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colep

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  1. Thanks so much!!! works great. cp
  2. I have a function that loops and appends an elements to a div. How can i reference this newly added element and tween it? clickableGrid: function( ){ for (var i = 0; i < 30; i ++) { var box = createItem(); $("#tilesview").append(box); //How can i reference this newly added element and tween it? TweenLite.to($(box), duration, {css : {top:90,left: 100},}); ? } } createItem: function () { var tileItem = "<div class='tileItem'><div class='tileImage'></div><div class='tileTitle'>test</div></div>" return tileItem }, I have been adding them to the stage and then using boxes.each( function (i){ box = $(this); } to target each added item. but i bet there is a better way. only one iteration. thanks cp
  3. colep

    phone gap

    has anyone got tweenlight js to work in a phone gap app? how about a wp7 phone gap app? thanks cp
  4. I am building a pure action script mobile project for the IPad. I will be scrolling through full screen 40 images. 1024 by 768. Any tips or tricks for optimizing this using Greensock? ThrowPropsPlugin ? I want to use panel-based flick scrolling but am worried about performance with such large images. Do you have any thoughts of re: using the scroll rect? withThrowPropsPlugin ? I see you are using masks with your examples which i am worried about doing on mobile. thanks cp
  5. Building a flash website. Using Liquid Stage. the FB profiler is showing me that liquid stage is not being garbage collected. so i turned my reference into a class prop and tried to manually destroy. if ( _ls ) { _ls.release(_holder); _ls = null; } Still no luck. any thoughts?
  6. What would I want use in this case? 1. I am scaling my content to fit the browser size. 2. my content is a sprite holding lots of clips (also sprites). picture a row of thumbnails for a gallery. 3. once all the clips are added I want to be able to scroll them back and forth horizontally. 4. the holder will be wider than the stage, which acts as a mask. 5. so I want the clips to be able to be off screen. and i want them to scale up correctly per the browser size. and does your solution have any performance issues? thanks for your time! cp
  7. do i want to use dynamicTween ? is there an example of this? one more note. i am scaling the content as well. So i understand when i resize liquid area is going apply the initial params. how do i update these params? cp
  8. My Content ... _map = new Map(); _holder.addChild(_map); I want my content to scale with the browser size. So i am using liquid area. _liquidArea = new LiquidArea(this, 30, 0, 990, 600); _liquidArea.attach(_holder, ScaleMode.PROPORTIONAL_INSIDE, AlignMode.CENTER, AlignMode.TOP); I now want to be able to tween _map off the stage and not have everything reset when I resize the browser. any thoughts? every time i re size the browser everything resets. My content centers. i want it to remain where i tweened it. thanks for your time, Cole
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