Jump to content


  • Posts

  • Joined

  • Last visited

vuk's Achievements



  1. I get it now. gotoSoundTime(0,true) - practically would be a replay command.
  2. Hello, The easiest way to explain this is to give you an code example with comments that explain problem inside. Here it is: screenSound = new MP3Loader("sounds/screen.mp3", {name:"audio", autoPlay:false, repeat:0, estimatedBytes:9500}); rotateSound = new MP3Loader("sounds/rotate-short.mp3", {name:"audio", autoPlay:false, repeat:0, estimatedBytes:9500}); var queue:LoaderMax = new LoaderMax({name:"mainQueue", onComplete:animateBg}); queue.append( screenSound ); queue.append( rotateSound ); queue.load (); //after a few lines of code in animateB function which is invoked by event handler in LoaderMax I use: screenSound.playSound(); //and this works fine //then again after few lines of code in some other function which is invoked from animateBg I again try to use screenSound.playSound(); //and nothing, sound won`t play So, looks like I just can`t play loaded sound more than once... what am I doing wrong?
  3. It is working, Sorry, it was problem inside other logic used for the rest of the project. Thanks anyway!
  4. I have tried to use: customBoundsTarget:_image.ad.frame_mc along with scaleMode:ScaleMode.STRETCH but looks like strech is not working when I use customBoundsTarget.
  5. Hello, I have loader which content I attach to AutoFitArea and everything works fine when I`m loading *regularly created swf or plain jpg files. * swf with no extra object that go beyond original size of that swf. However, there is one BIG problem if there is such a case, if my swf has certain object that is placed somewhere outside its stage. Looks like AutoFitArea takes size of an object itself and then manipulate with it`s sizes to make it "Autofit". However, in this case, i guess, I need to provide exact size so that AutoFitArea can calculate better of how to fit that swf. Is there something like that, so that I can work around this problem? I guess that is customBoundsTarget ? If it is, then how to use it?
  6. Hello, yes, partly... But to use AutoFitArea I need to know mc size. However, I don`t know how to get it? Can you please check this code? var queue:LoaderMax = new LoaderMax({name:"mainQueue", onComplete:processLoad}); queue.append(loader); queue.append(new DataLoader(adImage, {name:"swf", format:"binary"})); function processLoad (e:Event):void { if (loadCheck == 0){ swf1 = new Loader(); corner.adHolder.ad.addChild(swf1 as DisplayObject); swf1.loadBytes(LoaderMax.getContent("swf")); // get size var rawContent:DisplayObject = swf1 as DisplayObject; //gets the image that was loaded var bounds:Rectangle = rawContent.getBounds(rawContent); trace("native width: " + bounds.width + ", height: " + bounds.height); corner.adHolder.ad.adArea.width = bounds.width; corner.adHolder.ad.adArea.height = bounds.height; var area:AutoFitArea = new AutoFitArea(corner.adHolder, 0, 0, 250, 50, 0x000000); area.attach(corner.adHolder.ad, {scaleMode:ScaleMode.STRETCH, hAlign:AlignMode.LEFT, vAlign:AlignMode.CENTER, crop:true}); area.preview = true; } }
  7. Hello, I`m using DataLoader to load swf into specific mc. However, I need to resize it to fit certain area (150x150), like I usually do in ImageLoader, but that isn`t working in DataLoader class. var queue:LoaderMax = new LoaderMax({name:"mainQueue", onComplete:processLoad}); queue.append( loader ); queue.append(new DataLoader(myImage, {name:"swf", format:"binary", width:150, height:150, scaleMode:"proportionalInside"})); function processLoad (e:Event):void { trace (loadCheck); swf1 = new Loader(); corner.adHolder.ad.addChild(swf1); swf1.loadBytes(LoaderMax.getContent("swf")); } queue.load(); I must use DataLoader, since that is the only way to cache child swf, and then to control it`s sound. So, is there a some other way to resize/rescale my child swf? Thanks!
  8. Hi, I`m using ImageLoader class for image loading and processing. here is the code: var _qimage:ImageLoader = new ImageLoader(_image, {name:"photo1", estimatedBytes:2400, container:imageLoader, x:imageLoader.thBg.x, y:imageLoader.thBg.y, alpha:1, width:80, height:62, scaleMode:"proportionalOutside", onComplete:completeHandler, onError:errorHandler}); As you can see, by using: width:80, height:62 I define size in which image should be loaded and that needs to be loaded in that size, but I also need original size info. My question is: Can I get original/native size of Image I`m loading. Thank you