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DDINCBrent

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  1. Nevermind, I figured it out. My onCompleteParams that were on my .to() calls were missing brackets.
  2. I am trying to apply tweens to several elements into an array that I am looping though. I have created 4 timelines, two entrances and two exits for two sets of items. I am getting this error on the first timeline (assuming it would apply to all four) I can't use a codepen link because I am doing this in SL for a client. But I can at least post the source code. I assume there is something simple but I am just not seeing it. const player = GetPlayer(); const menuOpen = player.GetVar('boolean_menuOpen'); const menu = document.querySelectorAll("[data-acc-text='TOC-Modal']"); const searchFor = 'TOC-Modal-Slide'; const accessibilityItems = document.querySelectorAll("[data-acc-text]"); const slides = []; const menuReady = (bool) => { return bool; }; const slidesReady = (bool) => { return bool; }; const showButton = (bool) => { return bool; }; const menuEntrance = gsap.timeline({paused: true, defaults: { duration: 0.5, scaleX: 0, scaleY:0, opacity: 0, ease:"back.inOut(1.2)" } }); const menuExit = gsap.timeline({paused: true, defaults: { duration: 0.5, scaleX: 1, scaleY:1, opacity: 1, ease:"back.inOut(1.2)" } }); const slidesEntrance = gsap.timeline({delay: 0.1, paused: true, defaults: { duration: 0.25, scaleX: 0, scaleY:0, opacity: 0, ease:"back.inOut(1.2)" } }); const slidesExit = gsap.timeline({delay: 0.1, paused: true, defaults: { duration: 0.25, scaleX: 1, scaleY:1, opacity: 1, ease:"back.inOut(1.2)" } }); menu.forEach((item) => { item.style.opacity = 0; item.style.transformOrigin = 'center'; console.log(typeof item) if(!menuOpen) menuExit.to(item, { onComplete: menuReady, onCompleteParams: true }); else menuEntrance.to(item, { onComplete: menuReady, onCompleteParams: true }); }); accessibilityItems.forEach((item) => { if(item.getAttribute('data-acc-text').includes(searchFor)) slides.push(item); }); slides.sort((a,b) => { const valueA = a.getAttribute('data-acc-text').split('-')[3]; const valueB = b.getAttribute('data-acc-text').split('-')[3]; return valueA - valueB; }); slides.forEach((slide) => { slide.style.opacity = 0; console.log(typeof slide) if(!menuOpen) { slidesExit.to(slide, { opacity: 0, onComplete: slidesReady, onCompleteParams: true }); player.SetVar('boolean_menuAnimationComplete', false); } else { slidesEntrance.to(slide, { opacity: 1, onComplete: slidesReady, onCompleteParams: true }); player.SetVar('boolean_menuAnimationComplete', true); } }); if(menuReady && slidesReady) { if(!menuOpen) { menuExit.play(); slidesExit.play(); } else { menuEntrance.play(); slidesEntrance.play(); } }
  3. Gotcha, well thank you for the update! Ill give your suggestion a try! Thank you!
  4. Just curious if Draggable now works with EaselJS and Canvas? I found a post from almost 7 years ago where the answer was no, but that was 7 years ago and now I know that GSAP 3 is compatible with EaselJS I even use it inside of Adobe Animate which I do a lot of programming in. But my issues is If draggable is compatible now I am not sure how I can target my movieclips. Draggable.create(Main.MorningTasks.getChildByName(Root.ScheduledTasks.Morning[i].text), { type:'x,y', bounds: Main, onClick: function() { console.log(Task.name); }, onDragEnd: function() { console.log('Released ' + Task.name) } }); Following the example on Draggable Plugin Page, what I have I think should be right. Just looking for some guidance, I love GSAP and would love to be able to use draggable as well.
  5. @ZachSaucier Thank you for the response! Is there somewhere I can go to see those little secrets about functions like that? I was looking at the Documentation for it and it doesn't mention using the asterisk. But once again thank you!
  6. I am currently working on a project- I have been using TweenJS. But I have fallen in love with versatility with GSAP. The only thing I am trying to figure out is if there is a similar function for GSAP that removes every instance of a tween like CreateJS createjs.Tween.removeAllTweens(); I have found myAnimation.kill(); but from what I can tell that is a per instance usage and I am looking for more of an overall function when I go to reset that would remove all tweens.
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