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Everything posted by mspanish

  1. Hey Jack - thanks. I think #3 would work great. Working on some alphabet stuff w/ drag & drop, build a word kind of thing for kids. So for words they'll always be lining blocks up horizontally. Just seems a pain to have to calculate and add an offset to each box, depending on where they dragged it from. For this kind of thing absolute works nicely. Have not used Greensock in a while! Look forward to diving back in. I usually end up making things way more animated and cooler just because you guys make it easy
  2. sorry don't use stackblitz much I updated to my fork. I'd like to animate the boxes all to the y position of let's say 0 - rather than relative positions. This is the Svelte example, as that's my framework.
  3. Created a variation of the above just to see how I might use it in my reading app. https://stackblitz.com/edit/vitejs-vite-ycvvwz?file=src/App.svelte Very smooth animation of letters. So I'd have to switch to tweenTo to animate to an absolute y position?
  4. Thanks @OSUblake, will take a look - sorry I've been out with pneumonia for a couple of weeks, will be easing back into dev as I get better - warning to all to GET YOUR FLU SHOTS!! (they think my pneumonia developed from flu, despite the fact that it isn't even flu season yet).
  5. hey guys do you have any ideas where else to post about an app? I'm going to to Product Hunt once we're ready, but I really need to get some more beta users trying the thing out before I'll be ready for that. I'm pretty miserable at Twitter and overall don't use social media much- which is apparently a disaster for marketing! Any and all suggestions would be awesome, I am really just looking to find people who will use it and tell me what they would be looking for feature wise, as we have a lot of options of where to take this and I'd rather not guess what people want. @Carl @OSUblake @GreenSock @Dipscom
  6. @Dipscom wanted to make sure you saw the upgrade!
  7. Ok I'm excited to say the logic and views appear to work now - plus a login problem I didn't realize I had - and I've got the greensock coupon set to give 12 months of PRO subscription. I'll be putting some other coupons online but I don't think any others will be for that long, but I've had so much kindness here over the years! Thanks so much to @Carl, @OSUblake, @GreenSock, and others who have answered my questions, created Codepens I was able to drop into my projects, and so much more. So the coupon is greensockers The url to enter that into is https://www.kwippe.com/app.html#upgrade_beta I'll throw in a pic for good measure Let me know any problems you find! My "todo" list is huge right now of tweaks and features - plus we really need a good set of videos, tutorials, etc to help people see all they can do with the app. One day at a time I guess!
  8. You guys are sweet! 2 kids with strep throat today so I'm a bit exhausted! But working to get that upgrade logic done so anybody here will be able to use the cooler features. Still some CSS ugliness to fix - boy I'm pretty bad at CSS - but a few nice folks have already given me suggestions, which is super. So I'll be back soon with the upgrade info - looks like the easiest thing is to give out a code and set up a modal input for that, and write that to Firebase. I'm using Zapier for the stuff from Sendowl (ecommerce thingy) - frankly its way too early to think about asking people to pay for this app - but to please the business oriented husband who has put a lot of effort into the project and supported my efforts to get it designed, I said we'd bake in a way to make the app pay for itself. I appreciate the RTs and stuff on Twitter too - I had a pretty good day there yesterday - all of this helps!
  9. Funny my thing says I'm a newbie, I've been here and and off for a lotta years! Had sick kids today so didn't get the logic for the upgrades done - I'm going to do a custom code rather than run it through my ecommerce, as I think people much prefer not having to check out. So hoping to have a simple modal form with the code input up tomorrow.
  10. I'll upgrade any and all devs for FREE for a year from Greensock - I'm adding the logic for that today - if you login I'll see your email and I will upgrade you Hey @OSUblake ! I finished the demo - https://readvisually.org - but got sidetracked with this project, which is an offshoot of a much larger and more involved SVG editor that I was using to create ebooks for the read visually project! Hoping to get this one situated so I can go back to the read visually, as I am planning to use it to teach my daughter to read.
  11. Thanks Jack, sorry to shamelessly self promote But I'm trying to bake in some features for devs like me, and this is a good place to find them!
