela
  9. Can I reverse the timeLine right after it was played? Here is my code for the timeLine: var prdctIntroFlashUp_tl:TimelineMax = new TimelineMax({timeScale: 1, delay: 3}); prdctIntroFlashUp_tl.appendMultiple([ TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.EMini9Intro_btn.EMini9_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.LyteRing6SMTIntro_btn.LyteRing6SMT_ON, 1.7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.Toronado20Intro_btn.Toronado20_ON, 1.7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.Flora
  10. My main time line is sectioned into two labeled keyframed sections. In section1 I have a button called "APPLICATIONS" which colors blue on roll over and discolors on roll out. In this section1 there is an SWF loader which loads additional buttons. These buttons when clicked bring user to section2, where the button "APPLICATIONS" should be staying colored in. However it does not happen. My idea was to play the timeLine which is set up is section1 in the main file by a command in the loaded SWF file, which works now. However I still need to make sure that evenListeners are disabled as well.
  11. Wow, This is a new approach to me. I have a fairly complicated website. The reason I segmented the main time line is that I can easily see each labeled section and access a code for it right away. What you are suggesting, if understand you correctly, the entire site consists of only one frame with Movie Clips for each section located on that frame. Then all the code per each section would be located? Is it inside the Movie Clip for each section or on one layer of the first frame where all of the movie clips for the website are located? If I put the code on first frame for all the present m
  12. My main time line is sectioned into two labeled keyframed sections. In section1 I have a button called "APPLICATIONS" which colors blue on roll over and discolors on roll out. In this section1 there is an SWF loader which loads additional buttons. These buttons when clicked bring user to section2, where the button "APPLICATIONS" should be staying colored in. However it does not happen. My idea was to play the timeLine which is set up is section1 in the main file by a command in the loaded SWF file, but it doesn't seem to work out. Is it possible to accomplish?
  13. Thanks for the hint. Is there a gradient Tween I can apply in one direction so it looks similar? I would put it to blend to alpha:0, so it looks like a blur.
  14. I applied a BlurTween to my shape. Then I applied a mask to this shape cutting off the top. The end result should be that I have a gradation at the bottom and sharp edge on the top. However the BlurTween jumps down and positions itself as if centered, thus giving me BlurTween on the top and bottom of my shape. How do I make sure that there is only BlurTween at the bottom and straight cut on the top?
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