This might be more of an SVG composition question than an MorphSVGPlugin question, but hoping someone might be able to lend some tips on achieving the right effect for this:
In the pen, you might notice that the morph "primarily" expands the pentagon into the dodecagon, with the triangle and square sort of collapsing ("merhhhh...") into single points respectively. I'm wondering how I might be able to refine the morph, perhaps using shapeIndex or tweaking the SVG itself, so that the 3 independent shapes more "equally" contribute to the final dodecagon. (I apologize I don't have a more precise vocabulary for this!)
The idea was that 3 + 4 + 5 = 12 (points), and 2 * 2 * 2 = 8 (stroke, who knew stroke grew exponentially!?), so the 3 original closed shapes might sort of compose smoothly into the final dodecagon. I think it could look pretty neat if configured correctly, but it seems like it will depend on a more clever path for the 3 independent shapes.
So far, I've tried kind of a "cheat", where the shapes are just one continuous line, but I think it could still be improved:
I also tried changing the shapeIndex on the continuous line, but it doesn't seem to significantly impact the outcome:
In any case, any tips or feedback welcome! And I apologize if this is more of a SVG fundamentals question/unfit for the forum.