Posts posted by aareaux
This is perfect! Thank you so much! I think I understand the use of Tween now. I should be prepared if I am required to scale it like the example they sent me :). Thanks again!
I've searched in a lot of forums and sub forms on here and I can't quite figure this out...
I've remade a similar codepen using three.js and it is pretty much the same (albeit much less code) as the initial codepen I added to this thread. I can get it working with the mouse (it is a little clunky but good for a POC). Now I am trying to get Tween to work to slow the animation down to where it doesn't snap to the mouse pointers location. In the codepen I have the Tween code commented out and the values that are setting the rotation in. I can't seem to get the tween to work, I am getting a 'cannot create property '_gsTweenID' error.
I've looked through a couple forum posts and it references that you shouldn't specify the *.y or *.x properties, but I can't get any rotation out of it when I remove them.
See the Pen LYPKRXP by austin-areaux (@austin-areaux) on CodePen
Yep! I am looking into three.js now for the geometry and then I'll try to hook GSAP into it for the actual animation. Hopefully I can get it to work as our marketing department is looking to create numerous of these types of animations. If the addons speed up development time, I may be able to convince them to to purchase a Business Green license . I'll be back if I have any more specific questions on the GSAP animations. Thanks for helping out!
I am currently trying to get an animation to rotate some particles based on the mouse cursor like the 'Default Demo' here. If you look at the codepen I linked, I can get the basic spinning working, but I need for the animation to follow the mouse and have min/max rotations link the demo. Is this possible? I don't need the circle to shrink/expand, I just need it to rotate based on the mouse cursor. Thanks in advance!
See the Pen jONoNJE by austin-areaux (@austin-areaux) on CodePen
Help rotating particles on mouse
Very Nice! Super simple too once you understand the usage. Thanks for that. I can guarantee if I create a 'demo' of all the features, they'll want to implement some fancy effects. Thanks again for all the help Zach