  12. Hello guys - I've finally finished an app I've been working on for some time, as while it doesn't showcase GSAP (which I've used in just about everything else I've ever done!) - I'd love to offer free pro accounts for any developers over here who might want to use it. I have about 33,000 Open Source & Creative Commons graphics, inside of an easy to use SVG editor that can output PNGS or SVGs, and will soon also have app icon exports for IOS and Android, as well as export for the Spine animation platform. We have a few thousand pieces of game art as well - including over 400 of the best Glitch pieces, as well as the Kenney.nl collection, and others. We are at https://kwippe.com The basic app is free but a pro subscription will get you access to importing your own stuff, as well as cloud syncing (coming soon) - and lots of other cool stuff on our roadmap. Sorry if this isn't the right place for this message - but wanted to throw it out there and see if anybody is interested! We are still definitely a beta product, but the app has a lot of promise as we are offering a variations designer that makes it pretty painless to throw together some quick graphics. Just shoot me an email - stace at kwippe.com - and I'll upgrade your account on Kwippe. @OSUblake @Carl @GreenSock
  13. Beware I'm sure there are still glitches, and there's lots of cleanup to do - but here is a link to the live demo of the Learn to Read Visually app! No website or anything yet, and the app is far from done. You have to match about 7 things to move through each scene, and right now I have 4 activities live. Just about all tweening uses GSAP - as well as the drag and drop, the animation stuff is Spine.
  14. Hey Blake! I'm just writing about you in a new blog I started I stopped by to grab the link to that great sample you made for me of the buttery smooth drag and drop using Pixi and Greensock. Things are going great - I'm trying to upload the demo of my app today or tomorrow - I'll be sure to post a link here. On a weird side note I've applied for this opportunity to compete to be selected for a free trip to interview for jobs in Wellington, New Zealand (LookSee) - so I'm trying to clean up some of my stuff and build a blog that makes me sound like I know what I'm talking about, lol. I'd love to leave behind the Alaskan winters for a few years, and we've read great things about the schools and outdoor lifestyle for families there. I was reading about the thousands of devs who have applied, and I thought "what they should really do is try to get the guys from GREENSOCK to move there" I'll look at those links today too - THANK YOU!! Spine has been uber cool too - they were very kind in offering me a free license for a little while to help get the app off the ground - and Spine has totally changed the app, although I'm also still using TweenMax for a lot of stuff. thanks again Stacey
  15. Your Cherokee learning app looks really great, especially for HTML5! Boy sometimes I miss the days of Flash. You could just build something and know it would look great without worrying so much about the positioning woes that have come w/ moving to HTML5. Springroll's demos are super limited and don't work as advertised - they assume you've coded other stuff, which isn't a great way to do demos. The project looks like it had great promise but the docs are also 1/2 abandoned, at least on the wiki. Yeah I even tend to search Github based on "recently updated" - as I've also been burned by abandoned stuff before! I do want a framework I can grow with - I've done lots of kids stuff (dress up, learn to read, spanish teaching, etc) - but never really a GAME game, It would be really cool since this is an app for kids who really need things to be interesting to have some actual game features, maybe even a platformer thingy - I'd love to learn how to do some of that stuff. As for the ticker I read that here and someplace else https://blog.toggl.com/2013/05/6-performance-tips-for-html-canvas-and-createjs/ So I guess you're right about the ticker being necessary any time I have animation - the other drag and drop thing I had used it all the time, you couldn't disable it when the objects weren't being touched. Seems like I should be able to pause it but the createJS setPaused(true) didn't seem to work, and using my own flag seemed to make it choppy when the user dragged. I think I'm over thinking stuff I don't need to right now I'll look at your samples - I really appreciate the advice and help, I'll be really happy to post my app once it comes online too - it's a real labor of love for me as I'm hoping ot helps my daughter learn to read despite the fact that she is still nonverbal at 4. She LOVES sorting apps though, and can remember tons of things throughout all of her apps like Toca Boca and others - so I have a lot of hope that a visual approach can help her really sink her teeth into reading.
  16. Hey 1 question: since you are using a DIV as a proxy, how would that convert if compiling to a native app via something like Cordova or Cocoon.io? Cocoon seems to have 2 options, either Canvas+ or Webview, and apparently the Webview which uses DOM elements is a lot slower and less "native"-y. Would using this proxy force you to choose that option?
  17. Hey That's lovely! to be honest not making out so great, Zim is amazing if i were making browser stuff, but it's not very optimized for mobile, and I'm bound to have issues with regards to performance. This app is mainly for the app stores, as my own child will only do it on the tablet and not on the computer - so I want to focus on the stores primarily, and web as a secondary platform. After playing around w/ things like Unity (agggh) and Corona (actually quite nice, but samples are too limited for me w/ the lack of Lua knowledge) - I can upon Springroll, which is an "educational js ecosystem". They've got some great stuff using createJS and PixijS - they respond really fast on their issues board, and the guy who has helped me also authored the pixi particles engine which is very cool. But.... it's still back to the drag and drop! Having a ticker involved in the drag and drop seems to be be a really bad idea - I read that will kill my app - but I found this lovely example of a multiple touch smooth drag using createJS here But it uses the ticker nonstop so I decided I can't use it. Your example is GREAT! Would this be ok for performance? I looked at Phaser and thought 700 KB for the .min seemed really bloated for what I need, but maybe I'll pass back through. I have basically no budget right now other than maybe for throw props but maybe later I can also look at some of the paid plugins. Thanks again - I haven't posted much lately but I've used Greensock since AS3, and it's nice to see you all consistently mentioned as the smoothest and best performing animation library.
  18. I think I've found a much better framework for doing what I'm looking for than Pixijs - http://zimjs.com/ Zim seems to be built with education in mind, and has lots of built in stuff i can use to manage everything. So now I can use Greensock wherever I want
  19. as I'm doing this codepen it strikes me that i should probably ask around about an alternative to Pixijs - as I'm not sure I really even need it, and it's a pretty big pain to try and integrate with stuff! Let me tell you what i'm looking for: 1- fast loading graphics - most of the scenes/pages in my app won't have more than 30 on a page, with a couple of sprite animations running and pretty much everything needs to be "animatable" = kids love stuff to happen when they touch it - and this app is for developmentally disabled kids (autism, dyslexia, and deaf are my primary targets - so the visuals are really important). I've made a texture atlas and sprite sheets as I read that would speed up performance a lot - but if I ditch Pixijs i'll need another way to load them. 2-buttery smooth dragging and dropping. This is vital - and draggable is the best I've found, and really the only for JS! I just can't take the time to learn Lua or GDScript or something in order to make this app, so I really need to find a JS solution that will be as smooth as possible on IOS and Android. 3- smooth particles - the demo on Codepen of the draggng ball w/ cool green round particles coming out when you touch is about what I need - http://codepen.io/GreenSock/pen/hCElc - I need to be able to make some colored stars particles, confetti and some small bubbles for water scenes (I could probably use animation for the bubbles as that would be less CPU intensive, right? Does anybody have an idea of a framework that would help make this easier, to compliment Greensock's GSAP, Draggable, and the Throw Props and Physics plugins?
  20. Hey thanks for the speedy reply! I will throw together a Codepen of what i'm doing - it's just a simple letters drag and drop into a fish's mouth - the app is to teach reading to kids, and I want it to be really smooth on mobile so I'm experimenting with Pixijs. It's amazing how other than draggable very few people have paid attention to smooth drag and throw, which is pretty much the basis of most kids' learning apps. The Pixijs native drag is really limited and doesn't work very well either. I'll be back in a little while with a Codepen for you
  21. I've got the awesome plugin to use GSAP with PIxijs - and am trying to get Draggable working too, as the dragging functions in PIxijs are really limited. Has anybody used these 2 together? Thanks in advance!
  22. Hmmm thanks - maybe something I have tweaked on my own tablet, or related to the Samsung stylus? Draggable working perfect now though - so I haven't done any more troubleshooting. Thanks a lot for looking at that.
  23. I think I've solved this for now- adding hammer.js (touch events library) and listening for a 'tap' event does the trick.
  24. sorry this is a bit hacked up as I'm using Dust.js and Backbone for my real one, as well as other SVGs, not sure if I got this right as here I don't get my li clicks at all, whereas in mine I do get them with my stylus.
  25. Hey Jack thanks for the quick reply. http://cdpn.io/wpmge there's a stab at recreating a toolbar kind of thing using draggable - shows the trouble I'm having with getting a click target for those icons.